[gamecode] Implement with more portably

clang doesn't support taking the address of a vector component. I was
just being lazy when I used a pointer when setting the base register.
This commit is contained in:
Bill Currie 2022-03-31 02:38:26 +09:00
parent 7a6ca0ebcb
commit 5b3cd93fa3

View file

@ -1938,41 +1938,40 @@ pr_with (progs_t *pr, const dstatement_t *st)
pr_ptr_t edict_area = pr->pr_edict_area - pr->pr_globals;
pr_type_t *op_b = pr->pr_globals + PR_BASE (pr, st, B) + st->b;
pr_type_t *stk;
pr_uint_t *base = &pr->pr_bases[st->c & 3];
switch (st->a) {
// fixed offset
case 0:
// hard-0 base
*base = st->b;
pr->pr_bases[st->c & 3] = st->b;
return;
case 1:
// relative to current base (-ve offset)
*base = PR_BASE (pr, st, B) + (pr_short_t) st->b;
pr->pr_bases[st->c & 3] = PR_BASE (pr, st, B) + (pr_short_t) st->b;
return;
case 2:
// relative to stack (-ve offset)
*base = *pr->globals.stack + (pr_short_t) st->b;
pr->pr_bases[st->c & 3] = *pr->globals.stack + (pr_short_t) st->b;
return;
case 3:
// relative to edict_area (only +ve)
*base = edict_area + st->b;
pr->pr_bases[st->c & 3] = edict_area + st->b;
return;
case 4:
// hard-0 base
*base = pr->pr_globals[st->b].pointer_var;
pr->pr_bases[st->c & 3] = pr->pr_globals[st->b].pointer_var;
return;
case 5:
*base = OPB(ptr);
pr->pr_bases[st->c & 3] = OPB(ptr);
return;
case 6:
// relative to stack (-ve offset)
*base = *pr->globals.stack + OPB(int);
pr->pr_bases[st->c & 3] = *pr->globals.stack + OPB(int);
return;
case 7:
// relative to edict_area (only +ve)
*base = edict_area + OPB(field);
pr->pr_bases[st->c & 3] = edict_area + OPB(field);
return;
case 8:
@ -1991,7 +1990,7 @@ pr_with (progs_t *pr, const dstatement_t *st)
return;
case 11:
// return pointer
*base = pr->pr_return - pr->pr_globals;
pr->pr_bases[st->c & 3] = pr->pr_return - pr->pr_globals;
return;
}
PR_RunError (pr, "Invalid with index: %u", st->a);