[sound] Clean up white space in snd_internal.h

This commit is contained in:
Bill Currie 2022-06-05 18:25:14 +09:00
parent 7bbfde03fc
commit 5ab88b0137

View file

@ -106,16 +106,15 @@ struct snd_s {
int submission_chunk; //!< don't mix less than this #
unsigned paintedtime; //!< sound clock in samples
int framepos; //!< position of dma cursor
int threaded; //!< output runs in a thread
unsigned char *buffer; //!< destination for mixed sound
int threaded; //!< output+mixer run asynchronously
byte *buffer; //!< destination for mixed sound
/** Transfer mixed samples to the output.
\param paintbuffer The buffer of mixed samples to be transferred.
\param count The number of sample to transfer.
\param volume The gain for the samples.
*/
void (*xfer) (struct snd_s *snd,
portable_samplepair_t *paintbuffer, int count,
float volume);
void (*xfer) (struct snd_s *snd, portable_samplepair_t *paintbuffer,
int count, float volume);
/** Optional data for the xfer function.
*/
void *xfer_data;