tiny optimisation to GL_GetAliasFrameVerts

This commit is contained in:
Bill Currie 2001-12-18 05:50:57 +00:00
parent 73f9c3aaa5
commit 5d643c2483

View file

@ -285,6 +285,7 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
int count, numposes, pose, i; int count, numposes, pose, i;
trivertx_t *verts; trivertx_t *verts;
vert_order_t *vo; vert_order_t *vo;
blended_vert_t *vo_v;
if ((frame >= paliashdr->mdl.numframes) || (frame < 0)) { if ((frame >= paliashdr->mdl.numframes) || (frame < 0)) {
if (developer->int_val) if (developer->int_val)
@ -351,16 +352,14 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
} else if (blend == 1) { } else if (blend == 1) {
verts = verts2; verts = verts2;
} else { } else {
for (i = 0; i < count; i++) { for (i = 0, vo_v = vo->verts; i < count;
vo->verts[i].vert[0] = verts1[i].v[0] * lerp i++, vo_v++, verts1++, verts2++) {
+ verts2[i].v[0] * blend; vo_v->vert[0] = verts1->v[0] * lerp + verts2->v[0] * blend;
vo->verts[i].vert[1] = verts1[i].v[1] * lerp vo_v->vert[1] = verts1->v[1] * lerp + verts2->v[1] * blend;
+ verts2[i].v[1] * blend; vo_v->vert[2] = verts1->v[2] * lerp + verts2->v[2] * blend;
vo->verts[i].vert[2] = verts1[i].v[2] * lerp vo_v->lightdot =
+ verts2[i].v[2] * blend; shadedots[verts1->lightnormalindex] * lerp
vo->verts[i].lightdot = + shadedots[verts2->lightnormalindex] * blend;
shadedots[verts1[i].lightnormalindex] * lerp
+ shadedots[verts2[i].lightnormalindex] * blend;
} }
lastposenum0 = e->pose1; lastposenum0 = e->pose1;
lastposenum = e->pose2; lastposenum = e->pose2;
@ -369,11 +368,9 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
} else { } else {
verts += pose * count; verts += pose * count;
} }
for (i = 0; i < count; i++) { for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++) {
vo->verts[i].vert[0] = verts[i].v[0]; VectorCopy (verts->v, vo_v->vert);
vo->verts[i].vert[1] = verts[i].v[1]; vo_v->lightdot = shadedots[verts->lightnormalindex];
vo->verts[i].vert[2] = verts[i].v[2];
vo->verts[i].lightdot = shadedots[verts[i].lightnormalindex];
} }
lastposenum = pose; lastposenum = pose;
return vo; return vo;