[x11] Send cooked keyboard and mouse events

For the mouse in x11, I'm not sure which is more cooked: deltas or
window-relative coordinates, but I don't imagine that really matters too
much. However, keyboard and mouse events suitable for 2D user interfaces
are sent at the same time as the more game oriented button and axis events.
This commit is contained in:
Bill Currie 2021-11-05 13:26:44 +09:00
parent 0a885fe704
commit 63f5c738ca
2 changed files with 79 additions and 26 deletions

View File

@ -33,14 +33,33 @@
#include "QF/qtypes.h"
typedef enum {
ies_shift = 1,
ies_capslock = 2,
ies_control = 4,
ies_alt = 8,
} IE_shift;
typedef enum {
ie_mousedown,
ie_mouseup,
ie_mouseclick,
ie_mousemove,
ie_mouseauto,
} IE_mouse_type;
typedef struct {
IE_mouse_type type;
unsigned shift; ///< ored bit pattern of IE_shift
int x, y;
unsigned buttons;
int click;
} IE_mouse_event_t;
typedef struct {
int key_code;
qboolean pressed;
int code;
int unicode;
unsigned shift; ///< ored bit pattern of IE_shift
} IE_key_event_t;
typedef struct {

View File

@ -117,7 +117,8 @@ cvar_t *in_mouse_accel;
static qboolean dga_avail;
static qboolean dga_active;
static int p_mouse_x, p_mouse_y;
static IE_mouse_event_t x11_mouse;
static IE_key_event_t x11_key;
static int input_grabbed = 0;
static int x11_fd;
@ -225,10 +226,10 @@ enter_notify (XEvent *event)
{
x_time = event->xcrossing.time;
p_mouse_x = event->xmotion.x;
p_mouse_y = event->xmotion.y;
x11_mouse.x = event->xmotion.x;
x11_mouse.y = event->xmotion.y;
}
#if 0
static void
XLateKey (XKeyEvent *ev, int *k, int *u)
{
@ -630,7 +631,6 @@ XLateKey (XKeyEvent *ev, int *k, int *u)
*k = key;
*u = unicode;
}
#endif
static void
in_x11_keydest_callback (keydest_t key_dest, void *data)
@ -698,6 +698,29 @@ in_x11_send_axis_event (int devid, in_axisinfo_t *axis)
IE_Send_Event (&event);
}
static void
in_x11_send_mouse_event (IE_mouse_type type)
{
IE_event_t event = {
.type = ie_mouse,
.when = Sys_LongTime (),
.mouse = x11_mouse,
};
event.mouse.type = type;
IE_Send_Event (&event);
}
static void
in_x11_send_key_event (int press)
{
IE_event_t event = {
.type = ie_key,
.when = Sys_LongTime (),
.key = x11_key,
};
IE_Send_Event (&event);
}
static void
in_x11_send_button_event (int devid, in_buttoninfo_t *button)
{
@ -718,8 +741,8 @@ event_motion (XEvent *event)
{
x_time = event->xmotion.time;
if (x_time <= x_mouse_time) {
p_mouse_x = event->xmotion.x;
p_mouse_y = event->xmotion.y;
x11_mouse.x = event->xmotion.x;
x11_mouse.y = event->xmotion.y;
return;
}
@ -732,21 +755,24 @@ event_motion (XEvent *event)
unsigned dist_x = abs (viddef.width / 2 - event->xmotion.x);
unsigned dist_y = abs (viddef.height / 2 - event->xmotion.y);
x11_mouse_axes[0].value = event->xmotion.x - p_mouse_x;
x11_mouse_axes[1].value = event->xmotion.y - p_mouse_y;
x11_mouse_axes[0].value = event->xmotion.x - x11_mouse.x;
x11_mouse_axes[1].value = event->xmotion.y - x11_mouse.y;
if (dist_x > viddef.width / 4 || dist_y > viddef.height / 4) {
center_pointer ();
}
}
} else {
x11_mouse_axes[0].value = event->xmotion.x - p_mouse_x;
x11_mouse_axes[1].value = event->xmotion.y - p_mouse_y;
x11_mouse_axes[0].value = event->xmotion.x - x11_mouse.x;
x11_mouse_axes[1].value = event->xmotion.y - x11_mouse.y;
}
p_mouse_x = event->xmotion.x;
p_mouse_y = event->xmotion.y;
}
in_x11_send_axis_event (x11_mouse_device.devid, &x11_mouse_axes[0]);
in_x11_send_axis_event (x11_mouse_device.devid, &x11_mouse_axes[1]);
x11_mouse.shift = event->xmotion.state & 0xff;
x11_mouse.x = event->xmotion.x;
x11_mouse.y = event->xmotion.y;
in_x11_send_mouse_event (ie_mousemove);
}
static void
@ -756,25 +782,31 @@ event_button (XEvent *event)
x_time = event->xbutton.time;
but = event->xbutton.button;
if (but > 32) {
but = event->xbutton.button - 1;
if (but >= 32) {
return;
}
if (but == 2) {
but = 3;
} else if (but == 3) {
but = 2;
}
int press = event->type == ButtonPress;
x11_mouse_buttons[but].state = event->type == ButtonPress;
x11_mouse_buttons[but].state = press;
in_x11_send_button_event (x11_mouse_device.devid, &x11_mouse_buttons[but]);
x11_mouse.shift = event->xmotion.state & 0xff;
x11_mouse.x = event->xmotion.x;
x11_mouse.y = event->xmotion.y;
if (press) {
x11_mouse.buttons |= 1 << but;
} else {
x11_mouse.buttons &= ~(1 << but);
}
in_x11_send_mouse_event (press ? ie_mousedown : ie_mouseup);
}
static void
event_key (XEvent *event)
{
int key/*, unicode*/;
int key;
x_time = event->xkey.time;
// X11 protocol supports only 256 keys. The key codes are the AT scan codes
@ -783,8 +815,10 @@ event_key (XEvent *event)
x11_key_buttons[key].state = event->type == KeyPress;
in_x11_send_button_event (x11_keyboard_device.devid,
&x11_key_buttons[key]);
//XLateKey (&event->xkey, &key, &unicode);
//Key_Event (key, unicode, event->type == KeyPress);
x11_key.shift = event->xmotion.state & 0xff;
XLateKey (&event->xkey, &x11_key.code, &x11_key.unicode);
in_x11_send_key_event (event->type == KeyPress);
}
static void