fix some missing symbols

This commit is contained in:
Bill Currie 2007-03-21 12:50:41 +00:00 committed by Jeff Teunissen
parent 1fc20e70b3
commit 62df1f2c31
4 changed files with 7 additions and 10 deletions

View File

@ -55,12 +55,6 @@ static __attribute__ ((used)) const char rcsid[] =
#include "snd_render.h"
unsigned int snd_paintedtime; // sample PAIRS
cvar_t *snd_loadas8bit;
cvar_t *snd_volume;
cvar_t *snd_interp;
static qboolean snd_initialized = false;
static int snd_blocked = 0;
@ -382,8 +376,6 @@ s_init (void)
Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
"fix permanently blocked sound");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
"control sample interpolation");
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, NULL,
"Set to turn sound off");
snd_volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,

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@ -154,8 +154,6 @@ s_init (void)
Cmd_AddCommand ("snd_force_unblock", s_snd_force_unblock,
"fix permanently blocked sound");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
"control sample interpolation");
snd_volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
"Set the volume for sound playback");
snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,

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@ -47,6 +47,10 @@ static __attribute__ ((used)) const char rcsid[] =
#include "compat.h"
#include "snd_render.h"
cvar_t *snd_volume;
unsigned int snd_paintedtime; // sample PAIRS
portable_samplepair_t snd_paintbuffer[PAINTBUFFER_SIZE * 2];
static int max_overpaint; // number of extra samples painted
// due to phase shift

View File

@ -58,6 +58,9 @@ typedef struct {
short right;
} stereo16_t;
cvar_t *snd_loadas8bit;
cvar_t *snd_interp;
void
SND_ResampleMono (sfxbuffer_t *sc, byte *data, int length, void *prev)
{