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Fix some parse errors that were lost in the noise.
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1 changed files with 5 additions and 5 deletions
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@ -90,14 +90,14 @@ binding_t movement_binding_list[16] = {
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{"Swim down", "+movedown"},
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};
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binding_t [4] misc_binding_list = {
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binding_t misc_binding_list [4] = {
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{"Pause game", "pause"},
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{"Tog. m.-grab", "toggle in_grab"},
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{"Messagemode", "messagemode"},
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{"Screenshot", "screenshot"},
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};
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binding_t [10] weapon_binding_list = {
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binding_t weapon_binding_list [10] = {
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{"Attack", "+attack"},
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{"Next weapon", "impulse 10"},
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{"Axe", "impulse 1"},
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@ -110,11 +110,11 @@ binding_t [10] weapon_binding_list = {
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{"Thunderbolt", "impulse 8"},
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};
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Binding *(binding_t binding)
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new_binding =
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Binding *
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new_binding (binding_t binding)
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{
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return [[Binding alloc] initWithBinding:binding];
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};
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}
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/*
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init_binding_hash
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