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https://git.code.sf.net/p/quake/quakeforge
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Eliminate key_none.
It is no longer needed as it was a hack to get key repeat control working properly.
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2 changed files with 0 additions and 5 deletions
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@ -438,13 +438,11 @@ typedef enum {
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IMT_LAST,
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} imt_t; // Input Mapping Table
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// key_none should, preferably, be last
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typedef enum {
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key_game,
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key_console,
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key_message,
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key_menu,
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key_none
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} keydest_t;
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#ifndef __QFCC__
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@ -251,9 +251,6 @@ cl_chat_keydest (keydest_t keydest)
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case key_menu:
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CL_ChatInfo (2); // supposed to be for loss of focus...
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break;
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case key_none: // shouldn't happen
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CL_ChatInfo (3);
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break;
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}
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}
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