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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
[x11] Send cooked keyboard and mouse events
For the mouse in x11, I'm not sure which is more cooked: deltas or window-relative coordinates, but I don't imagine that really matters too much. However, keyboard and mouse events suitable for 2D user interfaces are sent at the same time as the more game oriented button and axis events.
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0a885fe704
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2 changed files with 79 additions and 26 deletions
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@ -33,14 +33,33 @@
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#include "QF/qtypes.h"
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typedef enum {
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ies_shift = 1,
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ies_capslock = 2,
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ies_control = 4,
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ies_alt = 8,
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} IE_shift;
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typedef enum {
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ie_mousedown,
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ie_mouseup,
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ie_mouseclick,
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ie_mousemove,
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ie_mouseauto,
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} IE_mouse_type;
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typedef struct {
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IE_mouse_type type;
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unsigned shift; ///< ored bit pattern of IE_shift
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int x, y;
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unsigned buttons;
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int click;
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} IE_mouse_event_t;
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typedef struct {
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int key_code;
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qboolean pressed;
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int code;
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int unicode;
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unsigned shift; ///< ored bit pattern of IE_shift
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} IE_key_event_t;
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typedef struct {
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@ -117,7 +117,8 @@ cvar_t *in_mouse_accel;
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static qboolean dga_avail;
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static qboolean dga_active;
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static int p_mouse_x, p_mouse_y;
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static IE_mouse_event_t x11_mouse;
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static IE_key_event_t x11_key;
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static int input_grabbed = 0;
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static int x11_fd;
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@ -225,10 +226,10 @@ enter_notify (XEvent *event)
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{
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x_time = event->xcrossing.time;
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p_mouse_x = event->xmotion.x;
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p_mouse_y = event->xmotion.y;
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x11_mouse.x = event->xmotion.x;
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x11_mouse.y = event->xmotion.y;
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}
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#if 0
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static void
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XLateKey (XKeyEvent *ev, int *k, int *u)
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{
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@ -630,7 +631,6 @@ XLateKey (XKeyEvent *ev, int *k, int *u)
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*k = key;
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*u = unicode;
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}
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#endif
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static void
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in_x11_keydest_callback (keydest_t key_dest, void *data)
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@ -698,6 +698,29 @@ in_x11_send_axis_event (int devid, in_axisinfo_t *axis)
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IE_Send_Event (&event);
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}
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static void
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in_x11_send_mouse_event (IE_mouse_type type)
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{
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IE_event_t event = {
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.type = ie_mouse,
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.when = Sys_LongTime (),
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.mouse = x11_mouse,
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};
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event.mouse.type = type;
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IE_Send_Event (&event);
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}
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static void
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in_x11_send_key_event (int press)
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{
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IE_event_t event = {
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.type = ie_key,
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.when = Sys_LongTime (),
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.key = x11_key,
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};
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IE_Send_Event (&event);
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}
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static void
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in_x11_send_button_event (int devid, in_buttoninfo_t *button)
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{
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@ -718,8 +741,8 @@ event_motion (XEvent *event)
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{
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x_time = event->xmotion.time;
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if (x_time <= x_mouse_time) {
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p_mouse_x = event->xmotion.x;
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p_mouse_y = event->xmotion.y;
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x11_mouse.x = event->xmotion.x;
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x11_mouse.y = event->xmotion.y;
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return;
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}
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@ -732,21 +755,24 @@ event_motion (XEvent *event)
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unsigned dist_x = abs (viddef.width / 2 - event->xmotion.x);
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unsigned dist_y = abs (viddef.height / 2 - event->xmotion.y);
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x11_mouse_axes[0].value = event->xmotion.x - p_mouse_x;
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x11_mouse_axes[1].value = event->xmotion.y - p_mouse_y;
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x11_mouse_axes[0].value = event->xmotion.x - x11_mouse.x;
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x11_mouse_axes[1].value = event->xmotion.y - x11_mouse.y;
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if (dist_x > viddef.width / 4 || dist_y > viddef.height / 4) {
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center_pointer ();
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}
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}
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} else {
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x11_mouse_axes[0].value = event->xmotion.x - p_mouse_x;
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x11_mouse_axes[1].value = event->xmotion.y - p_mouse_y;
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x11_mouse_axes[0].value = event->xmotion.x - x11_mouse.x;
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x11_mouse_axes[1].value = event->xmotion.y - x11_mouse.y;
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}
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p_mouse_x = event->xmotion.x;
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p_mouse_y = event->xmotion.y;
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}
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in_x11_send_axis_event (x11_mouse_device.devid, &x11_mouse_axes[0]);
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in_x11_send_axis_event (x11_mouse_device.devid, &x11_mouse_axes[1]);
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x11_mouse.shift = event->xmotion.state & 0xff;
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x11_mouse.x = event->xmotion.x;
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x11_mouse.y = event->xmotion.y;
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in_x11_send_mouse_event (ie_mousemove);
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}
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static void
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@ -756,25 +782,31 @@ event_button (XEvent *event)
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x_time = event->xbutton.time;
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but = event->xbutton.button;
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if (but > 32) {
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but = event->xbutton.button - 1;
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if (but >= 32) {
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return;
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}
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if (but == 2) {
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but = 3;
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} else if (but == 3) {
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but = 2;
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}
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int press = event->type == ButtonPress;
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x11_mouse_buttons[but].state = event->type == ButtonPress;
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x11_mouse_buttons[but].state = press;
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in_x11_send_button_event (x11_mouse_device.devid, &x11_mouse_buttons[but]);
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x11_mouse.shift = event->xmotion.state & 0xff;
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x11_mouse.x = event->xmotion.x;
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x11_mouse.y = event->xmotion.y;
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if (press) {
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x11_mouse.buttons |= 1 << but;
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} else {
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x11_mouse.buttons &= ~(1 << but);
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}
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in_x11_send_mouse_event (press ? ie_mousedown : ie_mouseup);
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}
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static void
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event_key (XEvent *event)
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{
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int key/*, unicode*/;
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int key;
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x_time = event->xkey.time;
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// X11 protocol supports only 256 keys. The key codes are the AT scan codes
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@ -783,8 +815,10 @@ event_key (XEvent *event)
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x11_key_buttons[key].state = event->type == KeyPress;
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in_x11_send_button_event (x11_keyboard_device.devid,
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&x11_key_buttons[key]);
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//XLateKey (&event->xkey, &key, &unicode);
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//Key_Event (key, unicode, event->type == KeyPress);
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x11_key.shift = event->xmotion.state & 0xff;
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XLateKey (&event->xkey, &x11_key.code, &x11_key.unicode);
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in_x11_send_key_event (event->type == KeyPress);
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}
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static void
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