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https://git.code.sf.net/p/quake/quakeforge
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Whitespace, comment cleanups.
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1 changed files with 50 additions and 91 deletions
141
nq/source/host.c
141
nq/source/host.c
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@ -2,7 +2,7 @@
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/*
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host.c
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@description@
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host init
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Copyright (C) 1996-1997 Id Software, Inc.
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@ -31,28 +31,29 @@
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# include "config.h"
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#endif
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#include "host.h"
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#include "r_local.h"
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#include "server.h"
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#include "view.h"
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#include "chase.h"
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#include "QF/cdaudio.h"
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#include "QF/compat.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/input.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/qargs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "sbar.h"
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#include "QF/vid.h"
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#include "chase.h"
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#include "draw.h"
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#include "QF/input.h"
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#include "QF/screen.h"
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#include "gib.h"
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#include "host.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "view.h"
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extern void R_Particles_Init_Cvars (void);
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@ -115,11 +116,6 @@ cvar_t *pausable;
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cvar_t *temp1;
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/*
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================
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Host_EndGame
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================
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*/
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void
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Host_EndGame (char *message, ...)
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{
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@ -146,11 +142,9 @@ Host_EndGame (char *message, ...)
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}
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/*
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================
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Host_Error
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Host_Error
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This shuts down both the client and server
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================
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This shuts down both the client and server
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*/
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void
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Host_Error (char *error, ...)
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@ -184,11 +178,7 @@ Host_Error (char *error, ...)
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longjmp (host_abortserver, 1);
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}
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/*
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================
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Host_FindMaxClients
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================
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*/
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void
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Host_FindMaxClients (void)
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{
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@ -233,11 +223,6 @@ Host_FindMaxClients (void)
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}
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/*
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=======================
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Host_InitLocal
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======================
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*/
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void
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Host_InitLocal (void)
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{
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@ -274,11 +259,9 @@ Host_InitLocal (void)
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/*
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===============
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Host_WriteConfiguration
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Host_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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===============
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Writes key bindings and archived cvars to config.cfg
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*/
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void
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Host_WriteConfiguration (void)
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@ -303,12 +286,10 @@ Host_WriteConfiguration (void)
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/*
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=================
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SV_ClientPrintf
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SV_ClientPrintf
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Sends text across to be displayed
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FIXME: make this just a stuffed echo?
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=================
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Sends text across to be displayed
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FIXME: make this just a stuffed echo
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*/
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void
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SV_ClientPrintf (char *fmt, ...)
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@ -324,12 +305,11 @@ SV_ClientPrintf (char *fmt, ...)
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MSG_WriteString (&host_client->message, string);
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}
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/*
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=================
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SV_BroadcastPrintf
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Sends text to all active clients
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=================
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/*
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SV_BroadcastPrintf
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Sends text to all active clients
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*/
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void
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SV_BroadcastPrintf (char *fmt, ...)
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}
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}
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/*
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=================
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Host_ClientCommands
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Send text over to the client to be executed
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=================
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/*
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Host_ClientCommands
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Send text over to the client to be executed
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*/
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void
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Host_ClientCommands (char *fmt, ...)
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@ -370,13 +349,12 @@ Host_ClientCommands (char *fmt, ...)
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MSG_WriteString (&host_client->message, string);
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}
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/*
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=====================
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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=====================
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/*
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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*/
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void
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SV_DropClient (qboolean crash)
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@ -431,12 +409,11 @@ SV_DropClient (qboolean crash)
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}
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}
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/*
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==================
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Host_ShutdownServer
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This only happens at the end of a game, not between levels
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==================
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/*
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Host_ShutdownServer
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This only happens at the end of a game, not between levels
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*/
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void
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Host_ShutdownServer (qboolean crash)
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@ -503,12 +480,10 @@ Host_ShutdownServer (qboolean crash)
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/*
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================
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Host_ClearMemory
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Host_ClearMemory
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This clears all the memory used by both the client and server, but does
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not reinitialize anything.
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================
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This clears all the memory used by both the client and server, but does
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not reinitialize anything.
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*/
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void
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Host_ClearMemory (void)
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@ -529,11 +504,9 @@ Host_ClearMemory (void)
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/*
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===================
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Host_FilterTime
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Host_FilterTime
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Returns false if the time is too short to run a frame
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===================
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Returns false if the time is too short to run a frame
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*/
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qboolean
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Host_FilterTime (float time)
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@ -561,11 +534,9 @@ Host_FilterTime (float time)
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/*
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===================
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Host_GetConsoleCommands
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Host_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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===================
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Add them exactly as if they had been typed at the console
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*/
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void
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Host_GetConsoleCommands (void)
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}
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/*
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==================
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Host_ServerFrame
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==================
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*/
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#ifdef FPS_20
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void
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/*
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==================
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Host_Frame
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Host_Frame
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Runs all active servers
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==================
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Runs all active servers
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*/
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void
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_Host_Frame (float time)
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fps_count++;
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}
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void
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Host_Frame (float time)
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{
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#define VCR_SIGNATURE 0x56435231
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// "VCR1"
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void
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Host_InitVCR (quakeparms_t *parms)
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{
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}
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/*
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====================
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Host_Init
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====================
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*/
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void
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Host_Init (quakeparms_t *parms)
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{
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@ -1008,12 +969,10 @@ Host_Init (quakeparms_t *parms)
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/*
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===============
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Host_Shutdown
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Host_Shutdown
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
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to run quit through here before the final handoff to the sys code.
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===============
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be
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better to run quit through here before final handoff to the sys code.
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*/
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void
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Host_Shutdown (void)
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