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make a rotated_bbox override the model hulls
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1 changed files with 11 additions and 11 deletions
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@ -1309,19 +1309,19 @@ AddLinksToPmove (areanode_t *node)
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VectorCopy (SVFIELD (check, origin, vector), pe->origin);
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pe->info = NUM_FOR_EDICT (&sv_pr_state, check);
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if (SVFIELD (check, solid, float) == SOLID_BSP) {
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pe->model = sv.models[(int) (SVFIELD (check, modelindex, float))];
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if (sv_fields.rotated_bbox != -1
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&& SVFIELD (check, rotated_bbox, integer)) {
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int h = SVFIELD (check, rotated_bbox, integer);
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extern hull_t pf_hull_list[];
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pe->hull = &pf_hull_list[h - 1];
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} else {
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pe->model = NULL;
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VectorCopy (SVFIELD (check, mins, vector), pe->mins);
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VectorCopy (SVFIELD (check, maxs, vector), pe->maxs);
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if (sv_fields.rotated_bbox != -1
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&& SVFIELD (check, rotated_bbox, integer)) {
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int h = SVFIELD (check, rotated_bbox, integer);
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extern hull_t pf_hull_list[];
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pe->hull = &pf_hull_list[h - 1];
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pe->hull = 0;
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if (SVFIELD (check, solid, float) == SOLID_BSP) {
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pe->model = sv.models[(int) (SVFIELD (check, modelindex, float))];
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} else {
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pe->hull = 0;
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pe->model = NULL;
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VectorCopy (SVFIELD (check, mins, vector), pe->mins);
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VectorCopy (SVFIELD (check, maxs, vector), pe->maxs);
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}
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}
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}
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