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Fix a GL version check snafu.
Thanks to MH (on inside3d.com) for pointing this out to me.
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1 changed files with 1 additions and 1 deletions
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@ -377,7 +377,7 @@ CheckAnisotropyExtensions (void)
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static void
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CheckBGRAExtensions (void)
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{
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if (gl_major >= 1 && gl_minor >= 3) {
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if (gl_major > 1 || (gl_major >= 1 && gl_minor >= 3)) {
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gl_bgra_capable = true;
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} else if (QFGL_ExtensionPresent ("GL_EXT_bgra")) {
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gl_bgra_capable = true;
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