From 5b46399e69ec52c5daa760d9eea0dcf2dfd43d0b Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 10 Jan 2001 02:48:53 +0000 Subject: [PATCH] glc and svga cvars --- doc/qf-client-glx-cvar.txt | 178 ++++++++++++++++++++++++++++++++++++ doc/qf-client-svga-cvar.txt | 163 +++++++++++++++++++++++++++++++++ 2 files changed, 341 insertions(+) create mode 100644 doc/qf-client-glx-cvar.txt create mode 100644 doc/qf-client-svga-cvar.txt diff --git a/doc/qf-client-glx-cvar.txt b/doc/qf-client-glx-cvar.txt new file mode 100644 index 000000000..9f3a7bb70 --- /dev/null +++ b/doc/qf-client-glx-cvar.txt @@ -0,0 +1,178 @@ + ambient_fade + ambient_level + baseskin + * bgmvolume + * brightness + cl_anglespeedkey + * cl_backspeed + cl_bob + cl_bobcycle + cl_bobup + cl_camera_maxpitch + cl_camera_maxyaw + cl_chasecam + cl_chatmode + * cl_crossx + * cl_crossy + * cl_cshift_bonus + * cl_cshift_content + * cl_cshift_damage + * cl_cshift_powerup + cl_deadbodyfilter + * cl_forwardspeed + cl_gibfilter + cl_hightrack + * cl_hudswap + * cl_maxfps + cl_movespeedkey + cl_nodelta + cl_nofake + cl_nopred + cl_parsesay + cl_pitchspeed + cl_predict_players + cl_predict_players2 + cl_rollangle + cl_rollspeed + * cl_sbar + * cl_sbar_separator + cl_shownet + cl_sidespeed + cl_solid_players + * cl_timeout + cl_upspeed + cl_verstring + cl_warncmd + cl_yawspeed + * confirm_quit + con_notifytime + * contrast + * crosshair + * crosshaircolor + developer + fov + * freelook + * gl_affinemodels + gl_clear + * gl_conalpha + * gl_conspin + * gl_constretch + * gl_cull + * gl_fb_bmodels + * gl_fb_models + * gl_fires + * gl_flashblend + * gl_keeptjunctions + * gl_lerp_anim + * gl_lightmode + gl_max_size + * gl_multitexture + gl_nocolors + * gl_particles + gl_picmip + gl_playermip + * gl_sky_clip + * gl_sky_divide + * gl_skymultipass + * gl_smooth + * gl_smoothdlights + * gl_subdivide_size + * gl_triplebuffer + host_speeds + * in_dga + * in_dga_mouseaccel + * joyaxis1 + * joyaxis2 + * joyaxis3 + * joyaxis4 + * joyaxis5 + * joyaxis6 + * joy_enable + * joy_sensitivity + loadas8bit + localid + * lookspring + * lookstrafe + * m_filter + m_forward + * m_pitch + m_side + m_yaw + noskins + nosound + precache + pushlatency + qport +r brighten +r cl_autoexec + rcon_address + rcon_password + r_drawentities + * r_drawviewmodel + r_dynamic + registered + * r_firecolor +r fs_basegame +r fs_globalcfg +r fs_sharepath +r fs_userpath +r gl_colorlights +r joy_device + * r_netgraph + * r_netgraph_alpha + * r_netgraph_box + r_norefresh + r_novis + * r_shadows + r_skyname + r_speeds +r vid_fullscreen +r vid_height +r vid_use8bit +r vid_width + r_wateralpha + r_waterripple + scr_centertime + scr_conspeed + scr_printspeed + * sensitivity + showdrop + show_fps + showpackets + showpause + showram + show_time + showturtle + * snd_interp + * _snd_mixahead + snd_noextraupdate + * snd_phasesep + snd_show + * snd_volumesep + s no_pogo_stick + sys_nostdout + *u bottomcolor + *u msg + *u name + *u noaim + u password + *u rate + *u skin + u spectator + *u team + *u topcolor + v_centermove + v_centerspeed + v_idlescale + * viewsize + v_ipitch_cycle + v_ipitch_level + v_iroll_cycle + v_iroll_level + v_iyaw_cycle + v_iyaw_level + v_kickpitch + v_kickroll + v_kicktime + * volume + * _windowed_mouse diff --git a/doc/qf-client-svga-cvar.txt b/doc/qf-client-svga-cvar.txt new file mode 100644 index 000000000..2332daed8 --- /dev/null +++ b/doc/qf-client-svga-cvar.txt @@ -0,0 +1,163 @@ +0 - never, 1 - always, 2 - smart + ambient_fade : How quickly ambient sounds fade in or out + ambient_level : Ambient sounds' volume + baseskin : default base skin name + * bgmvolume : Volume of CD music + brighten : User-created cvar + * brightness : Brightness level + cl_anglespeedkey : turn `run' speed multiplier + * cl_backspeed : backward speed + cl_bobcycle : How quickly your weapon moves up and down when walking + cl_bob : How much your weapon moves up and down when walking + cl_bobup : How long your weapon stays up before cycling when walking + cl_camera_maxpitch : highest camera pitch in spectator mode + cl_camera_maxyaw : highest camera yaw in spectator mode + cl_chasecam : get first person view of the person you are tracking in spectator mode + cl_chatmode : Controls when console text will be treated as a chat message + * cl_crossx : Sets the position of the crosshair on the X-axis + * cl_crossy : Sets the position of the crosshair on the Y-axis + * cl_cshift_bonus : Show bonus flash on item pickup + * cl_cshift_content : Shift view colors for contents (water, slime, etc) + * cl_cshift_damage : Shift view colors on damage + * cl_cshift_powerup : Shift view colors for powerups + cl_deadbodyfilter : Hide dead player models + * cl_forwardspeed : forward speed + cl_gibfilter : Hide gibs + cl_hightrack : view the player with the highest frags while in spectator mode. + * cl_hudswap : new HUD on left side? + * cl_maxfps : maximum frames rendered in one second. 0 == 32 + cl_movespeedkey : move `run' speed multiplier + cl_nodelta : disable player delta compression.set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings. + cl_nofake : Unhide fake messages + cl_nopred : Set to turn off client prediction + cl_parsesay : Use .loc files to find your present location when you put %l in messages + cl_pitchspeed : look up/down speed + cl_predict_players2 : If this and cl_predict_players is 0, no player prediction is done + cl_predict_players : If this and cl_predict_players2 is 0, no player prediction is done + cl_rollangle : How much your screen tilts when strafing + cl_rollspeed : How quickly you straighten out after strafing + * cl_sbar_separator : turns on status bar separator + * cl_sbar : status bar mode + cl_shownet : show network packets. 0=off, 1=basic, 2=verbose + cl_sidespeed : strafe speed + cl_solid_players : Are players solid? If off, you can walk through them with difficulty + * cl_timeout : server connection timeout (since last packet received) + cl_upspeed : swim/fly up/down speed + cl_verstring : Client version string + cl_warncmd : inform when execing a command + cl_yawspeed : turning speed + * confirm_quit : confirm quit command + con_notifytime : How long in seconds messages are displayed on screen + * contrast : Contrast level + * crosshaircolor : Crosshair 2's color + * crosshair : Crosshair type. 0 off, 1 old, 2 new with color + developer : show info interesting to developers + d_mipcap : Detail level. 0 is highest, 3 is lowest. + d_mipscale : Detail level of objects. 0 is highest, 3 is lowest. + d_subdiv16 : Set to enable extreme perspective correction + fov : field of view. 90 is normal, smaller numbers zoom + * freelook : force +mlook + gl_flashblend : Toggles the type of lighting for objects + * gl_sky_divide : subdivide sky polys + * gl_subdivide_size : Sets the division value for the sky brushes. + host_speeds : display host processing times + * joyaxis1 : Set joystick axes + * joyaxis2 : Set joystick axes + * joyaxis3 : Set joystick axes + * joyaxis4 : Set joystick axes + * joyaxis5 : Set joystick axes + * joyaxis6 : Set joystick axes + * joy_enable : Joystick enable flag + * joy_sensitivity : Joystick sensitivity + loadas8bit : Toggles if sounds are loaded as 8-bit samples + localid : FIXME: nobody knows what this does. + * lookspring : Snap view to center when moving and no mlook/klook + * lookstrafe : when mlook/klook on player will strafe + m_filter : Toggle mouse input filtering. + m_forward : mouse forward/back speed + * m_pitch : mouse pitch (up/down) multipier + m_side : mouse strafe speed + m_yaw : mouse yaw (left/right) multiplier + noskins : set to 1 to not download new skins + nosound : Set to turn sound off + precache : Toggle the use of a precache + pushlatency : How much prediction should the client make + qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. + r_aliastransadj : Determines how much of an alias model is clipped away and how much is viewable. + r_aliastransbase : Determines how much of an alias model is clipped away and how much is viewable + r_ambient : Determines the ambient lighting for a level +r cl_autoexec : exec autoexec.cfg on gamedir change + r_clearcolor : This sets the color for areas outside of the current map + rcon_address : server IP address when client not connected - for sending rcon commands + rcon_password : remote control password + r_drawentities : Toggles the drawing of entities. + r_drawflat : Toggles the drawing of textures + r_draworder : Toggles drawing order + * r_drawviewmodel : Toggles the drawing of your weapon + r_dspeeds : Toggles the display of drawing speed information + registered : Is the game the registered version. 1 yes 0 no + * r_firecolor : color of rocket and lava ball fires +r fs_basegame : game to use by default +r fs_globalcfg : global configuration file +r fs_sharepath : location of shared (read only) game directories +r fs_userpath : location of your game directories + r_graphheight : Set the number of lines displayed in the various graphs +r joy_device : Joystick device + r_maxedges : Sets the maximum number of surfaces + r_maxsurfs : Sets the maximum number of surfaces + r_netgraph : Toggle the display of a graph showing network performance + r_numedges : Toggles the displaying of number of edges currently being viewed + r_numsurfs : Toggles the displaying of number of surfaces currently being viewed + r_polymodelstats : Toggles the displays of number of polygon models current being viewed + r_reportedgeout : Toggle the display of how many edges where not displayed + r_reportsurfout : Toggle the display of how many surfaces where not displayed + r_speeds : Toggles the displaying of drawing time andstatistics of what is currently being viewed + r_timegraph : Toggle the display of a performance graph + r_waterwarp : Toggles whether surfaces are warped in a liquid. + r_zgraph : Toggle the graph that reports the changes of z-axis position + scr_centertime : How long in seconds the screen hints are displayed on the screen + scr_conspeed : How quickly in the console screen scrolls up and down + scr_printspeed : How fast the text is displayed at the end of the single player episodes + * sensitivity : mouse sensitivity multiplier + showdrop : Toggle the display of how many packets you are dropping + show_fps : display realtime frames per second + showpackets : Show all network packets + showpause : Show paused graphic when paused + showram : Show ram icon when low on ram in game + show_time : display the current time + showturtle : Show turtle icon when fps is lower than 10 + * snd_interp : control sample interpolation + * _snd_mixahead : Delay time for sounds + snd_noextraupdate : Toggles the correct value display in host_speeds. Usually messes up sound playback when in effect + * snd_phasesep : max stereo phase separation in ms. 0.6 is for 20cm head + snd_show : Toggles the display of sounds currently being played + * snd_volumesep : max stereo volume separation in ms. 1.0 is max + s no_pogo_stick : disable the ability to pogo stick + sys_nostdout : set to disable std out + *u bottomcolor : Players color on bottom + *u msg : Determines the type of messages reported 0 is maximum, 4 is none + *u name : Player name + *u noaim : Auto aim off switch. Set to 1 to turn off. + u password : Server password + *u rate : Amount of bytes per second server will send/download to you + *u skin : Players skin + u spectator : Set to 1 before connecting to become a spectator + *u team : Team player is on. + *u topcolor : Players color on top + v_centermove : How far the player must move forward before the view re-centers + v_centerspeed : How quickly you return to a center view after a lookup or lookdown + v_idlescale : Toggles whether the view remains idle + vid_mode : Sets the video mode + vid_redrawfull : Redraw entire screen each frame instead of just dirty areas + * vid_waitforrefresh : Wait for vertical retrace before drawing next frame + * viewsize : Set the screen size 30 minimum, 120 maximum + v_ipitch_cycle : How quickly you lean forwards and backwards when v_idlescale is enabled + v_ipitch_level : How far you lean forwards and backwards when v_idlescale is enabled + v_iroll_cycle : How quickly you tilt right and left when v_idlescale is enabled + v_iroll_level : How far you tilt right and left when v_idlescale is enabled + v_iyaw_cycle : How far you tilt right and left when v_idlescale is enabled + v_iyaw_level : How far you tilt right and left when v_idlescale is enabled + v_kickpitch : How much you look up when hit + v_kickroll : How much you lean when hit + v_kicktime : How long the kick from an attack lasts + * volume : Set the volume for sound playback