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send server client info to the clients
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1 changed files with 1 additions and 1 deletions
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@ -410,7 +410,7 @@ SV_WritePlayersToClient (client_t *client, edict_t *clent, byte * pvs,
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for (j = 0, cl = svs.clients, dcl = demo_frame->clients; j < MAX_CLIENTS;
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j++, cl++, dcl++) {
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if (cl->state != cs_spawned)
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if (cl->state != cs_spawned && cl->state != cs_server)
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continue;
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ent = cl->edict;
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