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prototype Com_CollapsePath
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@ -58,6 +58,7 @@ struct cache_user_s;
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extern char com_gamedir[MAX_OSPATH];
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extern char com_gamedir[MAX_OSPATH];
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extern char gamedirfile[MAX_OSPATH];
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extern char gamedirfile[MAX_OSPATH];
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char *COM_CompressPath (const char *pth);
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void COM_WriteFile (const char *filename, void *data, int len);
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void COM_WriteFile (const char *filename, void *data, int len);
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void COM_WriteBuffers (const char *filename, int count, ...);
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void COM_WriteBuffers (const char *filename, int count, ...);
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