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Make m3vmulf return v[3] unchanged
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@ -104,7 +104,7 @@ m3vmulf (const mat4f_t m, vec4f_t v)
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{
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vec4f_t w;
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w = m[0] * v[0] + m[1] * v[1] + m[2] * v[2];
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w[3] = 1;
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w[3] = v[3];
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return w;
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}
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