qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my

progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:

SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached

I suspect I failed to find the spawn function.
This commit is contained in:
Bill Currie 2001-02-28 22:44:38 +00:00
parent dfaf767890
commit 63b990cd30
16 changed files with 753 additions and 719 deletions

1
include/.gitignore vendored
View file

@ -1,3 +1,4 @@
.vimrc
Makefile.in
Makefile
config.h.in

View file

@ -62,6 +62,7 @@ typedef struct edict_s
short leafnums[MAX_ENT_LEAFS];
float freetime; // sv.time when the object was freed
void *data; // external per-edict data
pr_type_t v[1]; // fields from progs
} edict_t;
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area)
@ -122,15 +123,15 @@ int NUM_FOR_EDICT(progs_t *pr, edict_t *e);
#define G_EDICT(p,o) ((edict_t *)(PR_edicts (p) + G_INT (p, o)))
#define G_EDICTNUM(p,o) NUM_FOR_EDICT(p, G_EDICT(p, o))
#define G_VECTOR(p,o) (&G_FLOAT (p, o))
#define G_STRING(p,o) PR_GetString (p, G_var (p, o, string_t))
#define G_FUNCTION(p,o) G_var (p, o, func_t)
#define G_STRING(p,o) PR_GetString (p, G_var (p, o, string))
#define G_FUNCTION(p,o) G_var (p, o, func)
#define E_var(e,o,t) ((e)->v.vv[o].t##_var)
#define E_var(e,o,t) ((e)->v[o].t##_var)
#define E_FLOAT(e,o) E_var (e, o, float)
#define E_INT(e,o) E_var (e, o, int)
#define E_VECTOR(e,o) (&E_FLOAT (e, o))
#define E_STRING(p,e,o) (PR_GetString (p, E_var (e, o, string_t)))
#define E_STRING(p,e,o) (PR_GetString (p, E_var (e, o, string)))
extern int type_size[8];
@ -148,7 +149,7 @@ extern func_t SpectatorConnect;
extern func_t SpectatorThink;
extern func_t SpectatorDisconnect;
void PR_Error (progs_t *pr, char *error, ...) __attribute__((format(printf,2,3)));
void PR_Error (progs_t *pr, const char *error, ...) __attribute__((format(printf,2,3)));
void PR_RunError (progs_t *pr, char *error, ...) __attribute__((format(printf,2,3)));
void ED_PrintEdicts (progs_t *pr);
@ -196,7 +197,7 @@ struct progs_s {
pr_type_t *pr_globals; // same as pr_global_struct
int pr_edict_size; // in bytes
int pr_edictareasize; // LordHavoc: for bounds checking
int pr_edictareasize; // for bounds checking, starts at 0
int pr_argc;
@ -215,7 +216,7 @@ struct progs_s {
edict_t **edicts;
int *num_edicts;
int *reserved_edicts;
int *reserved_edicts; //alloc will start at reserved_edicts+1
double *time;
int null_bad;

View file

@ -44,6 +44,7 @@
#include "qdefs.h"
#include "qendian.h"
#include "quakefs.h"
#include "sys.h" //XXX
#include "zone.h"
#include "va.h"
@ -963,7 +964,7 @@ PR_LoadProgs (progs_t * pr, char *progsname)
pr->progs->entityfields * 4 + sizeof (edict_t) - sizeof (pr_type_t);
pr->pr_edictareasize = pr->pr_edict_size * MAX_EDICTS;
pr->pr_edictareasize = 0;
// byte swap the lumps
for (i = 0; i < pr->progs->numstatements; i++) {
@ -1014,8 +1015,8 @@ PR_LoadProgs (progs_t * pr, char *progsname)
PR_Error (pr, "%s: undefined field: nextthink", progsname);
if (!(pr->f_frame = FindFieldOffset (pr, "frame")))
PR_Error (pr, "%s: undefined field: frame", progsname);
if (!(pr->f_think = FindFieldOffset (pr, "function")))
PR_Error (pr, "%s: undefined field: function", progsname);
if (!(pr->f_think = FindFieldOffset (pr, "think")))
PR_Error (pr, "%s: undefined field: think", progsname);
// LordHavoc: Ender added this
FindEdictFieldOffsets (pr);
@ -1172,3 +1173,16 @@ NUM_FOR_EDICT (progs_t * pr, edict_t *e)
PR_Error (pr, "NUM_FOR_EDICT: bad pointer");
return b;
}
void
PR_Error (progs_t *pr, const char *error, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, error);
vsnprintf (string, sizeof (string), error, argptr);
va_end (argptr);
Sys_Error ("%s", string);
}

View file

@ -29,135 +29,135 @@
/* file generated by qcc, do not modify */
typedef struct
{ int pad[28];
int self;
int other;
int world;
float time;
float frametime;
int newmis;
float force_retouch;
{ int pad[28];
int self;
int other;
int world;
float time;
float frametime;
int newmis;
float force_retouch;
string_t mapname;
float serverflags;
float total_secrets;
float total_monsters;
float found_secrets;
float killed_monsters;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
float serverflags;
float total_secrets;
float total_monsters;
float found_secrets;
float killed_monsters;
float parm1;
float parm2;
float parm3;
float parm4;
float parm5;
float parm6;
float parm7;
float parm8;
float parm9;
float parm10;
float parm11;
float parm12;
float parm13;
float parm14;
float parm15;
float parm16;
vec3_t v_forward;
vec3_t v_up;
vec3_t v_right;
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vec3_t trace_endpos;
vec3_t trace_plane_normal;
float trace_plane_dist;
int trace_ent;
float trace_inopen;
float trace_inwater;
int msg_entity;
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
} globalvars_t;
typedef struct
{
float modelindex;
vec3_t absmin;
vec3_t absmax;
float ltime;
float lastruntime;
float movetype;
float solid;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t angles;
vec3_t avelocity;
float modelindex;
vec3_t absmin;
vec3_t absmax;
float ltime;
float lastruntime;
float movetype;
float solid;
vec3_t origin;
vec3_t oldorigin;
vec3_t velocity;
vec3_t angles;
vec3_t avelocity;
string_t classname;
string_t model;
float frame;
float skin;
float effects;
vec3_t mins;
vec3_t maxs;
vec3_t size;
func_t touch;
func_t use;
func_t think;
func_t blocked;
float nextthink;
int groundentity;
float health;
float frags;
float weapon;
float frame;
float skin;
float effects;
vec3_t mins;
vec3_t maxs;
vec3_t size;
func_t touch;
func_t use;
func_t think;
func_t blocked;
float nextthink;
int groundentity;
float health;
float frags;
float weapon;
string_t weaponmodel;
float weaponframe;
float currentammo;
float ammo_shells;
float ammo_nails;
float ammo_rockets;
float ammo_cells;
float items;
float takedamage;
int chain;
float deadflag;
vec3_t view_ofs;
float button0;
float button1;
float button2;
float impulse;
float fixangle;
vec3_t v_angle;
float weaponframe;
float currentammo;
float ammo_shells;
float ammo_nails;
float ammo_rockets;
float ammo_cells;
float items;
float takedamage;
int chain;
float deadflag;
vec3_t view_ofs;
float button0;
float button1;
float button2;
float impulse;
float fixangle;
vec3_t v_angle;
string_t netname;
int enemy;
float flags;
float colormap;
float team;
float max_health;
float teleport_time;
float armortype;
float armorvalue;
float waterlevel;
float watertype;
float ideal_yaw;
float yaw_speed;
int aiment;
int goalentity;
float spawnflags;
int enemy;
float flags;
float colormap;
float team;
float max_health;
float teleport_time;
float armortype;
float armorvalue;
float waterlevel;
float watertype;
float ideal_yaw;
float yaw_speed;
int aiment;
int goalentity;
float spawnflags;
string_t target;
string_t targetname;
float dmg_take;
float dmg_save;
int dmg_inflictor;
int owner;
vec3_t movedir;
float dmg_take;
float dmg_save;
int dmg_inflictor;
int owner;
vec3_t movedir;
string_t message;
float sounds;
float sounds;
string_t noise;
string_t noise1;
string_t noise2;

View file

@ -80,14 +80,14 @@ if ASM_ARCH
world_ASM= worlda.S
endif
server_SOURCES= pr_edict.c pr_exec.c pr_offs.c sv_ccmds.c sv_cvar.c \
server_SOURCES= sv_ccmds.c sv_cvar.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c sv_model.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c ver_check.c world.c $(world_ASM)
qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= -L. -L../../libs -lqfnet -lqfsys_sv -lqfutil $(NET_LIBS) $(Z_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a libqfsys_sv.a ../../libs/libqfutil.a
qw_server_LDADD= -L. -L../../libs -lqfnet -lqfsys_sv -lqfgamecode -lqfutil $(NET_LIBS) $(Z_LIBS) $(DL_LIBS)
qw_server_DEPENDENCIES= libqfnet.a libqfsys_sv.a ../../libs/libqfgamecode.a ../../libs/libqfutil.a
#
# Client builds
@ -170,8 +170,8 @@ endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES= joy_linux.c joy_win.c joy_null.c
CLIENT_LIBS= -L. -L../../libs -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs -lqfutil $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS)
CLIENT_LIB_DEPS= libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a ../../libs/libqfutil.a
CLIENT_LIBS= -L. -L../../libs -lqfnet -lqfsys_cl -lqfsnd -lqfcd -lqfjs -lqfgamecode -lqfutil $(SOUND_LIBS) $(NET_LIBS) $(CD_LIBS) $(JOY_LIBS) $(Z_LIBS)
CLIENT_LIB_DEPS= libqfnet.a libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a ../../libs/libqfgamecode.a ../../libs/libqfutil.a
if ASM_ARCH
client_ASM= snd_mixa.S cl_math.S

View file

@ -41,6 +41,7 @@
#include "bothdefs.h"
#include "cmd.h"
#include "msg.h"
#include "progdefs.h"
#include "qargs.h"
#include "qendian.h"
#include "quakefs.h"
@ -216,8 +217,8 @@ SV_God_f (void)
if (!SV_SetPlayer ())
return;
sv_player->v.v.flags = (int) sv_player->v.v.flags ^ FL_GODMODE;
if (!((int) sv_player->v.v.flags & FL_GODMODE))
((entvars_t*)&sv_player->v)->flags = (int) ((entvars_t*)&sv_player->v)->flags ^ FL_GODMODE;
if (!((int) ((entvars_t*)&sv_player->v)->flags & FL_GODMODE))
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
else
SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
@ -236,11 +237,11 @@ SV_Noclip_f (void)
if (!SV_SetPlayer ())
return;
if (sv_player->v.v.movetype != MOVETYPE_NOCLIP) {
sv_player->v.v.movetype = MOVETYPE_NOCLIP;
if (((entvars_t*)&sv_player->v)->movetype != MOVETYPE_NOCLIP) {
((entvars_t*)&sv_player->v)->movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
} else {
sv_player->v.v.movetype = MOVETYPE_WALK;
((entvars_t*)&sv_player->v)->movetype = MOVETYPE_WALK;
SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
}
}
@ -276,24 +277,24 @@ SV_Give_f (void)
case '7':
case '8':
case '9':
sv_player->v.v.items =
(int) sv_player->v.v.items | IT_SHOTGUN << (t[0] - '2');
((entvars_t*)&sv_player->v)->items =
(int) ((entvars_t*)&sv_player->v)->items | IT_SHOTGUN << (t[0] - '2');
break;
case 's':
sv_player->v.v.ammo_shells = v;
((entvars_t*)&sv_player->v)->ammo_shells = v;
break;
case 'n':
sv_player->v.v.ammo_nails = v;
((entvars_t*)&sv_player->v)->ammo_nails = v;
break;
case 'r':
sv_player->v.v.ammo_rockets = v;
((entvars_t*)&sv_player->v)->ammo_rockets = v;
break;
case 'h':
sv_player->v.v.health = v;
((entvars_t*)&sv_player->v)->health = v;
break;
case 'c':
sv_player->v.v.ammo_cells = v;
((entvars_t*)&sv_player->v)->ammo_cells = v;
break;
}
}
@ -414,7 +415,7 @@ SV_Status_f (void)
Con_Printf ("%-16.16s ", cl->name);
Con_Printf ("%6i %5i", cl->userid, (int) cl->edict->v.v.frags);
Con_Printf ("%6i %5i", cl->userid, (int) ((entvars_t*)&cl->edict->v)->frags);
if (cl->spectator)
Con_Printf (" (s)\n");
else
@ -444,7 +445,7 @@ SV_Status_f (void)
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++) {
if (!cl->state)
continue;
Con_Printf ("%5i %6i ", (int) cl->edict->v.v.frags, cl->userid);
Con_Printf ("%5i %6i ", (int) ((entvars_t*)&cl->edict->v)->frags, cl->userid);
s = NET_BaseAdrToString (cl->netchan.remote_address);

View file

@ -38,6 +38,7 @@
#include "msg.h"
#include "msg_ucmd.h"
#include "progdefs.h"
#include "server.h"
#include "sys.h"
@ -117,8 +118,8 @@ extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
qboolean
SV_AddNailUpdate (edict_t *ent)
{
if (ent->v.v.modelindex != sv_nailmodel
&& ent->v.v.modelindex != sv_supernailmodel) return false;
if (((entvars_t*)&ent->v)->modelindex != sv_nailmodel
&& ((entvars_t*)&ent->v)->modelindex != sv_supernailmodel) return false;
if (numnails == MAX_NAILS)
return true;
nails[numnails] = ent;
@ -142,11 +143,11 @@ SV_EmitNailUpdate (sizebuf_t *msg)
for (n = 0; n < numnails; n++) {
ent = nails[n];
x = (int) (ent->v.v.origin[0] + 4096) >> 1;
y = (int) (ent->v.v.origin[1] + 4096) >> 1;
z = (int) (ent->v.v.origin[2] + 4096) >> 1;
p = (int) (16 * ent->v.v.angles[0] / 360) & 15;
yaw = (int) (256 * ent->v.v.angles[1] / 360) & 255;
x = (int) (((entvars_t*)&ent->v)->origin[0] + 4096) >> 1;
y = (int) (((entvars_t*)&ent->v)->origin[1] + 4096) >> 1;
z = (int) (((entvars_t*)&ent->v)->origin[2] + 4096) >> 1;
p = (int) (16 * ((entvars_t*)&ent->v)->angles[0] / 360) & 15;
yaw = (int) (256 * ((entvars_t*)&ent->v)->angles[1] / 360) & 255;
bits[0] = x;
bits[1] = (x >> 8) | (y << 4);
@ -362,7 +363,7 @@ SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
// the baseline
ent = EDICT_NUM (&sv_pr_state, newnum);
//Con_Printf ("baseline %i\n", newnum);
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true,
SV_WriteDelta (ent->data, &to->entities[newindex], msg, true,
client->stdver);
newindex++;
continue;
@ -416,18 +417,18 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
pflags = PF_MSEC | PF_COMMAND;
if (ent->v.v.modelindex != sv_playermodel)
if (((entvars_t*)&ent->v)->modelindex != sv_playermodel)
pflags |= PF_MODEL;
for (i = 0; i < 3; i++)
if (ent->v.v.velocity[i])
if (((entvars_t*)&ent->v)->velocity[i])
pflags |= PF_VELOCITY1 << i;
if (ent->v.v.effects)
if (((entvars_t*)&ent->v)->effects)
pflags |= PF_EFFECTS;
if (ent->v.v.skin)
if (((entvars_t*)&ent->v)->skin)
pflags |= PF_SKINNUM;
if (ent->v.v.health <= 0)
if (((entvars_t*)&ent->v)->health <= 0)
pflags |= PF_DEAD;
if (ent->v.v.mins[2] != -24)
if (((entvars_t*)&ent->v)->mins[2] != -24)
pflags |= PF_GIB;
if (cl->spectator) { // only sent origin and velocity to
@ -436,21 +437,21 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
} else if (ent == clent) { // don't send a lot of data on
// personal entity
pflags &= ~(PF_MSEC | PF_COMMAND);
if (ent->v.v.weaponframe)
if (((entvars_t*)&ent->v)->weaponframe)
pflags |= PF_WEAPONFRAME;
}
if (client->spec_track && client->spec_track - 1 == j &&
ent->v.v.weaponframe) pflags |= PF_WEAPONFRAME;
((entvars_t*)&ent->v)->weaponframe) pflags |= PF_WEAPONFRAME;
MSG_WriteByte (msg, svc_playerinfo);
MSG_WriteByte (msg, j);
MSG_WriteShort (msg, pflags);
for (i = 0; i < 3; i++)
MSG_WriteCoord (msg, ent->v.v.origin[i]);
MSG_WriteCoord (msg, ((entvars_t*)&ent->v)->origin[i]);
MSG_WriteByte (msg, ent->v.v.frame);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->frame);
if (pflags & PF_MSEC) {
msec = 1000 * (sv.time - cl->localtime);
@ -462,10 +463,10 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
if (pflags & PF_COMMAND) {
cmd = cl->lastcmd;
if (ent->v.v.health <= 0) { // don't show the corpse looking
if (((entvars_t*)&ent->v)->health <= 0) { // don't show the corpse looking
// around...
cmd.angles[0] = 0;
cmd.angles[1] = ent->v.v.angles[1];
cmd.angles[1] = ((entvars_t*)&ent->v)->angles[1];
cmd.angles[0] = 0;
}
@ -477,19 +478,19 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
for (i = 0; i < 3; i++)
if (pflags & (PF_VELOCITY1 << i))
MSG_WriteShort (msg, ent->v.v.velocity[i]);
MSG_WriteShort (msg, ((entvars_t*)&ent->v)->velocity[i]);
if (pflags & PF_MODEL)
MSG_WriteByte (msg, ent->v.v.modelindex);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->modelindex);
if (pflags & PF_SKINNUM)
MSG_WriteByte (msg, ent->v.v.skin);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->skin);
if (pflags & PF_EFFECTS)
MSG_WriteByte (msg, ent->v.v.effects);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->effects);
if (pflags & PF_WEAPONFRAME)
MSG_WriteByte (msg, ent->v.v.weaponframe);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->weaponframe);
}
}
@ -519,7 +520,7 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
// find the client's PVS
clent = client->edict;
VectorAdd (clent->v.v.origin, clent->v.v.view_ofs, org);
VectorAdd (((entvars_t*)&clent->v)->origin, ((entvars_t*)&clent->v)->view_ofs, org);
pvs = SV_FatPVS (org);
// send over the players in the PVS
@ -535,7 +536,7 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
for (e = MAX_CLIENTS + 1, ent = EDICT_NUM (&sv_pr_state, e); e < sv.num_edicts;
e++, ent = NEXT_EDICT (&sv_pr_state, ent)) {
// ignore ents without visible models
if (!ent->v.v.modelindex || !*PR_GetString (&sv_pr_state, ent->v.v.model))
if (!((entvars_t*)&ent->v)->modelindex || !*PR_GetString (&sv_pr_state, ((entvars_t*)&ent->v)->model))
continue;
// ignore if not touching a PV leaf
@ -558,13 +559,13 @@ SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
state->number = e;
state->flags = 0;
VectorCopy (ent->v.v.origin, state->origin);
VectorCopy (ent->v.v.angles, state->angles);
state->modelindex = ent->v.v.modelindex;
state->frame = ent->v.v.frame;
state->colormap = ent->v.v.colormap;
state->skinnum = ent->v.v.skin;
state->effects = ent->v.v.effects;
VectorCopy (((entvars_t*)&ent->v)->origin, state->origin);
VectorCopy (((entvars_t*)&ent->v)->angles, state->angles);
state->modelindex = ((entvars_t*)&ent->v)->modelindex;
state->frame = ((entvars_t*)&ent->v)->frame;
state->colormap = ((entvars_t*)&ent->v)->colormap;
state->skinnum = ((entvars_t*)&ent->v)->skin;
state->effects = ((entvars_t*)&ent->v)->effects;
// LordHavoc: cleaned up Endy's coding style, shortened the code,
// and implemented missing effects

View file

@ -38,6 +38,7 @@
#include "crc.h"
#include "msg.h"
#include "progdefs.h"
#include "quakefs.h"
#include "server.h"
#include "world.h"
@ -49,6 +50,8 @@ char localmodels[MAX_MODELS][5]; // inline model names for precache
char localinfo[MAX_LOCALINFO_STRING + 1]; // local game info
entity_state_t baselines[MAX_EDICTS];
/*
SV_ModelIndex
*/
@ -108,30 +111,30 @@ SV_CreateBaseline (void)
continue;
// create baselines for all player slots,
// and any other edict that has a visible model
if (entnum > MAX_CLIENTS && !svent->v.v.modelindex)
if (entnum > MAX_CLIENTS && !((entvars_t*)&svent->v)->modelindex)
continue;
//
// create entity baseline
//
VectorCopy (svent->v.v.origin, svent->baseline.origin);
VectorCopy (svent->v.v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.v.frame;
svent->baseline.skinnum = svent->v.v.skin;
VectorCopy (((entvars_t*)&svent->v)->origin, ((entity_state_t*)svent->data)->origin);
VectorCopy (((entvars_t*)&svent->v)->angles, ((entity_state_t*)svent->data)->angles);
((entity_state_t*)svent->data)->frame = ((entvars_t*)&svent->v)->frame;
((entity_state_t*)svent->data)->skinnum = ((entvars_t*)&svent->v)->skin;
if (entnum > 0 && entnum <= MAX_CLIENTS) {
svent->baseline.colormap = entnum;
svent->baseline.modelindex = SV_ModelIndex ("progs/player.mdl");
((entity_state_t*)svent->data)->colormap = entnum;
((entity_state_t*)svent->data)->modelindex = SV_ModelIndex ("progs/player.mdl");
} else {
svent->baseline.colormap = 0;
svent->baseline.modelindex =
SV_ModelIndex (PR_GetString (&sv_pr_state, svent->v.v.model));
((entity_state_t*)svent->data)->colormap = 0;
((entity_state_t*)svent->data)->modelindex =
SV_ModelIndex (PR_GetString (&sv_pr_state, ((entvars_t*)&svent->v)->model));
}
// LordHavoc: setup baseline to include new effects
svent->baseline.alpha = 255;
svent->baseline.scale = 16;
svent->baseline.glowsize = 0;
svent->baseline.glowcolor = 254;
svent->baseline.colormap = 255;
((entity_state_t*)svent->data)->alpha = 255;
((entity_state_t*)svent->data)->scale = 16;
((entity_state_t*)svent->data)->glowsize = 0;
((entity_state_t*)svent->data)->glowcolor = 254;
((entity_state_t*)svent->data)->colormap = 255;
//
// flush the signon message out to a seperate buffer if
@ -145,13 +148,13 @@ SV_CreateBaseline (void)
MSG_WriteByte (&sv.signon, svc_spawnbaseline);
MSG_WriteShort (&sv.signon, entnum);
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
MSG_WriteByte (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
MSG_WriteByte (&sv.signon, svent->baseline.skinnum);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->modelindex);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->frame);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->colormap);
MSG_WriteByte (&sv.signon, ((entity_state_t*)svent->data)->skinnum);
for (i = 0; i < 3; i++) {
MSG_WriteCoord (&sv.signon, svent->baseline.origin[i]);
MSG_WriteAngle (&sv.signon, svent->baseline.angles[i]);
MSG_WriteCoord (&sv.signon, ((entity_state_t*)svent->data)->origin[i]);
MSG_WriteAngle (&sv.signon, ((entity_state_t*)svent->data)->angles[i]);
}
}
}
@ -173,7 +176,7 @@ SV_SaveSpawnparms (void)
return; // no progs loaded yet
// serverflags is the only game related thing maintained
svs.serverflags = sv_pr_state.pr_global_struct->serverflags;
svs.serverflags = ((globalvars_t*)sv_pr_state.pr_globals)->serverflags;
for (i = 0, host_client = svs.clients; i < MAX_CLIENTS; i++, host_client++) {
if (host_client->state != cs_spawned)
@ -183,10 +186,10 @@ SV_SaveSpawnparms (void)
host_client->state = cs_connected;
// call the progs to get default spawn parms for the new client
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->SetChangeParms);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, host_client->edict);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->SetChangeParms);
for (j = 0; j < NUM_SPAWN_PARMS; j++)
host_client->spawn_parms[j] = (&sv_pr_state.pr_global_struct->parm1)[j];
host_client->spawn_parms[j] = (&((globalvars_t*)sv_pr_state.pr_globals)->parm1)[j];
}
}
@ -339,12 +342,14 @@ SV_SpawnServer (char *server)
MAX_SERVERINFO_STRING);
// allocate edicts
sv.edicts = Hunk_AllocName (MAX_EDICTS * sv_pr_state.pr_edict_size, "edicts");
sv_pr_state.pr_edictareasize = sv_pr_state.pr_edict_size * MAX_EDICTS;
sv.edicts = Hunk_AllocName (sv_pr_state.pr_edictareasize, "edicts");
// leave slots at start for clients only
sv.num_edicts = MAX_CLIENTS + 1;
for (i = 0; i < MAX_CLIENTS; i++) {
ent = EDICT_NUM (&sv_pr_state, i + 1);
ent->data = &baselines[i];
svs.clients[i].edict = ent;
//ZOID - make sure we update frags right
svs.clients[i].old_frags = 0;
@ -387,14 +392,14 @@ SV_SpawnServer (char *server)
ent = EDICT_NUM (&sv_pr_state, 0);
ent->free = false;
ent->v.v.model = PR_SetString (&sv_pr_state, sv.worldmodel->name);
ent->v.v.modelindex = 1; // world model
ent->v.v.solid = SOLID_BSP;
ent->v.v.movetype = MOVETYPE_PUSH;
((entvars_t*)&ent->v)->model = PR_SetString (&sv_pr_state, sv.worldmodel->name);
((entvars_t*)&ent->v)->modelindex = 1; // world model
((entvars_t*)&ent->v)->solid = SOLID_BSP;
((entvars_t*)&ent->v)->movetype = MOVETYPE_PUSH;
sv_pr_state.pr_global_struct->mapname = PR_SetString (&sv_pr_state, sv.name);
((globalvars_t*)sv_pr_state.pr_globals)->mapname = PR_SetString (&sv_pr_state, sv.name);
// serverflags are for cross level information (sigils)
sv_pr_state.pr_global_struct->serverflags = svs.serverflags;
((globalvars_t*)sv_pr_state.pr_globals)->serverflags = svs.serverflags;
// run the frame start qc function to let progs check cvars
SV_ProgStartFrame ();

View file

@ -46,6 +46,7 @@
#include "net.h"
#include "msg.h"
#include "pmove.h"
#include "progdefs.h"
#include "qargs.h"
#include "quakefs.h"
#include "server.h"
@ -250,12 +251,12 @@ SV_DropClient (client_t *drop)
if (!drop->spectator) {
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->ClientDisconnect);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->ClientDisconnect);
} else if (SpectatorDisconnect) {
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, drop->edict);
PR_ExecuteProgram (&sv_pr_state, SpectatorDisconnect);
}
}
@ -278,7 +279,7 @@ SV_DropClient (client_t *drop)
drop->connection_started = realtime; // for zombie timeout
drop->old_frags = 0;
drop->edict->v.v.frags = 0;
((entvars_t*)&drop->edict->v)->frags = 0;
drop->name[0] = 0;
memset (drop->userinfo, 0, sizeof (drop->userinfo));
@ -841,9 +842,9 @@ SVC_DirectConnect (void)
newcl->lockedtill = 0;
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->SetNewParms);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->SetNewParms);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
newcl->spawn_parms[i] = (&sv_pr_state.pr_global_struct->parm1)[i];
newcl->spawn_parms[i] = (&((globalvars_t*)sv_pr_state.pr_globals)->parm1)[i];
if (newcl->spectator)
Con_Printf ("Spectator %s connected\n", newcl->name);

View file

@ -33,6 +33,8 @@
#include <stdlib.h>
#include <math.h>
#include "qtypes.h"
#include "progdefs.h"
#include "pmove.h"
#include "server.h"
#include "sv_pr_cmds.h"
@ -56,8 +58,8 @@ SV_CheckBottom (edict_t *ent)
int x, y;
float mid, bottom;
VectorAdd (ent->v.v.origin, ent->v.v.mins, mins);
VectorAdd (ent->v.v.origin, ent->v.v.maxs, maxs);
VectorAdd (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, mins);
VectorAdd (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
@ -128,34 +130,34 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
edict_t *enemy;
// try the move
VectorCopy (ent->v.v.origin, oldorg);
VectorAdd (ent->v.v.origin, move, neworg);
VectorCopy (((entvars_t*)&ent->v)->origin, oldorg);
VectorAdd (((entvars_t*)&ent->v)->origin, move, neworg);
// flying monsters don't step up
if ((int) ent->v.v.flags & (FL_SWIM | FL_FLY)) {
if ((int) ((entvars_t*)&ent->v)->flags & (FL_SWIM | FL_FLY)) {
// try one move with vertical motion, then one without
for (i = 0; i < 2; i++) {
VectorAdd (ent->v.v.origin, move, neworg);
enemy = PROG_TO_EDICT (&sv_pr_state, ent->v.v.enemy);
VectorAdd (((entvars_t*)&ent->v)->origin, move, neworg);
enemy = PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&ent->v)->enemy);
if (i == 0 && enemy != sv.edicts) {
dz =
ent->v.v.origin[2] -
PROG_TO_EDICT (&sv_pr_state, ent->v.v.enemy)->v.v.origin[2];
((entvars_t*)&ent->v)->origin[2] -
((entvars_t*)&PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&ent->v)->enemy)->v)->origin[2];
if (dz > 40)
neworg[2] -= 8;
if (dz < 30)
neworg[2] += 8;
}
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, neworg, false,
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, neworg, false,
ent);
if (trace.fraction == 1) {
if (((int) ent->v.v.flags & FL_SWIM)
if (((int) ((entvars_t*)&ent->v)->flags & FL_SWIM)
&& SV_PointContents (trace.endpos) == CONTENTS_EMPTY)
return false; // swim monster left water
VectorCopy (trace.endpos, ent->v.v.origin);
VectorCopy (trace.endpos, ((entvars_t*)&ent->v)->origin);
if (relink)
SV_LinkEdict (ent, true);
return true;
@ -172,24 +174,24 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
VectorCopy (neworg, end);
end[2] -= STEPSIZE * 2;
trace = SV_Move (neworg, ent->v.v.mins, ent->v.v.maxs, end, false, ent);
trace = SV_Move (neworg, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, false, ent);
if (trace.allsolid)
return false;
if (trace.startsolid) {
neworg[2] -= STEPSIZE;
trace = SV_Move (neworg, ent->v.v.mins, ent->v.v.maxs, end, false, ent);
trace = SV_Move (neworg, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, false, ent);
if (trace.allsolid || trace.startsolid)
return false;
}
if (trace.fraction == 1) {
// if monster had the ground pulled out, go ahead and fall
if ((int) ent->v.v.flags & FL_PARTIALGROUND) {
VectorAdd (ent->v.v.origin, move, ent->v.v.origin);
if ((int) ((entvars_t*)&ent->v)->flags & FL_PARTIALGROUND) {
VectorAdd (((entvars_t*)&ent->v)->origin, move, ((entvars_t*)&ent->v)->origin);
if (relink)
SV_LinkEdict (ent, true);
ent->v.v.flags = (int) ent->v.v.flags & ~FL_ONGROUND;
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags & ~FL_ONGROUND;
// Con_Printf ("fall down\n");
return true;
}
@ -197,10 +199,10 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false; // walked off an edge
}
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->v.v.origin);
VectorCopy (trace.endpos, ((entvars_t*)&ent->v)->origin);
if (!SV_CheckBottom (ent)) {
if ((int) ent->v.v.flags & FL_PARTIALGROUND) { // entity had floor
if ((int) ((entvars_t*)&ent->v)->flags & FL_PARTIALGROUND) { // entity had floor
// mostly pulled out
// from underneath it
// and is trying to correct
@ -208,15 +210,15 @@ SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
SV_LinkEdict (ent, true);
return true;
}
VectorCopy (oldorg, ent->v.v.origin);
VectorCopy (oldorg, ((entvars_t*)&ent->v)->origin);
return false;
}
if ((int) ent->v.v.flags & FL_PARTIALGROUND) {
if ((int) ((entvars_t*)&ent->v)->flags & FL_PARTIALGROUND) {
// Con_Printf ("back on ground\n");
ent->v.v.flags = (int) ent->v.v.flags & ~FL_PARTIALGROUND;
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags & ~FL_PARTIALGROUND;
}
ent->v.v.groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
((entvars_t*)&ent->v)->groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
// the move is ok
if (relink)
@ -239,7 +241,7 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
vec3_t move, oldorigin;
float delta;
ent->v.v.ideal_yaw = yaw;
((entvars_t*)&ent->v)->ideal_yaw = yaw;
PF_changeyaw (&sv_pr_state);
yaw = yaw * M_PI * 2 / 360;
@ -247,12 +249,12 @@ SV_StepDirection (edict_t *ent, float yaw, float dist)
move[1] = sin (yaw) * dist;
move[2] = 0;
VectorCopy (ent->v.v.origin, oldorigin);
VectorCopy (((entvars_t*)&ent->v)->origin, oldorigin);
if (SV_movestep (ent, move, false)) {
delta = ent->v.v.angles[YAW] - ent->v.v.ideal_yaw;
delta = ((entvars_t*)&ent->v)->angles[YAW] - ((entvars_t*)&ent->v)->ideal_yaw;
if (delta > 45 && delta < 315) { // not turned far enough, so
// don't take the step
VectorCopy (oldorigin, ent->v.v.origin);
VectorCopy (oldorigin, ((entvars_t*)&ent->v)->origin);
}
SV_LinkEdict (ent, true);
return true;
@ -270,7 +272,7 @@ SV_FixCheckBottom (edict_t *ent)
{
// Con_Printf ("SV_FixCheckBottom\n");
ent->v.v.flags = (int) ent->v.v.flags | FL_PARTIALGROUND;
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags | FL_PARTIALGROUND;
}
@ -286,11 +288,11 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
float d[3];
float tdir, olddir, turnaround;
olddir = anglemod ((int) (actor->v.v.ideal_yaw / 45) * 45);
olddir = anglemod ((int) (((entvars_t*)&actor->v)->ideal_yaw / 45) * 45);
turnaround = anglemod (olddir - 180);
deltax = enemy->v.v.origin[0] - actor->v.v.origin[0];
deltay = enemy->v.v.origin[1] - actor->v.v.origin[1];
deltax = ((entvars_t*)&enemy->v)->origin[0] - ((entvars_t*)&actor->v)->origin[0];
deltay = ((entvars_t*)&enemy->v)->origin[1] - ((entvars_t*)&actor->v)->origin[1];
if (deltax > 10)
d[1] = 0;
else if (deltax < -10)
@ -346,7 +348,7 @@ SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
if (turnaround != DI_NODIR && SV_StepDirection (actor, turnaround, dist))
return;
actor->v.v.ideal_yaw = olddir; // can't move
((entvars_t*)&actor->v)->ideal_yaw = olddir; // can't move
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
@ -365,9 +367,9 @@ SV_CloseEnough (edict_t *ent, edict_t *goal, float dist)
int i;
for (i = 0; i < 3; i++) {
if (goal->v.v.absmin[i] > ent->v.v.absmax[i] + dist)
if (((entvars_t*)&goal->v)->absmin[i] > ((entvars_t*)&ent->v)->absmax[i] + dist)
return false;
if (goal->v.v.absmax[i] < ent->v.v.absmin[i] - dist)
if (((entvars_t*)&goal->v)->absmax[i] < ((entvars_t*)&ent->v)->absmin[i] - dist)
return false;
}
return true;
@ -382,20 +384,20 @@ SV_MoveToGoal (progs_t *pr)
edict_t *ent, *goal;
float dist;
ent = PROG_TO_EDICT (&sv_pr_state, sv_pr_state.pr_global_struct->self);
goal = PROG_TO_EDICT (&sv_pr_state, ent->v.v.goalentity);
ent = PROG_TO_EDICT (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->self);
goal = PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&ent->v)->goalentity);
dist = G_FLOAT (&sv_pr_state, OFS_PARM0);
if (!((int) ent->v.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
if (!((int) ((entvars_t*)&ent->v)->flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
G_FLOAT (&sv_pr_state, OFS_RETURN) = 0;
return;
}
// if the next step hits the enemy, return immediately
if (PROG_TO_EDICT (&sv_pr_state, ent->v.v.enemy) != sv.edicts
if (PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&ent->v)->enemy) != sv.edicts
&& SV_CloseEnough (ent, goal, dist)) return;
// bump around...
if ((rand () & 3) == 1 || !SV_StepDirection (ent, ent->v.v.ideal_yaw, dist)) {
if ((rand () & 3) == 1 || !SV_StepDirection (ent, ((entvars_t*)&ent->v)->ideal_yaw, dist)) {
SV_NewChaseDir (ent, goal, dist);
}
}

View file

@ -31,6 +31,7 @@
#endif
#include "cvar.h"
#include "progdefs.h"
#include "pmove.h"
#include "server.h"
#include "world.h"
@ -86,9 +87,9 @@ SV_CheckAllEnts (void)
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (check->v.v.movetype == MOVETYPE_PUSH
|| check->v.v.movetype == MOVETYPE_NONE
|| check->v.v.movetype == MOVETYPE_NOCLIP) continue;
if (((entvars_t*)&check->v)->movetype == MOVETYPE_PUSH
|| ((entvars_t*)&check->v)->movetype == MOVETYPE_NONE
|| ((entvars_t*)&check->v)->movetype == MOVETYPE_NOCLIP) continue;
if (SV_TestEntityPosition (check))
Con_Printf ("entity in invalid position\n");
@ -108,23 +109,23 @@ SV_CheckVelocity (edict_t *ent)
// bound velocity
//
for (i = 0; i < 3; i++) {
if (IS_NAN (ent->v.v.velocity[i])) {
if (IS_NAN (((entvars_t*)&ent->v)->velocity[i])) {
Con_Printf ("Got a NaN velocity on %s\n",
PR_GetString (&sv_pr_state, ent->v.v.classname));
ent->v.v.velocity[i] = 0;
PR_GetString (&sv_pr_state, ((entvars_t*)&ent->v)->classname));
((entvars_t*)&ent->v)->velocity[i] = 0;
}
if (IS_NAN (ent->v.v.origin[i])) {
if (IS_NAN (((entvars_t*)&ent->v)->origin[i])) {
Con_Printf ("Got a NaN origin on %s\n",
PR_GetString (&sv_pr_state, ent->v.v.classname));
ent->v.v.origin[i] = 0;
PR_GetString (&sv_pr_state, ((entvars_t*)&ent->v)->classname));
((entvars_t*)&ent->v)->origin[i] = 0;
}
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes start
wishspeed = Length (ent->v.v.velocity);
wishspeed = Length (((entvars_t*)&ent->v)->velocity);
if (wishspeed > sv_maxvelocity->value) {
VectorScale (ent->v.v.velocity, sv_maxvelocity->value / wishspeed,
ent->v.v.velocity);
VectorScale (((entvars_t*)&ent->v)->velocity, sv_maxvelocity->value / wishspeed,
((entvars_t*)&ent->v)->velocity);
}
// 1999-10-18 SV_MAXVELOCITY fix by Maddes end
}
@ -143,7 +144,7 @@ SV_RunThink (edict_t *ent)
float thinktime;
do {
thinktime = ent->v.v.nextthink;
thinktime = ((entvars_t*)&ent->v)->nextthink;
if (thinktime <= 0)
return true;
if (thinktime > sv.time + sv_frametime)
@ -153,11 +154,11 @@ SV_RunThink (edict_t *ent)
thinktime = sv.time; // don't let things stay in the past.
// it is possible to start that way
// by a trigger with a local time.
ent->v.v.nextthink = 0;
sv_pr_state.pr_global_struct->time = thinktime;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ent->v.v.think);
((entvars_t*)&ent->v)->nextthink = 0;
((globalvars_t*)sv_pr_state.pr_globals)->time = thinktime;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, ent);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&ent->v)->think);
if (ent->free)
return false;
@ -176,24 +177,24 @@ SV_Impact (edict_t *e1, edict_t *e2)
{
int old_self, old_other;
old_self = sv_pr_state.pr_global_struct->self;
old_other = sv_pr_state.pr_global_struct->other;
old_self = ((globalvars_t*)sv_pr_state.pr_globals)->self;
old_other = ((globalvars_t*)sv_pr_state.pr_globals)->other;
sv_pr_state.pr_global_struct->time = sv.time;
if (e1->v.v.touch && e1->v.v.solid != SOLID_NOT) {
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, e1);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, e2);
PR_ExecuteProgram (&sv_pr_state, e1->v.v.touch);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
if (((entvars_t*)&e1->v)->touch && ((entvars_t*)&e1->v)->solid != SOLID_NOT) {
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, e1);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, e2);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&e1->v)->touch);
}
if (e2->v.v.touch && e2->v.v.solid != SOLID_NOT) {
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, e2);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, e1);
PR_ExecuteProgram (&sv_pr_state, e2->v.v.touch);
if (((entvars_t*)&e2->v)->touch && ((entvars_t*)&e2->v)->solid != SOLID_NOT) {
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, e2);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, e1);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&e2->v)->touch);
}
sv_pr_state.pr_global_struct->self = old_self;
sv_pr_state.pr_global_struct->other = old_other;
((globalvars_t*)sv_pr_state.pr_globals)->self = old_self;
((globalvars_t*)sv_pr_state.pr_globals)->other = old_other;
}
@ -258,27 +259,27 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
numbumps = 4;
blocked = 0;
VectorCopy (ent->v.v.velocity, original_velocity);
VectorCopy (ent->v.v.velocity, primal_velocity);
VectorCopy (((entvars_t*)&ent->v)->velocity, original_velocity);
VectorCopy (((entvars_t*)&ent->v)->velocity, primal_velocity);
numplanes = 0;
time_left = time;
for (bumpcount = 0; bumpcount < numbumps; bumpcount++) {
for (i = 0; i < 3; i++)
end[i] = ent->v.v.origin[i] + time_left * ent->v.v.velocity[i];
end[i] = ((entvars_t*)&ent->v)->origin[i] + time_left * ((entvars_t*)&ent->v)->velocity[i];
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, end, false, ent);
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, false, ent);
if (trace.allsolid) { // entity is trapped in another solid
VectorCopy (vec3_origin, ent->v.v.velocity);
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->velocity);
return 3;
}
if (trace.fraction > 0) { // actually covered some distance
VectorCopy (trace.endpos, ent->v.v.origin);
VectorCopy (ent->v.v.velocity, original_velocity);
VectorCopy (trace.endpos, ((entvars_t*)&ent->v)->origin);
VectorCopy (((entvars_t*)&ent->v)->velocity, original_velocity);
numplanes = 0;
}
@ -290,10 +291,10 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
if (trace.plane.normal[2] > 0.7) {
blocked |= 1; // floor
if ((trace.ent->v.v.solid == SOLID_BSP)
|| (trace.ent->v.v.movetype == MOVETYPE_PPUSH)) {
ent->v.v.flags = (int) ent->v.v.flags | FL_ONGROUND;
ent->v.v.groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
if ((((entvars_t*)&trace.ent->v)->solid == SOLID_BSP)
|| (((entvars_t*)&trace.ent->v)->movetype == MOVETYPE_PPUSH)) {
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags | FL_ONGROUND;
((entvars_t*)&ent->v)->groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
}
}
if (!trace.plane.normal[2]) {
@ -313,7 +314,7 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
// cliped to another plane
if (numplanes >= MAX_CLIP_PLANES) { // this shouldn't really happen
VectorCopy (vec3_origin, ent->v.v.velocity);
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->velocity);
return 3;
}
@ -335,24 +336,24 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
}
if (i != numplanes) { // go along this plane
VectorCopy (new_velocity, ent->v.v.velocity);
VectorCopy (new_velocity, ((entvars_t*)&ent->v)->velocity);
} else { // go along the crease
if (numplanes != 2) {
// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
VectorCopy (vec3_origin, ent->v.v.velocity);
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->velocity);
return 7;
}
CrossProduct (planes[0], planes[1], dir);
d = DotProduct (dir, ent->v.v.velocity);
VectorScale (dir, d, ent->v.v.velocity);
d = DotProduct (dir, ((entvars_t*)&ent->v)->velocity);
VectorScale (dir, d, ((entvars_t*)&ent->v)->velocity);
}
//
// if original velocity is against the original velocity, stop dead
// to avoid tiny occilations in sloping corners
//
if (DotProduct (ent->v.v.velocity, primal_velocity) <= 0) {
VectorCopy (vec3_origin, ent->v.v.velocity);
if (DotProduct (((entvars_t*)&ent->v)->velocity, primal_velocity) <= 0) {
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->velocity);
return blocked;
}
}
@ -367,7 +368,7 @@ SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
void
SV_AddGravity (edict_t *ent, float scale)
{
ent->v.v.velocity[2] -= scale * movevars.gravity * sv_frametime;
((entvars_t*)&ent->v)->velocity[2] -= scale * movevars.gravity * sv_frametime;
}
/*
@ -385,23 +386,23 @@ SV_PushEntity (edict_t *ent, vec3_t push)
trace_t trace;
vec3_t end;
VectorAdd (ent->v.v.origin, push, end);
VectorAdd (((entvars_t*)&ent->v)->origin, push, end);
if (ent->v.v.movetype == MOVETYPE_FLYMISSILE)
if (((entvars_t*)&ent->v)->movetype == MOVETYPE_FLYMISSILE)
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, end, MOVE_MISSILE,
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, MOVE_MISSILE,
ent);
else if (ent->v.v.solid == SOLID_TRIGGER || ent->v.v.solid == SOLID_NOT)
else if (((entvars_t*)&ent->v)->solid == SOLID_TRIGGER || ((entvars_t*)&ent->v)->solid == SOLID_NOT)
// only clip against bmodels
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, end,
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end,
MOVE_NOMONSTERS, ent);
else
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, end, MOVE_NORMAL,
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, MOVE_NORMAL,
ent);
VectorCopy (trace.endpos, ent->v.v.origin);
VectorCopy (trace.endpos, ((entvars_t*)&ent->v)->origin);
SV_LinkEdict (ent, true);
if (trace.ent)
@ -429,15 +430,15 @@ SV_Push (edict_t *pusher, vec3_t move)
// --KB
for (i = 0; i < 3; i++) {
mins[i] = pusher->v.v.absmin[i] + move[i];
maxs[i] = pusher->v.v.absmax[i] + move[i];
mins[i] = ((entvars_t*)&pusher->v)->absmin[i] + move[i];
maxs[i] = ((entvars_t*)&pusher->v)->absmax[i] + move[i];
}
VectorCopy (pusher->v.v.origin, pushorig);
VectorCopy (((entvars_t*)&pusher->v)->origin, pushorig);
// move the pusher to it's final position
VectorAdd (pusher->v.v.origin, move, pusher->v.v.origin);
VectorAdd (((entvars_t*)&pusher->v)->origin, move, ((entvars_t*)&pusher->v)->origin);
SV_LinkEdict (pusher, false);
// see if any solid entities are inside the final position
@ -446,30 +447,30 @@ SV_Push (edict_t *pusher, vec3_t move)
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (check->v.v.movetype == MOVETYPE_PUSH
|| check->v.v.movetype == MOVETYPE_NONE
|| check->v.v.movetype == MOVETYPE_PPUSH
|| check->v.v.movetype == MOVETYPE_NOCLIP) continue;
if (((entvars_t*)&check->v)->movetype == MOVETYPE_PUSH
|| ((entvars_t*)&check->v)->movetype == MOVETYPE_NONE
|| ((entvars_t*)&check->v)->movetype == MOVETYPE_PPUSH
|| ((entvars_t*)&check->v)->movetype == MOVETYPE_NOCLIP) continue;
// Don't assume SOLID_BSP ! --KB
solid_save = pusher->v.v.solid;
pusher->v.v.solid = SOLID_NOT;
solid_save = ((entvars_t*)&pusher->v)->solid;
((entvars_t*)&pusher->v)->solid = SOLID_NOT;
block = SV_TestEntityPosition (check);
// pusher->v.v.solid = SOLID_BSP;
pusher->v.v.solid = solid_save;
// ((entvars_t*)&pusher->v)->solid = SOLID_BSP;
((entvars_t*)&pusher->v)->solid = solid_save;
if (block)
continue;
// if the entity is standing on the pusher, it will definately be
// moved
if (!(((int) check->v.v.flags & FL_ONGROUND)
&& PROG_TO_EDICT (&sv_pr_state, check->v.v.groundentity) == pusher)) {
if (check->v.v.absmin[0] >= maxs[0]
|| check->v.v.absmin[1] >= maxs[1]
|| check->v.v.absmin[2] >= maxs[2]
|| check->v.v.absmax[0] <= mins[0]
|| check->v.v.absmax[1] <= mins[1]
|| check->v.v.absmax[2] <= mins[2])
if (!(((int) ((entvars_t*)&check->v)->flags & FL_ONGROUND)
&& PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&check->v)->groundentity) == pusher)) {
if (((entvars_t*)&check->v)->absmin[0] >= maxs[0]
|| ((entvars_t*)&check->v)->absmin[1] >= maxs[1]
|| ((entvars_t*)&check->v)->absmin[2] >= maxs[2]
|| ((entvars_t*)&check->v)->absmax[0] <= mins[0]
|| ((entvars_t*)&check->v)->absmax[1] <= mins[1]
|| ((entvars_t*)&check->v)->absmax[2] <= mins[2])
continue;
// see if the ent's bbox is inside the pusher's final position
@ -477,49 +478,49 @@ SV_Push (edict_t *pusher, vec3_t move)
continue;
}
VectorCopy (check->v.v.origin, moved_from[num_moved]);
VectorCopy (((entvars_t*)&check->v)->origin, moved_from[num_moved]);
moved_edict[num_moved] = check;
num_moved++;
// try moving the contacted entity
VectorAdd (check->v.v.origin, move, check->v.v.origin);
VectorAdd (((entvars_t*)&check->v)->origin, move, ((entvars_t*)&check->v)->origin);
block = SV_TestEntityPosition (check);
if (!block) { // pushed ok
SV_LinkEdict (check, false);
continue;
}
// if it is ok to leave in the old position, do it
VectorSubtract (check->v.v.origin, move, check->v.v.origin);
VectorSubtract (((entvars_t*)&check->v)->origin, move, ((entvars_t*)&check->v)->origin);
block = SV_TestEntityPosition (check);
if (!block) {
num_moved--;
continue;
}
// if it is still inside the pusher, block
if (check->v.v.mins[0] == check->v.v.maxs[0]) {
if (((entvars_t*)&check->v)->mins[0] == ((entvars_t*)&check->v)->maxs[0]) {
SV_LinkEdict (check, false);
continue;
}
if (check->v.v.solid == SOLID_NOT || check->v.v.solid == SOLID_TRIGGER) { // corpse
check->v.v.mins[0] = check->v.v.mins[1] = 0;
VectorCopy (check->v.v.mins, check->v.v.maxs);
if (((entvars_t*)&check->v)->solid == SOLID_NOT || ((entvars_t*)&check->v)->solid == SOLID_TRIGGER) { // corpse
((entvars_t*)&check->v)->mins[0] = ((entvars_t*)&check->v)->mins[1] = 0;
VectorCopy (((entvars_t*)&check->v)->mins, ((entvars_t*)&check->v)->maxs);
SV_LinkEdict (check, false);
continue;
}
VectorCopy (pushorig, pusher->v.v.origin);
VectorCopy (pushorig, ((entvars_t*)&pusher->v)->origin);
SV_LinkEdict (pusher, false);
// if the pusher has a "blocked" function, call it
// otherwise, just stay in place until the obstacle is gone
if (pusher->v.v.blocked) {
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, pusher);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, check);
PR_ExecuteProgram (&sv_pr_state, pusher->v.v.blocked);
if (((entvars_t*)&pusher->v)->blocked) {
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, pusher);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, check);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&pusher->v)->blocked);
}
// move back any entities we already moved
for (i = 0; i < num_moved; i++) {
VectorCopy (moved_from[i], moved_edict[i]->v.v.origin);
VectorCopy (moved_from[i], ((entvars_t*)&moved_edict[i]->v)->origin);
SV_LinkEdict (moved_edict[i], false);
}
return false;
@ -537,17 +538,17 @@ SV_PushMove (edict_t *pusher, float movetime)
int i;
vec3_t move;
if (!pusher->v.v.velocity[0] && !pusher->v.v.velocity[1]
&& !pusher->v.v.velocity[2]) {
pusher->v.v.ltime += movetime;
if (!((entvars_t*)&pusher->v)->velocity[0] && !((entvars_t*)&pusher->v)->velocity[1]
&& !((entvars_t*)&pusher->v)->velocity[2]) {
((entvars_t*)&pusher->v)->ltime += movetime;
return;
}
for (i = 0; i < 3; i++)
move[i] = pusher->v.v.velocity[i] * movetime;
move[i] = ((entvars_t*)&pusher->v)->velocity[i] * movetime;
if (SV_Push (pusher, move))
pusher->v.v.ltime += movetime;
((entvars_t*)&pusher->v)->ltime += movetime;
}
@ -563,36 +564,36 @@ SV_Physics_Pusher (edict_t *ent)
vec3_t oldorg, move;
float l;
oldltime = ent->v.v.ltime;
oldltime = ((entvars_t*)&ent->v)->ltime;
thinktime = ent->v.v.nextthink;
if (thinktime < ent->v.v.ltime + sv_frametime) {
movetime = thinktime - ent->v.v.ltime;
thinktime = ((entvars_t*)&ent->v)->nextthink;
if (thinktime < ((entvars_t*)&ent->v)->ltime + sv_frametime) {
movetime = thinktime - ((entvars_t*)&ent->v)->ltime;
if (movetime < 0)
movetime = 0;
} else
movetime = sv_frametime;
if (movetime) {
SV_PushMove (ent, movetime); // advances ent->v.v.ltime if not
SV_PushMove (ent, movetime); // advances ((entvars_t*)&ent->v)->ltime if not
// blocked
}
if (thinktime > oldltime && thinktime <= ent->v.v.ltime) {
VectorCopy (ent->v.v.origin, oldorg);
ent->v.v.nextthink = 0;
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ent->v.v.think);
if (thinktime > oldltime && thinktime <= ((entvars_t*)&ent->v)->ltime) {
VectorCopy (((entvars_t*)&ent->v)->origin, oldorg);
((entvars_t*)&ent->v)->nextthink = 0;
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, ent);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&ent->v)->think);
if (ent->free)
return;
VectorSubtract (ent->v.v.origin, oldorg, move);
VectorSubtract (((entvars_t*)&ent->v)->origin, oldorg, move);
l = Length (move);
if (l > 1.0 / 64) {
// Con_Printf ("**** snap: %f\n", Length (l));
VectorCopy (oldorg, ent->v.v.origin);
VectorCopy (oldorg, ((entvars_t*)&ent->v)->origin);
SV_Push (ent, move);
}
}
@ -624,8 +625,8 @@ SV_Physics_Noclip (edict_t *ent)
if (!SV_RunThink (ent))
return;
VectorMA (ent->v.v.angles, sv_frametime, ent->v.v.avelocity, ent->v.v.angles);
VectorMA (ent->v.v.origin, sv_frametime, ent->v.v.velocity, ent->v.v.origin);
VectorMA (((entvars_t*)&ent->v)->angles, sv_frametime, ((entvars_t*)&ent->v)->avelocity, ((entvars_t*)&ent->v)->angles);
VectorMA (((entvars_t*)&ent->v)->origin, sv_frametime, ((entvars_t*)&ent->v)->velocity, ((entvars_t*)&ent->v)->origin);
SV_LinkEdict (ent, false);
}
@ -642,27 +643,27 @@ SV_CheckWaterTransition (edict_t *ent)
{
int cont;
cont = SV_PointContents (ent->v.v.origin);
if (!ent->v.v.watertype) { // just spawned here
ent->v.v.watertype = cont;
ent->v.v.waterlevel = 1;
cont = SV_PointContents (((entvars_t*)&ent->v)->origin);
if (!((entvars_t*)&ent->v)->watertype) { // just spawned here
((entvars_t*)&ent->v)->watertype = cont;
((entvars_t*)&ent->v)->waterlevel = 1;
return;
}
if (cont <= CONTENTS_WATER) {
if (ent->v.v.watertype == CONTENTS_EMPTY) { // just crossed into
if (((entvars_t*)&ent->v)->watertype == CONTENTS_EMPTY) { // just crossed into
// water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
}
ent->v.v.watertype = cont;
ent->v.v.waterlevel = 1;
((entvars_t*)&ent->v)->watertype = cont;
((entvars_t*)&ent->v)->waterlevel = 1;
} else {
if (ent->v.v.watertype != CONTENTS_EMPTY) { // just crossed into
if (((entvars_t*)&ent->v)->watertype != CONTENTS_EMPTY) { // just crossed into
// water
SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1);
}
ent->v.v.watertype = CONTENTS_EMPTY;
ent->v.v.waterlevel = cont;
((entvars_t*)&ent->v)->watertype = CONTENTS_EMPTY;
((entvars_t*)&ent->v)->waterlevel = cont;
}
}
@ -682,45 +683,45 @@ SV_Physics_Toss (edict_t *ent)
if (!SV_RunThink (ent))
return;
if (ent->v.v.velocity[2] > 0)
ent->v.v.flags = (int) ent->v.v.flags & ~FL_ONGROUND;
if (((entvars_t*)&ent->v)->velocity[2] > 0)
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags & ~FL_ONGROUND;
// if onground, return without moving
if (((int) ent->v.v.flags & FL_ONGROUND))
if (((int) ((entvars_t*)&ent->v)->flags & FL_ONGROUND))
return;
SV_CheckVelocity (ent);
// add gravity
if (ent->v.v.movetype != MOVETYPE_FLY
&& ent->v.v.movetype != MOVETYPE_FLYMISSILE) SV_AddGravity (ent, 1.0);
if (((entvars_t*)&ent->v)->movetype != MOVETYPE_FLY
&& ((entvars_t*)&ent->v)->movetype != MOVETYPE_FLYMISSILE) SV_AddGravity (ent, 1.0);
// move angles
VectorMA (ent->v.v.angles, sv_frametime, ent->v.v.avelocity, ent->v.v.angles);
VectorMA (((entvars_t*)&ent->v)->angles, sv_frametime, ((entvars_t*)&ent->v)->avelocity, ((entvars_t*)&ent->v)->angles);
// move origin
VectorScale (ent->v.v.velocity, sv_frametime, move);
VectorScale (((entvars_t*)&ent->v)->velocity, sv_frametime, move);
trace = SV_PushEntity (ent, move);
if (trace.fraction == 1)
return;
if (ent->free)
return;
if (ent->v.v.movetype == MOVETYPE_BOUNCE)
if (((entvars_t*)&ent->v)->movetype == MOVETYPE_BOUNCE)
backoff = 1.5;
else
backoff = 1;
ClipVelocity (ent->v.v.velocity, trace.plane.normal, ent->v.v.velocity,
ClipVelocity (((entvars_t*)&ent->v)->velocity, trace.plane.normal, ((entvars_t*)&ent->v)->velocity,
backoff);
// stop if on ground
if (trace.plane.normal[2] > 0.7) {
if (ent->v.v.velocity[2] < 60 || ent->v.v.movetype != MOVETYPE_BOUNCE) {
ent->v.v.flags = (int) ent->v.v.flags | FL_ONGROUND;
ent->v.v.groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
VectorCopy (vec3_origin, ent->v.v.velocity);
VectorCopy (vec3_origin, ent->v.v.avelocity);
if (((entvars_t*)&ent->v)->velocity[2] < 60 || ((entvars_t*)&ent->v)->movetype != MOVETYPE_BOUNCE) {
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags | FL_ONGROUND;
((entvars_t*)&ent->v)->groundentity = EDICT_TO_PROG (&sv_pr_state, trace.ent);
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->velocity);
VectorCopy (vec3_origin, ((entvars_t*)&ent->v)->avelocity);
}
}
// check for in water
@ -747,8 +748,8 @@ SV_Physics_Step (edict_t *ent)
qboolean hitsound;
// freefall if not on ground
if (!((int) ent->v.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
if (ent->v.v.velocity[2] < movevars.gravity * -0.1)
if (!((int) ((entvars_t*)&ent->v)->flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
if (((entvars_t*)&ent->v)->velocity[2] < movevars.gravity * -0.1)
hitsound = true;
else
hitsound = false;
@ -758,7 +759,7 @@ SV_Physics_Step (edict_t *ent)
SV_FlyMove (ent, sv_frametime, NULL);
SV_LinkEdict (ent, true);
if ((int) ent->v.v.flags & FL_ONGROUND) // just hit ground
if ((int) ((entvars_t*)&ent->v)->flags & FL_ONGROUND) // just hit ground
{
if (hitsound)
SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1);
@ -781,27 +782,27 @@ SV_PPushMove (edict_t *pusher, float movetime) // player push
SV_CheckVelocity (pusher);
for (i = 0; i < 3; i++) {
move[i] = pusher->v.v.velocity[i] * movetime;
mins[i] = pusher->v.v.absmin[i] + move[i];
maxs[i] = pusher->v.v.absmax[i] + move[i];
move[i] = ((entvars_t*)&pusher->v)->velocity[i] * movetime;
mins[i] = ((entvars_t*)&pusher->v)->absmin[i] + move[i];
maxs[i] = ((entvars_t*)&pusher->v)->absmax[i] + move[i];
}
VectorCopy (pusher->v.v.origin, pusher->v.v.oldorigin); // Backup origin
VectorCopy (((entvars_t*)&pusher->v)->origin, ((entvars_t*)&pusher->v)->oldorigin); // Backup origin
trace =
SV_Move (pusher->v.v.origin, pusher->v.v.mins, pusher->v.v.maxs, move,
SV_Move (((entvars_t*)&pusher->v)->origin, ((entvars_t*)&pusher->v)->mins, ((entvars_t*)&pusher->v)->maxs, move,
MOVE_NOMONSTERS, pusher);
if (trace.fraction == 1) {
VectorCopy (pusher->v.v.origin, pusher->v.v.oldorigin); // Revert
VectorCopy (((entvars_t*)&pusher->v)->origin, ((entvars_t*)&pusher->v)->oldorigin); // Revert
return;
}
VectorAdd (pusher->v.v.origin, move, pusher->v.v.origin); // Move
VectorAdd (((entvars_t*)&pusher->v)->origin, move, ((entvars_t*)&pusher->v)->origin); // Move
SV_LinkEdict (pusher, false);
pusher->v.v.ltime += movetime;
((entvars_t*)&pusher->v)->ltime += movetime;
oldsolid = pusher->v.v.solid;
oldsolid = ((entvars_t*)&pusher->v)->solid;
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
@ -813,25 +814,25 @@ SV_PPushMove (edict_t *pusher, float movetime) // player push
continue;
// Stage 2: Is it a player we can push?
if (check->v.v.movetype == MOVETYPE_WALK) {
if (((entvars_t*)&check->v)->movetype == MOVETYPE_WALK) {
Con_Printf ("Pusher encountered a player\n"); // Yes!@#!@
pusher->v.v.solid = SOLID_NOT;
((entvars_t*)&pusher->v)->solid = SOLID_NOT;
SV_PushEntity (check, move);
pusher->v.v.solid = oldsolid;
((entvars_t*)&pusher->v)->solid = oldsolid;
continue;
}
// Stage 3: No.. Is it something that blocks us?
if (check->v.v.mins[0] == check->v.v.maxs[0])
if (((entvars_t*)&check->v)->mins[0] == ((entvars_t*)&check->v)->maxs[0])
continue;
if (check->v.v.solid == SOLID_NOT || check->v.v.solid == SOLID_TRIGGER)
if (((entvars_t*)&check->v)->solid == SOLID_NOT || ((entvars_t*)&check->v)->solid == SOLID_TRIGGER)
continue;
// Stage 4: Yes, it must be. Fail the move.
VectorCopy (pusher->v.v.origin, pusher->v.v.oldorigin); // Revert
if (pusher->v.v.blocked) { // Blocked func?
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, pusher);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, check);
PR_ExecuteProgram (&sv_pr_state, pusher->v.v.blocked);
VectorCopy (((entvars_t*)&pusher->v)->origin, ((entvars_t*)&pusher->v)->oldorigin); // Revert
if (((entvars_t*)&pusher->v)->blocked) { // Blocked func?
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, pusher);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, check);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&pusher->v)->blocked);
}
return;
@ -847,11 +848,11 @@ SV_Physics_PPusher (edict_t *ent)
// float l;
oldltime = ent->v.v.ltime;
oldltime = ((entvars_t*)&ent->v)->ltime;
thinktime = ent->v.v.nextthink;
if (thinktime < ent->v.v.ltime + sv_frametime) {
movetime = thinktime - ent->v.v.ltime;
thinktime = ((entvars_t*)&ent->v)->nextthink;
if (thinktime < ((entvars_t*)&ent->v)->ltime + sv_frametime) {
movetime = thinktime - ((entvars_t*)&ent->v)->ltime;
if (movetime < 0)
movetime = 0;
} else
@ -859,16 +860,16 @@ SV_Physics_PPusher (edict_t *ent)
// if (movetime)
// {
SV_PPushMove (ent, 0.0009); // advances ent->v.v.ltime if not
SV_PPushMove (ent, 0.0009); // advances ((entvars_t*)&ent->v)->ltime if not
// blocked
// }
if (thinktime > oldltime && thinktime <= ent->v.v.ltime) {
ent->v.v.nextthink = 0;
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ent->v.v.think);
if (thinktime > oldltime && thinktime <= ((entvars_t*)&ent->v)->ltime) {
((entvars_t*)&ent->v)->nextthink = 0;
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, ent);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&ent->v)->think);
if (ent->free)
return;
}
@ -880,10 +881,10 @@ void
SV_ProgStartFrame (void)
{
// let the progs know that a new frame has started
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
sv_pr_state.pr_global_struct->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->StartFrame);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->StartFrame);
}
/*
@ -892,11 +893,11 @@ SV_ProgStartFrame (void)
void
SV_RunEntity (edict_t *ent)
{
if (ent->v.v.lastruntime == (float) realtime)
if (((entvars_t*)&ent->v)->lastruntime == (float) realtime)
return;
ent->v.v.lastruntime = (float) realtime;
((entvars_t*)&ent->v)->lastruntime = (float) realtime;
switch ((int) ent->v.v.movetype) {
switch ((int) ((entvars_t*)&ent->v)->movetype) {
case MOVETYPE_PUSH:
SV_Physics_Pusher (ent);
break;
@ -919,7 +920,7 @@ SV_RunEntity (edict_t *ent)
SV_Physics_Toss (ent);
break;
default:
SV_Error ("SV_Physics: bad movetype %i", (int) ent->v.v.movetype);
SV_Error ("SV_Physics: bad movetype %i", (int) ((entvars_t*)&ent->v)->movetype);
}
}
@ -931,11 +932,11 @@ SV_RunNewmis (void)
{
edict_t *ent;
if (!sv_pr_state.pr_global_struct->newmis)
if (!((globalvars_t*)sv_pr_state.pr_globals)->newmis)
return;
ent = PROG_TO_EDICT (&sv_pr_state, sv_pr_state.pr_global_struct->newmis);
ent = PROG_TO_EDICT (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->newmis);
sv_frametime = 0.05;
sv_pr_state.pr_global_struct->newmis = 0;
((globalvars_t*)sv_pr_state.pr_globals)->newmis = 0;
SV_RunEntity (ent);
}
@ -958,7 +959,7 @@ SV_Physics (void)
sv_frametime = sv_maxtic->value;
old_time = realtime;
sv_pr_state.pr_global_struct->frametime = sv_frametime;
((globalvars_t*)sv_pr_state.pr_globals)->frametime = sv_frametime;
SV_ProgStartFrame ();
@ -971,7 +972,7 @@ SV_Physics (void)
if (ent->free)
continue;
if (sv_pr_state.pr_global_struct->force_retouch)
if (((globalvars_t*)sv_pr_state.pr_globals)->force_retouch)
SV_LinkEdict (ent, true); // force retouch even for stationary
if (i > 0 && i <= MAX_CLIENTS)
@ -982,15 +983,15 @@ SV_Physics (void)
SV_RunNewmis ();
}
if (sv_pr_state.pr_global_struct->force_retouch)
sv_pr_state.pr_global_struct->force_retouch--;
if (((globalvars_t*)sv_pr_state.pr_globals)->force_retouch)
((globalvars_t*)sv_pr_state.pr_globals)->force_retouch--;
// 2000-01-02 EndFrame function by Maddes/FrikaC start
if (EndFrame) {
// let the progs know that the frame has ended
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
sv_pr_state.pr_global_struct->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv.edicts);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, EndFrame);
}
// 2000-01-02 EndFrame function by Maddes/FrikaC end

View file

@ -37,6 +37,7 @@
#include "msg.h"
#include "server.h"
#include "sv_pr_cmds.h"
#include "progdefs.h"
#include "world.h"
#include "va.h"
@ -79,7 +80,7 @@ PF_error (progs_t *pr)
s = PF_VarString (pr, 0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n",
PR_GetString (pr, pr->pr_xfunction->s_name), s);
ed = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
ed = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
ED_Print (pr, ed);
SV_Error ("Program error");
@ -102,7 +103,7 @@ PF_objerror (progs_t *pr)
s = PF_VarString (pr, 0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n",
PR_GetString (pr, pr->pr_xfunction->s_name), s);
ed = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
ed = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
ED_Print (pr, ed);
ED_Free (pr, ed);
@ -120,8 +121,8 @@ PF_objerror (progs_t *pr)
void
PF_makevectors (progs_t *pr)
{
AngleVectors (G_VECTOR (pr, OFS_PARM0), pr->pr_global_struct->v_forward,
pr->pr_global_struct->v_right, pr->pr_global_struct->v_up);
AngleVectors (G_VECTOR (pr, OFS_PARM0), ((globalvars_t*)pr->pr_globals)->v_forward,
((globalvars_t*)pr->pr_globals)->v_right, ((globalvars_t*)pr->pr_globals)->v_up);
}
/*
@ -139,7 +140,7 @@ PF_setorigin (progs_t *pr)
e = G_EDICT (pr, OFS_PARM0);
org = G_VECTOR (pr, OFS_PARM1);
VectorCopy (org, e->v.v.origin);
VectorCopy (org, ((entvars_t*)&e->v)->origin);
SV_LinkEdict (e, false);
}
@ -160,9 +161,9 @@ PF_setsize (progs_t *pr)
e = G_EDICT (pr, OFS_PARM0);
min = G_VECTOR (pr, OFS_PARM1);
max = G_VECTOR (pr, OFS_PARM2);
VectorCopy (min, e->v.v.mins);
VectorCopy (max, e->v.v.maxs);
VectorSubtract (max, min, e->v.v.size);
VectorCopy (min, ((entvars_t*)&e->v)->mins);
VectorCopy (max, ((entvars_t*)&e->v)->maxs);
VectorSubtract (max, min, ((entvars_t*)&e->v)->size);
SV_LinkEdict (e, false);
}
@ -192,15 +193,15 @@ PF_setmodel (progs_t *pr)
if (!*check)
PR_RunError (pr, "no precache: %s\n", m);
e->v.v.model = PR_SetString (pr, m);
e->v.v.modelindex = i;
((entvars_t*)&e->v)->model = PR_SetString (pr, m);
((entvars_t*)&e->v)->modelindex = i;
// if it is an inline model, get the size information for it
if (m[0] == '*') {
mod = Mod_ForName (m, true);
VectorCopy (mod->mins, e->v.v.mins);
VectorCopy (mod->maxs, e->v.v.maxs);
VectorSubtract (mod->maxs, mod->mins, e->v.v.size);
VectorCopy (mod->mins, ((entvars_t*)&e->v)->mins);
VectorCopy (mod->maxs, ((entvars_t*)&e->v)->maxs);
VectorSubtract (mod->maxs, mod->mins, ((entvars_t*)&e->v)->size);
SV_LinkEdict (e, false);
}
@ -518,18 +519,18 @@ PF_traceline (progs_t *pr)
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
pr->pr_global_struct->trace_allsolid = trace.allsolid;
pr->pr_global_struct->trace_startsolid = trace.startsolid;
pr->pr_global_struct->trace_fraction = trace.fraction;
pr->pr_global_struct->trace_inwater = trace.inwater;
pr->pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr->pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr->pr_global_struct->trace_plane_normal);
pr->pr_global_struct->trace_plane_dist = trace.plane.dist;
((globalvars_t*)pr->pr_globals)->trace_allsolid = trace.allsolid;
((globalvars_t*)pr->pr_globals)->trace_startsolid = trace.startsolid;
((globalvars_t*)pr->pr_globals)->trace_fraction = trace.fraction;
((globalvars_t*)pr->pr_globals)->trace_inwater = trace.inwater;
((globalvars_t*)pr->pr_globals)->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, ((globalvars_t*)pr->pr_globals)->trace_endpos);
VectorCopy (trace.plane.normal, ((globalvars_t*)pr->pr_globals)->trace_plane_normal);
((globalvars_t*)pr->pr_globals)->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr->pr_global_struct->trace_ent = EDICT_TO_PROG (pr, trace.ent);
((globalvars_t*)pr->pr_globals)->trace_ent = EDICT_TO_PROG (pr, trace.ent);
else
pr->pr_global_struct->trace_ent = EDICT_TO_PROG (pr, sv.edicts);
((globalvars_t*)pr->pr_globals)->trace_ent = EDICT_TO_PROG (pr, sv.edicts);
}
/*
@ -581,9 +582,9 @@ PF_newcheckclient (progs_t *pr, int check)
if (ent->free)
continue;
if (ent->v.v.health <= 0)
if (((entvars_t*)&ent->v)->health <= 0)
continue;
if ((int) ent->v.v.flags & FL_NOTARGET)
if ((int) ((entvars_t*)&ent->v)->flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
@ -591,7 +592,7 @@ PF_newcheckclient (progs_t *pr, int check)
}
// get the PVS for the entity
VectorAdd (ent->v.v.origin, ent->v.v.view_ofs, org);
VectorAdd (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->view_ofs, org);
leaf = Mod_PointInLeaf (org, sv.worldmodel);
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs + 7) >> 3);
@ -629,13 +630,13 @@ PF_checkclient (progs_t *pr)
}
// return check if it might be visible
ent = EDICT_NUM (pr, sv.lastcheck);
if (ent->free || ent->v.v.health <= 0) {
if (ent->free || ((entvars_t*)&ent->v)->health <= 0) {
RETURN_EDICT (pr, sv.edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
VectorAdd (self->v.v.origin, self->v.v.view_ofs, view);
self = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
VectorAdd (((entvars_t*)&self->v)->origin, ((entvars_t*)&self->v)->view_ofs, view);
leaf = Mod_PointInLeaf (view, sv.worldmodel);
l = (leaf - sv.worldmodel->leafs) - 1;
if ((l < 0) || !(checkpvs[l >> 3] & (1 << (l & 7)))) {
@ -779,16 +780,16 @@ PF_findradius (progs_t *pr)
for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT (pr, ent)) {
if (ent->free)
continue;
if (ent->v.v.solid == SOLID_NOT)
if (((entvars_t*)&ent->v)->solid == SOLID_NOT)
continue;
for (j = 0; j < 3; j++)
eorg[j] =
org[j] - (ent->v.v.origin[j] +
(ent->v.v.mins[j] + ent->v.v.maxs[j]) * 0.5);
org[j] - (((entvars_t*)&ent->v)->origin[j] +
(((entvars_t*)&ent->v)->mins[j] + ((entvars_t*)&ent->v)->maxs[j]) * 0.5);
if (Length (eorg) > rad)
continue;
ent->v.v.chain = EDICT_TO_PROG (pr, chain);
((entvars_t*)&ent->v)->chain = EDICT_TO_PROG (pr, chain);
chain = ent;
}
@ -1002,11 +1003,11 @@ PF_walkmove (progs_t *pr)
dfunction_t *oldf;
int oldself;
ent = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
ent = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
yaw = G_FLOAT (pr, OFS_PARM0);
dist = G_FLOAT (pr, OFS_PARM1);
if (!((int) ent->v.v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
if (!((int) ((entvars_t*)&ent->v)->flags & (FL_ONGROUND | FL_FLY | FL_SWIM))) {
G_FLOAT (pr, OFS_RETURN) = 0;
return;
}
@ -1019,14 +1020,14 @@ PF_walkmove (progs_t *pr)
// save program state, because SV_movestep may call other progs
oldf = pr->pr_xfunction;
oldself = pr->pr_global_struct->self;
oldself = ((globalvars_t*)pr->pr_globals)->self;
G_FLOAT (pr, OFS_RETURN) = SV_movestep (ent, move, true);
// restore program state
pr->pr_xfunction = oldf;
pr->pr_global_struct->self = oldself;
((globalvars_t*)pr->pr_globals)->self = oldself;
}
/*
@ -1041,20 +1042,20 @@ PF_droptofloor (progs_t *pr)
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
ent = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
VectorCopy (ent->v.v.origin, end);
VectorCopy (((entvars_t*)&ent->v)->origin, end);
end[2] -= 256;
trace = SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, end, false, ent);
trace = SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, end, false, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT (pr, OFS_RETURN) = 0;
else {
VectorCopy (trace.endpos, ent->v.v.origin);
VectorCopy (trace.endpos, ((entvars_t*)&ent->v)->origin);
SV_LinkEdict (ent, false);
ent->v.v.flags = (int) ent->v.v.flags | FL_ONGROUND;
ent->v.v.groundentity = EDICT_TO_PROG (pr, trace.ent);
((entvars_t*)&ent->v)->flags = (int) ((entvars_t*)&ent->v)->flags | FL_ONGROUND;
((entvars_t*)&ent->v)->groundentity = EDICT_TO_PROG (pr, trace.ent);
G_FLOAT (pr, OFS_RETURN) = 1;
}
}
@ -1189,7 +1190,7 @@ PF_aim (progs_t *pr)
ent = G_EDICT (pr, OFS_PARM0);
speed = G_FLOAT (pr, OFS_PARM1);
VectorCopy (ent->v.v.origin, start);
VectorCopy (((entvars_t*)&ent->v)->origin, start);
start[2] += 20;
// noaim option
@ -1197,18 +1198,18 @@ PF_aim (progs_t *pr)
if (i > 0 && i < MAX_CLIENTS) {
noaim = Info_ValueForKey (svs.clients[i - 1].userinfo, "noaim");
if (atoi (noaim) > 0) {
VectorCopy (pr->pr_global_struct->v_forward, G_VECTOR (pr, OFS_RETURN));
VectorCopy (((globalvars_t*)pr->pr_globals)->v_forward, G_VECTOR (pr, OFS_RETURN));
return;
}
}
// try sending a trace straight
VectorCopy (pr->pr_global_struct->v_forward, dir);
VectorCopy (((globalvars_t*)pr->pr_globals)->v_forward, dir);
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && tr.ent->v.v.takedamage == DAMAGE_AIM
&& (!teamplay->int_val || ent->v.v.team <= 0
|| ent->v.v.team != tr.ent->v.v.team)) {
VectorCopy (pr->pr_global_struct->v_forward, G_VECTOR (pr, OFS_RETURN));
if (tr.ent && ((entvars_t*)&tr.ent->v)->takedamage == DAMAGE_AIM
&& (!teamplay->int_val || ((entvars_t*)&ent->v)->team <= 0
|| ((entvars_t*)&ent->v)->team != ((entvars_t*)&tr.ent->v)->team)) {
VectorCopy (((globalvars_t*)pr->pr_globals)->v_forward, G_VECTOR (pr, OFS_RETURN));
return;
}
@ -1219,19 +1220,19 @@ PF_aim (progs_t *pr)
check = NEXT_EDICT (pr, sv.edicts);
for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT (pr, check)) {
if (check->v.v.takedamage != DAMAGE_AIM)
if (((entvars_t*)&check->v)->takedamage != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay->int_val && ent->v.v.team > 0
&& ent->v.v.team == check->v.v.team) continue; // don't aim at
if (teamplay->int_val && ((entvars_t*)&ent->v)->team > 0
&& ((entvars_t*)&ent->v)->team == ((entvars_t*)&check->v)->team) continue; // don't aim at
// teammate
for (j = 0; j < 3; j++)
end[j] = check->v.v.origin[j]
+ 0.5 * (check->v.v.mins[j] + check->v.v.maxs[j]);
end[j] = ((entvars_t*)&check->v)->origin[j]
+ 0.5 * (((entvars_t*)&check->v)->mins[j] + ((entvars_t*)&check->v)->maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, pr->pr_global_struct->v_forward);
dist = DotProduct (dir, ((globalvars_t*)pr->pr_globals)->v_forward);
if (dist < bestdist)
continue; // to far to turn
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
@ -1242,9 +1243,9 @@ PF_aim (progs_t *pr)
}
if (bestent) {
VectorSubtract (bestent->v.v.origin, ent->v.v.origin, dir);
dist = DotProduct (dir, pr->pr_global_struct->v_forward);
VectorScale (pr->pr_global_struct->v_forward, dist, end);
VectorSubtract (((entvars_t*)&bestent->v)->origin, ((entvars_t*)&ent->v)->origin, dir);
dist = DotProduct (dir, ((globalvars_t*)pr->pr_globals)->v_forward);
VectorScale (((globalvars_t*)pr->pr_globals)->v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR (pr, OFS_RETURN));
@ -1264,10 +1265,10 @@ PF_changeyaw (progs_t *pr)
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT (pr, pr->pr_global_struct->self);
current = anglemod (ent->v.v.angles[1]);
ideal = ent->v.v.ideal_yaw;
speed = ent->v.v.yaw_speed;
ent = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->self);
current = anglemod (((entvars_t*)&ent->v)->angles[1]);
ideal = ((entvars_t*)&ent->v)->ideal_yaw;
speed = ((entvars_t*)&ent->v)->yaw_speed;
if (current == ideal)
return;
@ -1287,7 +1288,7 @@ PF_changeyaw (progs_t *pr)
move = -speed;
}
ent->v.v.angles[1] = anglemod (current + move);
((entvars_t*)&ent->v)->angles[1] = anglemod (current + move);
}
/*
@ -1313,7 +1314,7 @@ WriteDest (progs_t *pr)
case MSG_ONE:
SV_Error ("Shouldn't be at MSG_ONE");
#if 0
ent = PROG_TO_EDICT (pr, pr->pr_global_struct->msg_entity);
ent = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->msg_entity);
entnum = NUM_FOR_EDICT (pr, ent);
if (entnum < 1 || entnum > MAX_CLIENTS)
PR_RunError (pr, "WriteDest: not a client");
@ -1346,7 +1347,7 @@ Write_GetClient (progs_t *pr)
int entnum;
edict_t *ent;
ent = PROG_TO_EDICT (pr, pr->pr_global_struct->msg_entity);
ent = PROG_TO_EDICT (pr, ((globalvars_t*)pr->pr_globals)->msg_entity);
entnum = NUM_FOR_EDICT (pr, ent);
if (entnum < 1 || entnum > MAX_CLIENTS)
PR_RunError (pr, "Write_GetClient: not a client");
@ -1465,14 +1466,14 @@ PF_makestatic (progs_t *pr)
MSG_WriteByte (&sv.signon, svc_spawnstatic);
MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, ent->v.v.model)));
MSG_WriteByte (&sv.signon, SV_ModelIndex (PR_GetString (pr, ((entvars_t*)&ent->v)->model)));
MSG_WriteByte (&sv.signon, ent->v.v.frame);
MSG_WriteByte (&sv.signon, ent->v.v.colormap);
MSG_WriteByte (&sv.signon, ent->v.v.skin);
MSG_WriteByte (&sv.signon, ((entvars_t*)&ent->v)->frame);
MSG_WriteByte (&sv.signon, ((entvars_t*)&ent->v)->colormap);
MSG_WriteByte (&sv.signon, ((entvars_t*)&ent->v)->skin);
for (i = 0; i < 3; i++) {
MSG_WriteCoord (&sv.signon, ent->v.v.origin[i]);
MSG_WriteAngle (&sv.signon, ent->v.v.angles[i]);
MSG_WriteCoord (&sv.signon, ((entvars_t*)&ent->v)->origin[i]);
MSG_WriteAngle (&sv.signon, ((entvars_t*)&ent->v)->angles[i]);
}
// throw the entity away now
@ -1500,7 +1501,7 @@ PF_setspawnparms (progs_t *pr)
client = svs.clients + (i - 1);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
(&pr->pr_global_struct->parm1)[i] = client->spawn_parms[i];
(&((globalvars_t*)pr->pr_globals)->parm1)[i] = client->spawn_parms[i];
}
/*

View file

@ -38,6 +38,7 @@
#endif
#include "cmd.h"
#include "progdefs.h"
#include "progs.h"
#include "server.h"
#include "world.h"
@ -52,7 +53,7 @@ func_t SpectatorConnect;
func_t SpectatorDisconnect;
func_t SpectatorThink;
static reserved_edicts = MAX_CLIENTS;
static int reserved_edicts = MAX_CLIENTS;
void
FindEdictFieldOffsets (progs_t *pr)
@ -86,7 +87,7 @@ FindEdictFieldOffsets (progs_t *pr)
int
ED_Prune_Edict (progs_t *pr, edict_t *ent)
{
if (((int) ent->v.v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
if (((int) ((entvars_t*)&ent->v)->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
return 1;
return 0;
}
@ -148,6 +149,8 @@ SV_LoadProgs (void)
PR_LoadProgs (&sv_pr_state, sv_progs->string);
if (!sv_pr_state.progs)
SV_Error ("SV_LoadProgs: couldn't load %s", sv_progs->string);
if (sv_pr_state.progs->crc != PROGHEADER_CRC)
SV_Error ("You must have the qwprogs.dat from QuakeWorld installed");
}
void

View file

@ -39,6 +39,7 @@
#include "bothdefs.h"
#include "msg.h"
#include "progdefs.h"
#include "server.h"
#include "sys.h"
@ -332,12 +333,12 @@ SV_Multicast (vec3_t origin, int to)
if (to == MULTICAST_PHS_R || to == MULTICAST_PHS) {
vec3_t delta;
VectorSubtract (origin, client->edict->v.v.origin, delta);
VectorSubtract (origin, ((entvars_t*)&client->edict->v)->origin, delta);
if (Length (delta) <= 1024)
goto inrange;
}
leaf = Mod_PointInLeaf (client->edict->v.v.origin, sv.worldmodel);
leaf = Mod_PointInLeaf (((entvars_t*)&client->edict->v)->origin, sv.worldmodel);
if (leaf) {
// -1 is because pvs rows are 1 based, not 0 based like leafs
leafnum = leaf - sv.worldmodel->leafs - 1;
@ -429,13 +430,13 @@ SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
channel |= SND_ATTENUATION;
// use the entity origin unless it is a bmodel
if (entity->v.v.solid == SOLID_BSP) {
if (((entvars_t*)&entity->v)->solid == SOLID_BSP) {
for (i = 0; i < 3; i++)
origin[i] =
entity->v.v.origin[i] + 0.5 * (entity->v.v.mins[i] +
entity->v.v.maxs[i]);
((entvars_t*)&entity->v)->origin[i] + 0.5 * (((entvars_t*)&entity->v)->mins[i] +
((entvars_t*)&entity->v)->maxs[i]);
} else {
VectorCopy (entity->v.v.origin, origin);
VectorCopy (((entvars_t*)&entity->v)->origin, origin);
}
MSG_WriteByte (&sv.multicast, svc_sound);
@ -502,25 +503,25 @@ SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg)
client->chokecount = 0;
}
// send a damage message if the player got hit this frame
if (ent->v.v.dmg_take || ent->v.v.dmg_save) {
other = PROG_TO_EDICT (&sv_pr_state, ent->v.v.dmg_inflictor);
if (((entvars_t*)&ent->v)->dmg_take || ((entvars_t*)&ent->v)->dmg_save) {
other = PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&ent->v)->dmg_inflictor);
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v.v.dmg_save);
MSG_WriteByte (msg, ent->v.v.dmg_take);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->dmg_save);
MSG_WriteByte (msg, ((entvars_t*)&ent->v)->dmg_take);
for (i = 0; i < 3; i++)
MSG_WriteCoord (msg,
other->v.v.origin[i] + 0.5 * (other->v.v.mins[i] +
other->v.v.maxs[i]));
((entvars_t*)&other->v)->origin[i] + 0.5 * (((entvars_t*)&other->v)->mins[i] +
((entvars_t*)&other->v)->maxs[i]));
ent->v.v.dmg_take = 0;
ent->v.v.dmg_save = 0;
((entvars_t*)&ent->v)->dmg_take = 0;
((entvars_t*)&ent->v)->dmg_save = 0;
}
// a fixangle might get lost in a dropped packet. Oh well.
if (ent->v.v.fixangle) {
if (((entvars_t*)&ent->v)->fixangle) {
MSG_WriteByte (msg, svc_setangle);
for (i = 0; i < 3; i++)
MSG_WriteAngle (msg, ent->v.v.angles[i]);
ent->v.v.fixangle = 0;
MSG_WriteAngle (msg, ((entvars_t*)&ent->v)->angles[i]);
((entvars_t*)&ent->v)->fixangle = 0;
}
}
@ -545,29 +546,29 @@ SV_UpdateClientStats (client_t *client)
if (client->spectator && client->spec_track > 0)
ent = svs.clients[client->spec_track - 1].edict;
stats[STAT_HEALTH] = ent->v.v.health;
stats[STAT_WEAPON] = SV_ModelIndex (PR_GetString (&sv_pr_state, ent->v.v.weaponmodel));
stats[STAT_AMMO] = ent->v.v.currentammo;
stats[STAT_ARMOR] = ent->v.v.armorvalue;
stats[STAT_SHELLS] = ent->v.v.ammo_shells;
stats[STAT_NAILS] = ent->v.v.ammo_nails;
stats[STAT_ROCKETS] = ent->v.v.ammo_rockets;
stats[STAT_CELLS] = ent->v.v.ammo_cells;
stats[STAT_HEALTH] = ((entvars_t*)&ent->v)->health;
stats[STAT_WEAPON] = SV_ModelIndex (PR_GetString (&sv_pr_state, ((entvars_t*)&ent->v)->weaponmodel));
stats[STAT_AMMO] = ((entvars_t*)&ent->v)->currentammo;
stats[STAT_ARMOR] = ((entvars_t*)&ent->v)->armorvalue;
stats[STAT_SHELLS] = ((entvars_t*)&ent->v)->ammo_shells;
stats[STAT_NAILS] = ((entvars_t*)&ent->v)->ammo_nails;
stats[STAT_ROCKETS] = ((entvars_t*)&ent->v)->ammo_rockets;
stats[STAT_CELLS] = ((entvars_t*)&ent->v)->ammo_cells;
if (!client->spectator)
stats[STAT_ACTIVEWEAPON] = ent->v.v.weapon;
stats[STAT_ACTIVEWEAPON] = ((entvars_t*)&ent->v)->weapon;
// stuff the sigil bits into the high bits of items for sbar
stats[STAT_ITEMS] =
(int) ent->v.v.items | ((int) sv_pr_state.pr_global_struct->serverflags << 28);
(int) ((entvars_t*)&ent->v)->items | ((int) ((globalvars_t*)sv_pr_state.pr_globals)->serverflags << 28);
// Extensions to the QW 2.40 protocol for Mega2k --KB
stats[STAT_VIEWHEIGHT] = (int) ent->v.v.view_ofs[2];
stats[STAT_VIEWHEIGHT] = (int) ((entvars_t*)&ent->v)->view_ofs[2];
// FIXME: this should become a * key! --KB
if (ent->v.v.movetype == MOVETYPE_FLY && !atoi (Info_ValueForKey
if (((entvars_t*)&ent->v)->movetype == MOVETYPE_FLY && !atoi (Info_ValueForKey
(svs.info, "playerfly")))
ent->v.v.movetype = MOVETYPE_WALK;
((entvars_t*)&ent->v)->movetype = MOVETYPE_WALK;
stats[STAT_FLYMODE] = (ent->v.v.movetype == MOVETYPE_FLY);
stats[STAT_FLYMODE] = (((entvars_t*)&ent->v)->movetype == MOVETYPE_FLY);
for (i = 0; i < MAX_CL_STATS; i++)
@ -649,16 +650,16 @@ SV_UpdateToReliableMessages (void)
host_client->sendinfo = false;
SV_FullClientUpdate (host_client, &sv.reliable_datagram);
}
if (host_client->old_frags != host_client->edict->v.v.frags) {
if (host_client->old_frags != ((entvars_t*)&host_client->edict->v)->frags) {
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
if (client->state < cs_connected)
continue;
ClientReliableWrite_Begin (client, svc_updatefrags, 4);
ClientReliableWrite_Byte (client, i);
ClientReliableWrite_Short (client, host_client->edict->v.v.frags);
ClientReliableWrite_Short (client, ((entvars_t*)&host_client->edict->v)->frags);
}
host_client->old_frags = host_client->edict->v.v.frags;
host_client->old_frags = ((entvars_t*)&host_client->edict->v)->frags;
}
// maxspeed/entgravity changes
ent = host_client->edict;

View file

@ -47,6 +47,7 @@
#include "cvar.h"
#include "msg.h"
#include "msg_ucmd.h"
#include "progdefs.h"
#include "pmove.h"
#include "quakefs.h"
#include "server.h"
@ -131,7 +132,7 @@ SV_New_f (void)
// send full levelname
MSG_WriteString (&host_client->netchan.message,
PR_GetString (&sv_pr_state, sv.edicts->v.v.message));
PR_GetString (&sv_pr_state, ((entvars_t*)&sv.edicts->v)->message));
// send the movevars
MSG_WriteFloat (&host_client->netchan.message, movevars.gravity);
@ -147,7 +148,7 @@ SV_New_f (void)
// send music
MSG_WriteByte (&host_client->netchan.message, svc_cdtrack);
MSG_WriteByte (&host_client->netchan.message, sv.edicts->v.v.sounds);
MSG_WriteByte (&host_client->netchan.message, ((entvars_t*)&sv.edicts->v)->sounds);
// send server info string
MSG_WriteByte (&host_client->netchan.message, svc_stufftext);
@ -378,9 +379,9 @@ SV_Spawn_f (void)
ent = host_client->edict;
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
ent->v.v.colormap = NUM_FOR_EDICT (&sv_pr_state, ent);
ent->v.v.team = 0; // FIXME
ent->v.v.netname = PR_SetString (&sv_pr_state, host_client->name);
((entvars_t*)&ent->v)->colormap = NUM_FOR_EDICT (&sv_pr_state, ent);
((entvars_t*)&ent->v)->team = 0; // FIXME
((entvars_t*)&ent->v)->netname = PR_SetString (&sv_pr_state, host_client->name);
host_client->entgravity = 1.0;
val = GetEdictFieldValue (&sv_pr_state, ent, "gravity");
@ -398,19 +399,19 @@ SV_Spawn_f (void)
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS);
ClientReliableWrite_Long (host_client, sv_pr_state.pr_global_struct->total_secrets);
ClientReliableWrite_Long (host_client, ((globalvars_t*)sv_pr_state.pr_globals)->total_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS);
ClientReliableWrite_Long (host_client, sv_pr_state.pr_global_struct->total_monsters);
ClientReliableWrite_Long (host_client, ((globalvars_t*)sv_pr_state.pr_globals)->total_monsters);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_SECRETS);
ClientReliableWrite_Long (host_client, sv_pr_state.pr_global_struct->found_secrets);
ClientReliableWrite_Long (host_client, ((globalvars_t*)sv_pr_state.pr_globals)->found_secrets);
ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6);
ClientReliableWrite_Byte (host_client, STAT_MONSTERS);
ClientReliableWrite_Long (host_client, sv_pr_state.pr_global_struct->killed_monsters);
ClientReliableWrite_Long (host_client, ((globalvars_t*)sv_pr_state.pr_globals)->killed_monsters);
// get the client to check and download skins
// when that is completed, a begin command will be issued
@ -427,15 +428,15 @@ SV_SpawnSpectator (void)
int i;
edict_t *e;
VectorCopy (vec3_origin, sv_player->v.v.origin);
VectorCopy (vec3_origin, sv_player->v.v.view_ofs);
sv_player->v.v.view_ofs[2] = 22;
VectorCopy (vec3_origin, ((entvars_t*)&sv_player->v)->origin);
VectorCopy (vec3_origin, ((entvars_t*)&sv_player->v)->view_ofs);
((entvars_t*)&sv_player->v)->view_ofs[2] = 22;
// search for an info_playerstart to spawn the spectator at
for (i = MAX_CLIENTS - 1; i < sv.num_edicts; i++) {
e = EDICT_NUM (&sv_pr_state, i);
if (!strcmp (PR_GetString (&sv_pr_state, e->v.v.classname), "info_player_start")) {
VectorCopy (e->v.v.origin, sv_player->v.v.origin);
if (!strcmp (PR_GetString (&sv_pr_state, ((entvars_t*)&e->v)->classname), "info_player_start")) {
VectorCopy (((entvars_t*)&e->v)->origin, ((entvars_t*)&sv_player->v)->origin);
return;
}
}
@ -469,27 +470,27 @@ SV_Begin_f (void)
if (SpectatorConnect) {
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
(&sv_pr_state.pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
(&((globalvars_t*)sv_pr_state.pr_globals)->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, SpectatorConnect);
}
} else {
// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
(&sv_pr_state.pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
(&((globalvars_t*)sv_pr_state.pr_globals)->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->ClientConnect);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->ClientConnect);
// actually spawn the player
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->PutClientInServer);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->PutClientInServer);
}
// clear the net statistics, because connecting gives a bogus picture
@ -524,7 +525,7 @@ SV_Begin_f (void)
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
MSG_WriteByte (&host_client->netchan.message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle (&host_client->netchan.message, ent->v.v.angles[i]);
MSG_WriteAngle (&host_client->netchan.message, ((entvars_t*)&ent->v)->angles[i]);
MSG_WriteAngle (&host_client->netchan.message, 0);
#endif
}
@ -898,7 +899,7 @@ SV_Pings_f (void)
void
SV_Kill_f (void)
{
if (sv_player->v.v.health <= 0) {
if (((entvars_t*)&sv_player->v)->health <= 0) {
SV_BeginRedirect (RD_CLIENT);
SV_ClientPrintf (host_client, PRINT_HIGH,
"Can't suicide -- already dead!\n");
@ -906,9 +907,9 @@ SV_Kill_f (void)
return;
}
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, sv_pr_state.pr_global_struct->ClientKill);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, ((globalvars_t*)sv_pr_state.pr_globals)->ClientKill);
}
/*
@ -1007,7 +1008,7 @@ SV_PTrack_f (void)
host_client->spec_track = 0;
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, 0);
ent->v.v.goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
((entvars_t*)&ent->v)->goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
return;
}
@ -1018,14 +1019,14 @@ SV_PTrack_f (void)
host_client->spec_track = 0;
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, 0);
ent->v.v.goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
((entvars_t*)&ent->v)->goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
return;
}
host_client->spec_track = i + 1; // now tracking
ent = EDICT_NUM (&sv_pr_state, host_client - svs.clients + 1);
tent = EDICT_NUM (&sv_pr_state, i + 1);
ent->v.v.goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
((entvars_t*)&ent->v)->goalentity = EDICT_TO_PROG (&sv_pr_state, tent);
}
@ -1286,16 +1287,16 @@ AddLinksToPmove (areanode_t *node)
next = l->next;
check = EDICT_FROM_AREA (l);
if (check->v.v.owner == pl)
if (((entvars_t*)&check->v)->owner == pl)
continue; // player's own missile
if (check->v.v.solid == SOLID_BSP
|| check->v.v.solid == SOLID_BBOX || check->v.v.solid == SOLID_SLIDEBOX) {
if (((entvars_t*)&check->v)->solid == SOLID_BSP
|| ((entvars_t*)&check->v)->solid == SOLID_BBOX || ((entvars_t*)&check->v)->solid == SOLID_SLIDEBOX) {
if (check == sv_player)
continue;
for (i = 0; i < 3; i++)
if (check->v.v.absmin[i] > pmove_maxs[i]
|| check->v.v.absmax[i] < pmove_mins[i])
if (((entvars_t*)&check->v)->absmin[i] > pmove_maxs[i]
|| ((entvars_t*)&check->v)->absmax[i] < pmove_mins[i])
break;
if (i != 3)
continue;
@ -1304,15 +1305,15 @@ AddLinksToPmove (areanode_t *node)
pe = &pmove.physents[pmove.numphysent];
pmove.numphysent++;
VectorCopy (check->v.v.origin, pe->origin);
VectorCopy (((entvars_t*)&check->v)->origin, pe->origin);
pe->info = NUM_FOR_EDICT (&sv_pr_state, check);
if (check->v.v.solid == SOLID_BSP) {
pe->model = sv.models[(int) (check->v.v.modelindex)];
if (((entvars_t*)&check->v)->solid == SOLID_BSP) {
pe->model = sv.models[(int) (((entvars_t*)&check->v)->modelindex)];
} else {
pe->model = NULL;
VectorCopy (check->v.v.mins, pe->mins);
VectorCopy (check->v.v.maxs, pe->maxs);
VectorCopy (((entvars_t*)&check->v)->mins, pe->mins);
VectorCopy (((entvars_t*)&check->v)->maxs, pe->maxs);
}
}
}
@ -1349,30 +1350,30 @@ AddAllEntsToPmove (void)
check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (check->v.v.owner == pl)
if (((entvars_t*)&check->v)->owner == pl)
continue;
if (check->v.v.solid == SOLID_BSP
|| check->v.v.solid == SOLID_BBOX
|| check->v.v.solid == SOLID_SLIDEBOX) {
if (((entvars_t*)&check->v)->solid == SOLID_BSP
|| ((entvars_t*)&check->v)->solid == SOLID_BBOX
|| ((entvars_t*)&check->v)->solid == SOLID_SLIDEBOX) {
if (check == sv_player)
continue;
for (i = 0; i < 3; i++)
if (check->v.v.absmin[i] > pmove_maxs[i]
|| check->v.v.absmax[i] < pmove_mins[i])
if (((entvars_t*)&check->v)->absmin[i] > pmove_maxs[i]
|| ((entvars_t*)&check->v)->absmax[i] < pmove_mins[i])
break;
if (i != 3)
continue;
pe = &pmove.physents[pmove.numphysent];
VectorCopy (check->v.v.origin, pe->origin);
VectorCopy (((entvars_t*)&check->v)->origin, pe->origin);
pmove.physents[pmove.numphysent].info = e;
if (check->v.v.solid == SOLID_BSP)
pe->model = sv.models[(int) (check->v.v.modelindex)];
if (((entvars_t*)&check->v)->solid == SOLID_BSP)
pe->model = sv.models[(int) (((entvars_t*)&check->v)->modelindex)];
else {
pe->model = NULL;
VectorCopy (check->v.v.mins, pe->mins);
VectorCopy (check->v.v.maxs, pe->maxs);
VectorCopy (((entvars_t*)&check->v)->mins, pe->mins);
VectorCopy (((entvars_t*)&check->v)->maxs, pe->maxs);
}
if (++pmove.numphysent == MAX_PHYSENTS)
@ -1455,59 +1456,59 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
return;
}
if (!sv_player->v.v.fixangle)
VectorCopy (ucmd->angles, sv_player->v.v.v_angle);
if (!((entvars_t*)&sv_player->v)->fixangle)
VectorCopy (ucmd->angles, ((entvars_t*)&sv_player->v)->v_angle);
sv_player->v.v.button0 = ucmd->buttons & 1;
((entvars_t*)&sv_player->v)->button0 = ucmd->buttons & 1;
// 1999-10-29 +USE fix by Maddes start
if (!nouse) {
sv_player->v.v.button1 = (ucmd->buttons & 4) >> 2;
((entvars_t*)&sv_player->v)->button1 = (ucmd->buttons & 4) >> 2;
}
// 1999-10-29 +USE fix by Maddes end
sv_player->v.v.button2 = (ucmd->buttons & 2) >> 1;
((entvars_t*)&sv_player->v)->button2 = (ucmd->buttons & 2) >> 1;
if (ucmd->impulse)
sv_player->v.v.impulse = ucmd->impulse;
((entvars_t*)&sv_player->v)->impulse = ucmd->impulse;
//
// angles
// show 1/3 the pitch angle and all the roll angle
if (sv_player->v.v.health > 0) {
if (!sv_player->v.v.fixangle) {
sv_player->v.v.angles[PITCH] = -sv_player->v.v.v_angle[PITCH] / 3;
sv_player->v.v.angles[YAW] = sv_player->v.v.v_angle[YAW];
if (((entvars_t*)&sv_player->v)->health > 0) {
if (!((entvars_t*)&sv_player->v)->fixangle) {
((entvars_t*)&sv_player->v)->angles[PITCH] = -((entvars_t*)&sv_player->v)->v_angle[PITCH] / 3;
((entvars_t*)&sv_player->v)->angles[YAW] = ((entvars_t*)&sv_player->v)->v_angle[YAW];
}
sv_player->v.v.angles[ROLL] =
SV_CalcRoll (sv_player->v.v.angles, sv_player->v.v.velocity) * 4;
((entvars_t*)&sv_player->v)->angles[ROLL] =
SV_CalcRoll (((entvars_t*)&sv_player->v)->angles, ((entvars_t*)&sv_player->v)->velocity) * 4;
}
sv_frametime = min (0.1, ucmd->msec * 0.001);
if (!host_client->spectator) {
sv_pr_state.pr_global_struct->frametime = sv_frametime;
((globalvars_t*)sv_pr_state.pr_globals)->frametime = sv_frametime;
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state,
sv_player);
PR_ExecuteProgram (&sv_pr_state,
sv_pr_state.pr_global_struct->PlayerPreThink);
((globalvars_t*)sv_pr_state.pr_globals)->PlayerPreThink);
SV_RunThink (sv_player);
}
for (i = 0; i < 3; i++)
pmove.origin[i] =
sv_player->v.v.origin[i]
+ (sv_player->v.v.mins[i] - player_mins[i]);
VectorCopy (sv_player->v.v.velocity, pmove.velocity);
VectorCopy (sv_player->v.v.v_angle, pmove.angles);
((entvars_t*)&sv_player->v)->origin[i]
+ (((entvars_t*)&sv_player->v)->mins[i] - player_mins[i]);
VectorCopy (((entvars_t*)&sv_player->v)->velocity, pmove.velocity);
VectorCopy (((entvars_t*)&sv_player->v)->v_angle, pmove.angles);
pmove.flying = sv_player->v.v.movetype == MOVETYPE_FLY;
pmove.flying = ((entvars_t*)&sv_player->v)->movetype == MOVETYPE_FLY;
pmove.spectator = host_client->spectator;
pmove.waterjumptime = sv_player->v.v.teleport_time;
pmove.waterjumptime = ((entvars_t*)&sv_player->v)->teleport_time;
pmove.numphysent = 1;
pmove.physents[0].model = sv.worldmodel;
pmove.cmd = *ucmd;
pmove.dead = sv_player->v.v.health <= 0;
pmove.dead = ((entvars_t*)&sv_player->v)->health <= 0;
pmove.oldbuttons = host_client->oldbuttons;
movevars.entgravity = host_client->entgravity;
@ -1532,7 +1533,7 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
PlayerMove ();
after = PM_TestPlayerPosition (pmove.origin);
if (sv_player->v.v.health > 0 && before && !after)
if (((entvars_t*)&sv_player->v)->health > 0 && before && !after)
Con_Printf ("player %s got stuck in playermove!!!!\n",
host_client->name);
}
@ -1541,29 +1542,29 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
#endif
host_client->oldbuttons = pmove.oldbuttons;
sv_player->v.v.teleport_time = pmove.waterjumptime;
sv_player->v.v.waterlevel = waterlevel;
sv_player->v.v.watertype = watertype;
((entvars_t*)&sv_player->v)->teleport_time = pmove.waterjumptime;
((entvars_t*)&sv_player->v)->waterlevel = waterlevel;
((entvars_t*)&sv_player->v)->watertype = watertype;
if (onground != -1) {
sv_player->v.v.flags = (int) sv_player->v.v.flags | FL_ONGROUND;
sv_player->v.v.groundentity =
((entvars_t*)&sv_player->v)->flags = (int) ((entvars_t*)&sv_player->v)->flags | FL_ONGROUND;
((entvars_t*)&sv_player->v)->groundentity =
EDICT_TO_PROG (&sv_pr_state, EDICT_NUM (&sv_pr_state, pmove.physents[onground].info));
} else {
sv_player->v.v.flags = (int) sv_player->v.v.flags & ~FL_ONGROUND;
((entvars_t*)&sv_player->v)->flags = (int) ((entvars_t*)&sv_player->v)->flags & ~FL_ONGROUND;
}
for (i = 0; i < 3; i++)
sv_player->v.v.origin[i] =
pmove.origin[i] - (sv_player->v.v.mins[i] - player_mins[i]);
((entvars_t*)&sv_player->v)->origin[i] =
pmove.origin[i] - (((entvars_t*)&sv_player->v)->mins[i] - player_mins[i]);
#if 0
// truncate velocity the same way the net protocol will
for (i = 0; i < 3; i++)
sv_player->v.v.velocity[i] = (int) pmove.velocity[i];
((entvars_t*)&sv_player->v)->velocity[i] = (int) pmove.velocity[i];
#else
VectorCopy (pmove.velocity, sv_player->v.v.velocity);
VectorCopy (pmove.velocity, ((entvars_t*)&sv_player->v)->velocity);
#endif
VectorCopy (pmove.angles, sv_player->v.v.v_angle);
VectorCopy (pmove.angles, ((entvars_t*)&sv_player->v)->v_angle);
if (!host_client->spectator) {
// link into place and touch triggers
@ -1573,11 +1574,11 @@ SV_RunCmd (usercmd_t *ucmd, qboolean inside)
for (i = 0; i < pmove.numtouch; i++) {
n = pmove.physents[pmove.touchindex[i]].info;
ent = EDICT_NUM (&sv_pr_state, n);
if (!ent->v.v.touch || (playertouch[n / 8] & (1 << (n % 8))))
if (!((entvars_t*)&ent->v)->touch || (playertouch[n / 8] & (1 << (n % 8))))
continue;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, ent->v.v.touch);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, ent);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, sv_player);
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&ent->v)->touch);
playertouch[n / 8] |= 1 << (n % 8);
}
}
@ -1594,15 +1595,15 @@ SV_PostRunCmd (void)
// run post-think
if (!host_client->spectator) {
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state,
sv_player);
PR_ExecuteProgram (&sv_pr_state,
sv_pr_state.pr_global_struct->PlayerPostThink);
((globalvars_t*)sv_pr_state.pr_globals)->PlayerPostThink);
SV_RunNewmis ();
} else if (SpectatorThink) {
sv_pr_state.pr_global_struct->time = sv.time;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state,
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state,
sv_player);
PR_ExecuteProgram (&sv_pr_state, SpectatorThink);
}
@ -1745,7 +1746,7 @@ SV_ExecuteClientMessage (client_t *cl)
o[2] = MSG_ReadCoord (net_message);
// only allowed by spectators
if (host_client->spectator) {
VectorCopy (o, sv_player->v.v.origin);
VectorCopy (o, ((entvars_t*)&sv_player->v)->origin);
SV_LinkEdict (sv_player, false);
}
break;

View file

@ -41,6 +41,7 @@
#include "commdef.h"
#include "console.h"
#include "crc.h"
#include "progdefs.h"
#include "server.h"
#include "world.h"
@ -150,12 +151,12 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
hull_t *hull;
// decide which clipping hull to use, based on the size
if (ent->v.v.solid == SOLID_BSP) {
if (((entvars_t*)&ent->v)->solid == SOLID_BSP) {
// explicit hulls in the BSP model
if (ent->v.v.movetype != MOVETYPE_PUSH)
if (((entvars_t*)&ent->v)->movetype != MOVETYPE_PUSH)
SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
model = sv.models[(int) ent->v.v.modelindex];
model = sv.models[(int) ((entvars_t*)&ent->v)->modelindex];
if (!model || model->type != mod_brush)
SV_Error ("SOLID_BSP with a non bsp model");
@ -170,15 +171,15 @@ SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
// calculate an offset value to center the origin
VectorSubtract (hull->clip_mins, mins, offset);
VectorAdd (offset, ent->v.v.origin, offset);
VectorAdd (offset, ((entvars_t*)&ent->v)->origin, offset);
} else { // create a temp hull from bounding
// box sizes
VectorSubtract (ent->v.v.mins, maxs, hullmins);
VectorSubtract (ent->v.v.maxs, mins, hullmaxs);
VectorSubtract (((entvars_t*)&ent->v)->mins, maxs, hullmins);
VectorSubtract (((entvars_t*)&ent->v)->maxs, mins, hullmaxs);
hull = SV_HullForBox (hullmins, hullmaxs);
VectorCopy (ent->v.v.origin, offset);
VectorCopy (((entvars_t*)&ent->v)->origin, offset);
}
@ -278,35 +279,35 @@ SV_TouchLinks (edict_t *ent, areanode_t *node)
touch = EDICT_FROM_AREA (l);
if (touch == ent)
continue;
if (!touch->v.v.touch || touch->v.v.solid != SOLID_TRIGGER)
if (!((entvars_t*)&touch->v)->touch || ((entvars_t*)&touch->v)->solid != SOLID_TRIGGER)
continue;
if (ent->v.v.absmin[0] > touch->v.v.absmax[0]
|| ent->v.v.absmin[1] > touch->v.v.absmax[1]
|| ent->v.v.absmin[2] > touch->v.v.absmax[2]
|| ent->v.v.absmax[0] < touch->v.v.absmin[0]
|| ent->v.v.absmax[1] < touch->v.v.absmin[1]
|| ent->v.v.absmax[2] < touch->v.v.absmin[2])
if (((entvars_t*)&ent->v)->absmin[0] > ((entvars_t*)&touch->v)->absmax[0]
|| ((entvars_t*)&ent->v)->absmin[1] > ((entvars_t*)&touch->v)->absmax[1]
|| ((entvars_t*)&ent->v)->absmin[2] > ((entvars_t*)&touch->v)->absmax[2]
|| ((entvars_t*)&ent->v)->absmax[0] < ((entvars_t*)&touch->v)->absmin[0]
|| ((entvars_t*)&ent->v)->absmax[1] < ((entvars_t*)&touch->v)->absmin[1]
|| ((entvars_t*)&ent->v)->absmax[2] < ((entvars_t*)&touch->v)->absmin[2])
continue;
old_self = sv_pr_state.pr_global_struct->self;
old_other = sv_pr_state.pr_global_struct->other;
old_self = ((globalvars_t*)sv_pr_state.pr_globals)->self;
old_other = ((globalvars_t*)sv_pr_state.pr_globals)->other;
sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, touch);
sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, ent);
sv_pr_state.pr_global_struct->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, touch->v.v.touch);
((globalvars_t*)sv_pr_state.pr_globals)->self = EDICT_TO_PROG (&sv_pr_state, touch);
((globalvars_t*)sv_pr_state.pr_globals)->other = EDICT_TO_PROG (&sv_pr_state, ent);
((globalvars_t*)sv_pr_state.pr_globals)->time = sv.time;
PR_ExecuteProgram (&sv_pr_state, ((entvars_t*)&touch->v)->touch);
sv_pr_state.pr_global_struct->self = old_self;
sv_pr_state.pr_global_struct->other = old_other;
((globalvars_t*)sv_pr_state.pr_globals)->self = old_self;
((globalvars_t*)sv_pr_state.pr_globals)->other = old_other;
}
// recurse down both sides
if (node->axis == -1)
return;
if (ent->v.v.absmax[node->axis] > node->dist)
if (((entvars_t*)&ent->v)->absmax[node->axis] > node->dist)
SV_TouchLinks (ent, node->children[0]);
if (ent->v.v.absmin[node->axis] < node->dist)
if (((entvars_t*)&ent->v)->absmin[node->axis] < node->dist)
SV_TouchLinks (ent, node->children[1]);
}
@ -341,7 +342,7 @@ SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (ent->v.v.absmin, ent->v.v.absmax, splitplane);
sides = BOX_ON_PLANE_SIDE (((entvars_t*)&ent->v)->absmin, ((entvars_t*)&ent->v)->absmax, splitplane);
// recurse down the contacted sides
if (sides & 1)
@ -369,35 +370,35 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
return;
// set the abs box
VectorAdd (ent->v.v.origin, ent->v.v.mins, ent->v.v.absmin);
VectorAdd (ent->v.v.origin, ent->v.v.maxs, ent->v.v.absmax);
VectorAdd (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->absmin);
VectorAdd (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->maxs, ((entvars_t*)&ent->v)->absmax);
//
// to make items easier to pick up and allow them to be grabbed off
// of shelves, the abs sizes are expanded
//
if ((int) ent->v.v.flags & FL_ITEM) {
ent->v.v.absmin[0] -= 15;
ent->v.v.absmin[1] -= 15;
ent->v.v.absmax[0] += 15;
ent->v.v.absmax[1] += 15;
if ((int) ((entvars_t*)&ent->v)->flags & FL_ITEM) {
((entvars_t*)&ent->v)->absmin[0] -= 15;
((entvars_t*)&ent->v)->absmin[1] -= 15;
((entvars_t*)&ent->v)->absmax[0] += 15;
((entvars_t*)&ent->v)->absmax[1] += 15;
} else { // because movement is clipped an
// epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->v.v.absmin[0] -= 1;
ent->v.v.absmin[1] -= 1;
ent->v.v.absmin[2] -= 1;
ent->v.v.absmax[0] += 1;
ent->v.v.absmax[1] += 1;
ent->v.v.absmax[2] += 1;
((entvars_t*)&ent->v)->absmin[0] -= 1;
((entvars_t*)&ent->v)->absmin[1] -= 1;
((entvars_t*)&ent->v)->absmin[2] -= 1;
((entvars_t*)&ent->v)->absmax[0] += 1;
((entvars_t*)&ent->v)->absmax[1] += 1;
((entvars_t*)&ent->v)->absmax[2] += 1;
}
// link to PVS leafs
ent->num_leafs = 0;
if (ent->v.v.modelindex)
if (((entvars_t*)&ent->v)->modelindex)
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
if (ent->v.v.solid == SOLID_NOT)
if (((entvars_t*)&ent->v)->solid == SOLID_NOT)
return;
// find the first node that the ent's box crosses
@ -405,9 +406,9 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
while (1) {
if (node->axis == -1)
break;
if (ent->v.v.absmin[node->axis] > node->dist)
if (((entvars_t*)&ent->v)->absmin[node->axis] > node->dist)
node = node->children[0];
else if (ent->v.v.absmax[node->axis] < node->dist)
else if (((entvars_t*)&ent->v)->absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
@ -415,7 +416,7 @@ SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
// link it in
if (ent->v.v.solid == SOLID_TRIGGER)
if (((entvars_t*)&ent->v)->solid == SOLID_TRIGGER)
InsertLinkBefore (&ent->area, &node->trigger_edicts);
else
InsertLinkBefore (&ent->area, &node->solid_edicts);
@ -489,7 +490,7 @@ SV_TestEntityPosition (edict_t *ent)
trace_t trace;
trace =
SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, ent->v.v.origin, 0,
SV_Move (((entvars_t*)&ent->v)->origin, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, ((entvars_t*)&ent->v)->origin, 0,
ent);
if (trace.startsolid)
@ -698,38 +699,38 @@ SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
next = l->next;
touch = EDICT_FROM_AREA (l);
if (touch->v.v.solid == SOLID_NOT)
if (((entvars_t*)&touch->v)->solid == SOLID_NOT)
continue;
if (touch == clip->passedict)
continue;
if (touch->v.v.solid == SOLID_TRIGGER)
if (((entvars_t*)&touch->v)->solid == SOLID_TRIGGER)
SV_Error ("Trigger in clipping list");
if (clip->type == MOVE_NOMONSTERS && touch->v.v.solid != SOLID_BSP)
if (clip->type == MOVE_NOMONSTERS && ((entvars_t*)&touch->v)->solid != SOLID_BSP)
continue;
if (clip->boxmins[0] > touch->v.v.absmax[0]
|| clip->boxmins[1] > touch->v.v.absmax[1]
|| clip->boxmins[2] > touch->v.v.absmax[2]
|| clip->boxmaxs[0] < touch->v.v.absmin[0]
|| clip->boxmaxs[1] < touch->v.v.absmin[1]
|| clip->boxmaxs[2] < touch->v.v.absmin[2])
if (clip->boxmins[0] > ((entvars_t*)&touch->v)->absmax[0]
|| clip->boxmins[1] > ((entvars_t*)&touch->v)->absmax[1]
|| clip->boxmins[2] > ((entvars_t*)&touch->v)->absmax[2]
|| clip->boxmaxs[0] < ((entvars_t*)&touch->v)->absmin[0]
|| clip->boxmaxs[1] < ((entvars_t*)&touch->v)->absmin[1]
|| clip->boxmaxs[2] < ((entvars_t*)&touch->v)->absmin[2])
continue;
if (clip->passedict != 0 && clip->passedict->v.v.size[0]
&& !touch->v.v.size[0]) continue; // points never interact
if (clip->passedict != 0 && ((entvars_t*)&clip->passedict->v)->size[0]
&& !((entvars_t*)&touch->v)->size[0]) continue; // points never interact
// might intersect, so do an exact clip
if (clip->trace.allsolid)
return;
if (clip->passedict) {
if (PROG_TO_EDICT (&sv_pr_state, touch->v.v.owner) == clip->passedict)
if (PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&touch->v)->owner) == clip->passedict)
continue; // don't clip against own missiles
if (PROG_TO_EDICT (&sv_pr_state, clip->passedict->v.v.owner) == touch)
if (PROG_TO_EDICT (&sv_pr_state, ((entvars_t*)&clip->passedict->v)->owner) == touch)
continue; // don't clip against owner
}
if ((int) touch->v.v.flags & FL_MONSTER)
if ((int) ((entvars_t*)&touch->v)->flags & FL_MONSTER)
trace =
SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
clip->maxs2, clip->end);
@ -848,30 +849,30 @@ SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
CONTENTS_EMPTY) return sv.edicts;
// check all entities
VectorAdd (origin, ent->v.v.mins, boxmins);
VectorAdd (origin, ent->v.v.maxs, boxmaxs);
VectorAdd (origin, ((entvars_t*)&ent->v)->mins, boxmins);
VectorAdd (origin, ((entvars_t*)&ent->v)->maxs, boxmaxs);
check = NEXT_EDICT (&sv_pr_state, sv.edicts);
for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
if (check->free)
continue;
if (check->v.v.solid != SOLID_BSP &&
check->v.v.solid != SOLID_BBOX && check->v.v.solid != SOLID_SLIDEBOX)
if (((entvars_t*)&check->v)->solid != SOLID_BSP &&
((entvars_t*)&check->v)->solid != SOLID_BBOX && ((entvars_t*)&check->v)->solid != SOLID_SLIDEBOX)
continue;
if (boxmins[0] > check->v.v.absmax[0]
|| boxmins[1] > check->v.v.absmax[1]
|| boxmins[2] > check->v.v.absmax[2]
|| boxmaxs[0] < check->v.v.absmin[0]
|| boxmaxs[1] < check->v.v.absmin[1]
|| boxmaxs[2] < check->v.v.absmin[2])
if (boxmins[0] > ((entvars_t*)&check->v)->absmax[0]
|| boxmins[1] > ((entvars_t*)&check->v)->absmax[1]
|| boxmins[2] > ((entvars_t*)&check->v)->absmax[2]
|| boxmaxs[0] < ((entvars_t*)&check->v)->absmin[0]
|| boxmaxs[1] < ((entvars_t*)&check->v)->absmin[1]
|| boxmaxs[2] < ((entvars_t*)&check->v)->absmin[2])
continue;
if (check == ent)
continue;
// get the clipping hull
hull = SV_HullForEntity (check, ent->v.v.mins, ent->v.v.maxs, offset);
hull = SV_HullForEntity (check, ((entvars_t*)&ent->v)->mins, ((entvars_t*)&ent->v)->maxs, offset);
VectorSubtract (origin, offset, offset);