mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 13:10:34 +00:00
[renderer] Resurrect r_dlightframecount
This fixes dynamic light map updates for gl, glsl, and sw, but gl has problems with map submodels not being dynamically lit.
This commit is contained in:
parent
be7a7d8bec
commit
600e7ecbea
2 changed files with 7 additions and 6 deletions
|
@ -292,7 +292,6 @@ extern int r_maxsurfsseen, r_maxedgesseen;
|
|||
extern qboolean r_dowarpold, r_viewchanged;
|
||||
|
||||
extern int r_clipflags;
|
||||
extern int r_dlightframecount;
|
||||
|
||||
extern struct entqueue_s *r_ent_queue;
|
||||
struct dlight_s;
|
||||
|
@ -311,8 +310,6 @@ void R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1);
|
|||
void R_ClipEdge (mvertex_t *pv0, mvertex_t *pv1, clipplane_t *clip);
|
||||
void R_RecursiveMarkLights (mod_brush_t *brush, const vec3_t lightorigin,
|
||||
struct dlight_s *light, int bit, mnode_t *node);
|
||||
void R_MarkLights (const vec3_t lightorigin, struct dlight_s *light, int bit,
|
||||
model_t *model);
|
||||
|
||||
void R_LoadSkys (const char *);
|
||||
//void Vulkan_R_LoadSkys (const char *, struct vulkan_ctx_s *ctx);
|
||||
|
|
|
@ -50,6 +50,7 @@ dlight_t *r_dlights;
|
|||
vec3_t ambientcolor;
|
||||
|
||||
unsigned int r_maxdlights;
|
||||
static int r_dlightframecount;
|
||||
|
||||
void
|
||||
R_FindNearLights (vec4f_t pos, int count, dlight_t **lights)
|
||||
|
@ -179,9 +180,9 @@ real_mark_surfaces (float dist, msurface_t *surf, const vec3_t lightorigin,
|
|||
if (is * is + it * it > dist2)
|
||||
return;
|
||||
|
||||
if (surf->dlightframe != r_framecount) {
|
||||
if (surf->dlightframe != r_dlightframecount) {
|
||||
memset (surf->dlightbits, 0, sizeof (surf->dlightbits));
|
||||
surf->dlightframe = r_framecount;
|
||||
surf->dlightframe = r_dlightframecount;
|
||||
}
|
||||
ind = lightnum / 32;
|
||||
bit = 1 << (lightnum % 32);
|
||||
|
@ -260,7 +261,7 @@ loc0:
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
static void
|
||||
R_MarkLights (const vec3_t lightorigin, dlight_t *light, int lightnum,
|
||||
model_t *model)
|
||||
{
|
||||
|
@ -321,6 +322,9 @@ R_PushDlights (const vec3_t entorigin)
|
|||
dlight_t *l;
|
||||
vec3_t lightorigin;
|
||||
|
||||
// because the count hasn't advanced yet for this frame
|
||||
r_dlightframecount = r_framecount + 1;
|
||||
|
||||
if (!r_dlight_lightmap)
|
||||
return;
|
||||
|
||||
|
|
Loading…
Reference in a new issue