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https://git.code.sf.net/p/quake/quakeforge
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Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to r_wateralpha->value in Host_Frame, and use that float during rendering.
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parent
cd6217bd21
commit
5b069de40c
5 changed files with 17 additions and 9 deletions
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@ -55,7 +55,6 @@ typedef struct
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#define CSHIFT_POWERUP 3
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#define NUM_CSHIFTS 4
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// viewmodel lighting =======================================================
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typedef struct {
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@ -97,6 +96,8 @@ extern struct cvar_s *r_reportedgeout;
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extern struct cvar_s *r_maxedges;
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extern struct cvar_s *r_numedges;
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extern float cl_wateralpha;
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#define XCENTERING (1.0 / 2.0)
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#define YCENTERING (1.0 / 2.0)
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@ -560,9 +560,9 @@ static void
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GL_WaterSurface (msurface_t *s)
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{
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qfglBindTexture (GL_TEXTURE_2D, s->texinfo->texture->gl_texturenum);
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if (r_wateralpha->value < 1.0) {
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if (cl_wateralpha < 1.0) {
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qfglDepthMask (GL_FALSE);
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color_white[3] = r_wateralpha->value * 255;
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color_white[3] = cl_wateralpha * 255;
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qfglColor4ubv (color_white);
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EmitWaterPolys (s);
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qfglColor3ubv (color_white);
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@ -583,9 +583,9 @@ R_DrawWaterSurfaces (void)
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// go back to the world matrix
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qfglLoadMatrixf (r_world_matrix);
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if (r_wateralpha->value < 1.0) {
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if (cl_wateralpha < 1.0) {
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qfglDepthMask (GL_FALSE);
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color_white[3] = r_wateralpha->value * 255;
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color_white[3] = cl_wateralpha * 255;
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qfglColor4ubv (color_white);
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}
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@ -601,7 +601,7 @@ R_DrawWaterSurfaces (void)
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waterchain = NULL;
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waterchain_tail = &waterchain;
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if (r_wateralpha->value < 1.0) {
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if (cl_wateralpha < 1.0) {
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qfglDepthMask (GL_TRUE);
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qfglColor3ubv (color_white);
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}
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@ -798,7 +798,7 @@ R_RecursiveWorldNode (mnode_t *node)
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continue; // wrong side
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if (surf->flags & SURF_DRAWTURB) {
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// if (r_wateralpha->value < 1.0) // FIXME: DESPAIR
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// if (cl_wateralpha < 1.0) // FIXME: DESPAIR
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CHAIN_SURF_B2F (surf, waterchain);
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// else
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// CHAIN_SURF (surf, waterchain);
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@ -131,6 +131,7 @@ cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_viewsize;
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float cl_wateralpha;
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static void
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r_particles_f (cvar_t *var)
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@ -660,6 +660,8 @@ _Host_Frame (float time)
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r_view_model = &cl.viewent;
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r_frametime = host_frametime;
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cl_wateralpha = r_wateralpha->value;
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CL_UpdateScreen (cl.time);
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if (host_speeds->int_val)
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@ -1551,8 +1551,12 @@ Host_Frame (float time)
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r_frametime = host_frametime;
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// don't allow cheats in multiplayer
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if (r_active && !cl.watervis && r_wateralpha->value != 1.0)
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Cvar_SetValue (r_wateralpha, 1);
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if (r_active) {
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if (!cl.watervis)
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cl_wateralpha = r_wateralpha->value;
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else
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cl_wateralpha = 1.0;
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}
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CL_UpdateScreen (realtime);
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