Draw ALL of the particles, not just 2/3 of them.

Using quads requires 4 elements, but triangles require 6. I'd gotten the
element array setup right, but I'd forgotten to tweak vacount when drawing
the particles.
This commit is contained in:
Bill Currie 2012-01-21 20:16:18 +09:00
parent 8345f07db2
commit 68d956583d

View file

@ -1616,7 +1616,7 @@ draw_qf_particles (void)
VectorAdd (part->org, up_right_scale, VA[3].vertex);
VA += 4;
vacount += 4;
vacount += 6;
}
part->phys (part);