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[sound] Clean up white space in snd_internal.h
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1 changed files with 22 additions and 23 deletions
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@ -106,16 +106,15 @@ struct snd_s {
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int submission_chunk; //!< don't mix less than this #
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unsigned paintedtime; //!< sound clock in samples
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int framepos; //!< position of dma cursor
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int threaded; //!< output runs in a thread
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unsigned char *buffer; //!< destination for mixed sound
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int threaded; //!< output+mixer run asynchronously
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byte *buffer; //!< destination for mixed sound
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/** Transfer mixed samples to the output.
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\param paintbuffer The buffer of mixed samples to be transferred.
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\param count The number of sample to transfer.
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\param volume The gain for the samples.
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*/
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void (*xfer) (struct snd_s *snd,
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portable_samplepair_t *paintbuffer, int count,
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float volume);
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void (*xfer) (struct snd_s *snd, portable_samplepair_t *paintbuffer,
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int count, float volume);
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/** Optional data for the xfer function.
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*/
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void *xfer_data;
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