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Draw ALL of the particles, not just 2/3 of them.
Using quads requires 4 elements, but triangles require 6. I'd gotten the element array setup right, but I'd forgotten to tweak vacount when drawing the particles.
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@ -1616,7 +1616,7 @@ draw_qf_particles (void)
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VectorAdd (part->org, up_right_scale, VA[3].vertex);
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VA += 4;
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vacount += 4;
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vacount += 6;
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}
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part->phys (part);
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