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Some docs for bsp5.h
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1 changed files with 18 additions and 18 deletions
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@ -48,14 +48,14 @@ typedef struct visfacet_s {
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struct visfacet_s *next;
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int planenum;
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int planeside; // which side is the front of the face
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int planeside; ///< which side is the front of the face
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int texturenum;
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int contents[2]; // 0 = front side
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int contents[2]; ///< 0 = front side
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struct visfacet_s *original;// face on node
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int outputnumber; // valid only for original faces after
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// write surfaces
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qboolean detail; // is a detail face
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struct visfacet_s *original;///< face on node
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int outputnumber; ///< valid only for original faces after
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///< write surfaces
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qboolean detail; ///< is a detail face
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struct winding_s *points;
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int *edges;
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@ -63,17 +63,17 @@ typedef struct visfacet_s {
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typedef struct surface_s {
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struct surface_s *next;
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struct surface_s *original; // before BSP cuts it up
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struct surface_s *original; ///< before BSP cuts it up
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int planenum;
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int outputplanenum; // valid only after WriteSurfacePlanes
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int outputplanenum; ///< valid only after WriteSurfacePlanes
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vec3_t mins, maxs;
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qboolean onnode; // true if surface has already been used
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// as a splitting node
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qboolean has_detail; // true if the surface has detail brushes
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qboolean has_struct; // true if the surface has non-detail
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// brushes
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face_t *faces; // links to all the faces on either side
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// of the surf
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qboolean onnode; ///< true if surface has already been used
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///< as a splitting node
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qboolean has_detail; ///< true if the surface has detail brushes
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qboolean has_struct; ///< true if the surface has non-detail
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///< brushes
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face_t *faces; ///< links to all the faces on either side
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///< of the surf
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} surface_t;
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// there is a node_t structure for every node and leaf in the bsp tree
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@ -93,7 +93,7 @@ typedef struct node_s {
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// information for leafs
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int contents; ///< leaf nodes (0 for decision nodes)
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face_t **markfaces; ///< leaf nodes only, point to node faces
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struct portal_s *portals;
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struct portal_s *portals; ///< portals on this leaf
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int visleafnum; ///< -1 = solid
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int valid; ///< for flood filling
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int occupied; ///< light number in leaf for outside filling
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