Fix some parse errors that were lost in the noise.

This commit is contained in:
Bill Currie 2011-03-03 10:39:21 +09:00
parent 848994323e
commit 59f520f4e7

View file

@ -90,14 +90,14 @@ binding_t movement_binding_list[16] = {
{"Swim down", "+movedown"},
};
binding_t [4] misc_binding_list = {
binding_t misc_binding_list [4] = {
{"Pause game", "pause"},
{"Tog. m.-grab", "toggle in_grab"},
{"Messagemode", "messagemode"},
{"Screenshot", "screenshot"},
};
binding_t [10] weapon_binding_list = {
binding_t weapon_binding_list [10] = {
{"Attack", "+attack"},
{"Next weapon", "impulse 10"},
{"Axe", "impulse 1"},
@ -110,11 +110,11 @@ binding_t [10] weapon_binding_list = {
{"Thunderbolt", "impulse 8"},
};
Binding *(binding_t binding)
new_binding =
Binding *
new_binding (binding_t binding)
{
return [[Binding alloc] initWithBinding:binding];
};
}
/*
init_binding_hash