mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
merge glquake.h. Rather messily done, but it works and all clashes were
sorted out on the nq side assuming that qw did it right (which it does:)
This commit is contained in:
parent
c0507f5610
commit
5859b3dd1f
5 changed files with 84 additions and 308 deletions
|
@ -26,8 +26,8 @@
|
|||
$Id$
|
||||
*/
|
||||
|
||||
#ifndef _GLQUAKE_H
|
||||
#define _GLQUAKE_H
|
||||
#ifndef __glquake_h
|
||||
#define __glquake_h
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
|
@ -43,7 +43,7 @@
|
|||
#include "QF/cvar.h"
|
||||
#include "QF/model.h"
|
||||
#include "render.h"
|
||||
#include "qfgl_ext.h"
|
||||
#include "QF/qfgl_ext.h"
|
||||
#include "wad.h"
|
||||
|
||||
void GL_BeginRendering (int *x, int *y, int *width, int *height);
|
||||
|
@ -57,6 +57,7 @@ extern float gldepthmin, gldepthmax;
|
|||
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
||||
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
||||
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
|
||||
int GL_FindTexture (char *identifier);
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
|
@ -136,6 +137,10 @@ extern texture_t *r_notexture_mip;
|
|||
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
|
||||
|
||||
extern qboolean envmap;
|
||||
extern int currenttexture;
|
||||
extern int cnttextures[2];
|
||||
extern int particletexture;
|
||||
extern int netgraphtexture;
|
||||
extern int netgraphtexture; // netgraph texture
|
||||
extern int playertextures;
|
||||
extern int player_fb_textures;
|
||||
|
@ -149,7 +154,10 @@ extern cvar_t *r_drawviewmodel;
|
|||
extern cvar_t *r_particles;
|
||||
extern cvar_t *r_speeds;
|
||||
extern cvar_t *r_waterwarp;
|
||||
extern cvar_t *r_fullbright;
|
||||
extern cvar_t *r_lightmap;
|
||||
extern cvar_t *r_shadows;
|
||||
extern cvar_t *r_mirroralpha;
|
||||
extern cvar_t *r_wateralpha;
|
||||
extern cvar_t *r_waterripple;
|
||||
extern cvar_t *r_dynamic;
|
||||
|
@ -159,14 +167,31 @@ extern cvar_t *r_netgraph;
|
|||
extern cvar_t *gl_affinemodels;
|
||||
extern cvar_t *gl_clear;
|
||||
extern cvar_t *gl_cull;
|
||||
extern cvar_t *gl_poly;
|
||||
extern cvar_t *gl_texsort;
|
||||
extern cvar_t *gl_smoothmodels;
|
||||
extern cvar_t *gl_affinemodels;
|
||||
extern cvar_t *gl_polyblend;
|
||||
extern cvar_t *gl_fb_bmodels;
|
||||
extern cvar_t *gl_fb_models;
|
||||
extern cvar_t *gl_dlight_lightmap;
|
||||
extern cvar_t *gl_dlight_polyblend;
|
||||
extern cvar_t *gl_dlight_smooth;
|
||||
extern cvar_t *gl_keeptjunctions;
|
||||
extern cvar_t *gl_reporttjunctions;
|
||||
extern cvar_t *gl_flashblend;
|
||||
extern cvar_t *gl_multitexture;
|
||||
extern cvar_t *gl_nocolors;
|
||||
extern cvar_t *gl_doubleeyes;
|
||||
|
||||
extern cvar_t *gl_ztrick;
|
||||
extern cvar_t *gl_finish;
|
||||
extern cvar_t *gl_clear;
|
||||
extern cvar_t *gl_subdivide_size;
|
||||
extern cvar_t *gl_particles;
|
||||
extern cvar_t *gl_fires;
|
||||
extern cvar_t *gl_fb_models;
|
||||
extern cvar_t *gl_fb_bmodels;
|
||||
extern cvar_t *gl_poly;
|
||||
extern cvar_t *gl_polyblend;
|
||||
|
||||
|
@ -178,18 +203,49 @@ extern cvar_t *gl_skymultipass;
|
|||
extern cvar_t *gl_sky_clip;
|
||||
extern cvar_t *gl_sky_divide;
|
||||
|
||||
extern int mirrortexturenum; // quake texturenum, not gltexturenum
|
||||
extern qboolean mirror;
|
||||
extern qboolean lighthalf;
|
||||
extern mplane_t *mirror_plane;
|
||||
extern int gl_lightmap_format;
|
||||
extern int gl_solid_format;
|
||||
extern int gl_alpha_format;
|
||||
|
||||
extern float r_world_matrix[16];
|
||||
|
||||
extern float bubble_sintable[], bubble_costable[];
|
||||
extern float v_blend[4];
|
||||
|
||||
|
||||
extern const char *gl_vendor;
|
||||
extern const char *gl_renderer;
|
||||
extern const char *gl_version;
|
||||
extern const char *gl_extensions;
|
||||
|
||||
void R_TranslatePlayerSkin (int playernum);
|
||||
void GL_Bind (int texnum);
|
||||
|
||||
// Multitexture
|
||||
|
||||
#define TEXTURE0_SGIS 0x835E
|
||||
#define TEXTURE1_SGIS 0x835F
|
||||
|
||||
#ifndef _WIN32
|
||||
# ifndef APIENTRY
|
||||
# define APIENTRY /* */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
|
||||
extern lpMTexFUNC qglMTexCoord2fSGIS;
|
||||
extern lpSelTexFUNC qglSelectTextureSGIS;
|
||||
extern lpMTexFUNC qglMTexCoord2f;
|
||||
extern lpSelTexFUNC qglSelectTexture;
|
||||
|
||||
extern qboolean gl_mtexable;
|
||||
|
||||
void GL_SubdivideSurface (msurface_t *fa);
|
||||
|
||||
// Multitexturing
|
||||
extern QF_glActiveTextureARB qglActiveTexture;
|
||||
|
@ -201,6 +257,24 @@ extern GLenum gl_mtex_enum;
|
|||
|
||||
void GL_DisableMultitexture (void);
|
||||
void GL_EnableMultitexture (void);
|
||||
void GL_BuildLightmaps (void);
|
||||
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) ;
|
||||
void GL_Set2D (void);
|
||||
void GL_CheckGamma (unsigned char *pal);
|
||||
void GL_CheckBrightness (unsigned char *pal);
|
||||
|
||||
void EmitWaterPolys (msurface_t *fa);
|
||||
void EmitSkyPolys (msurface_t *fa);
|
||||
void EmitBothSkyLayers (msurface_t *fa);
|
||||
void R_DrawSkyChain (msurface_t *s);
|
||||
void R_LoadSkys (char *);
|
||||
void R_DrawSky (void);
|
||||
|
||||
void R_RotateForEntity (entity_t *e);
|
||||
|
||||
qboolean R_CullBox (vec3_t mins, vec3_t maxs);
|
||||
|
||||
void AddLightBlend (float, float, float, float);
|
||||
void GL_SelectTexture (GLenum target);
|
||||
|
||||
//
|
||||
|
@ -212,7 +286,7 @@ typedef struct {
|
|||
float size;
|
||||
float die, decay; // duration settings
|
||||
float minlight; // lighting threshold
|
||||
float color[3]; // !RGBA
|
||||
float color[3]; // RGB
|
||||
} fire_t;
|
||||
|
||||
void R_AddFire (vec3_t, vec3_t, entity_t *ent);
|
||||
|
@ -292,4 +366,4 @@ void GL_BuildLightmaps (void);
|
|||
//
|
||||
void R_NetGraph (void);
|
||||
|
||||
#endif // _GLQUAKE_H
|
||||
#endif // __glquake_h
|
|
@ -1,295 +0,0 @@
|
|||
/*
|
||||
glquake.h
|
||||
|
||||
@description@
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#ifndef __glquake_h
|
||||
#define __glquake_h
|
||||
|
||||
#ifndef __GNUC__
|
||||
// disable data conversion warnings
|
||||
#pragma warning(disable : 4244) // MIPS
|
||||
#pragma warning(disable : 4136) // X86
|
||||
#pragma warning(disable : 4051) // ALPHA
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include "QF/qtypes.h"
|
||||
#include "d_iface.h"
|
||||
|
||||
void GL_BeginRendering (int *x, int *y, int *width, int *height);
|
||||
void GL_EndRendering (void);
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
// Function prototypes for the Texture Object Extension routines
|
||||
typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
|
||||
const GLboolean *);
|
||||
typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
|
||||
typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
|
||||
typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
|
||||
typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
|
||||
typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
|
||||
const GLclampf *);
|
||||
typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
|
||||
|
||||
extern BINDTEXFUNCPTR bindTexFunc;
|
||||
extern DELTEXFUNCPTR delTexFunc;
|
||||
extern TEXSUBIMAGEPTR TexSubImage2DFunc;
|
||||
#endif
|
||||
|
||||
extern int texture_extension_number;
|
||||
extern int texture_mode;
|
||||
extern int gl_mtex_enum;
|
||||
|
||||
extern float gldepthmin, gldepthmax;
|
||||
|
||||
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
|
||||
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
|
||||
int GL_FindTexture (char *identifier);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y, z;
|
||||
float s, t;
|
||||
float r, g, b;
|
||||
} glvert_t;
|
||||
|
||||
extern glvert_t glv;
|
||||
|
||||
extern int glx, gly, glwidth, glheight;
|
||||
|
||||
#ifdef _WIN32
|
||||
//extern PROC glArrayElementEXT;
|
||||
//extern PROC glColorPointerEXT;
|
||||
//extern PROC glTexturePointerEXT;
|
||||
//extern PROC glVertexPointerEXT;
|
||||
#endif
|
||||
|
||||
// r_local.h -- private refresh defs
|
||||
|
||||
#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
|
||||
// normalizing factor so player model works out to about
|
||||
// 1 pixel per triangle
|
||||
#define MAX_LBM_HEIGHT 480
|
||||
|
||||
#define MAX_GLTEXTURES 2048
|
||||
|
||||
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
|
||||
|
||||
#define SKYSHIFT 7
|
||||
#define SKYSIZE (1 << SKYSHIFT)
|
||||
#define SKYMASK (SKYSIZE - 1)
|
||||
|
||||
#define BACKFACE_EPSILON 0.01
|
||||
|
||||
|
||||
void R_TimeRefresh_f (void);
|
||||
void R_ReadPointFile_f (void);
|
||||
texture_t *R_TextureAnimation (texture_t *base);
|
||||
|
||||
typedef struct surfcache_s
|
||||
{
|
||||
struct surfcache_s *next;
|
||||
struct surfcache_s **owner; // NULL is an empty chunk of memory
|
||||
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
|
||||
int dlight;
|
||||
int size; // including header
|
||||
unsigned width;
|
||||
unsigned height; // DEBUG only needed for debug
|
||||
float mipscale;
|
||||
struct texture_s *texture; // checked for animating textures
|
||||
byte data[4]; // width*height elements
|
||||
} surfcache_t;
|
||||
|
||||
//====================================================
|
||||
|
||||
|
||||
extern entity_t r_worldentity;
|
||||
extern qboolean r_cache_thrash; // compatability
|
||||
extern vec3_t modelorg, r_entorigin;
|
||||
extern entity_t *currententity;
|
||||
extern int r_visframecount; // ??? what difs?
|
||||
extern int r_framecount;
|
||||
extern mplane_t frustum[4];
|
||||
extern int c_brush_polys, c_alias_polys;
|
||||
|
||||
|
||||
//
|
||||
// view origin
|
||||
//
|
||||
extern vec3_t vup;
|
||||
extern vec3_t vpn;
|
||||
extern vec3_t vright;
|
||||
extern vec3_t r_origin;
|
||||
|
||||
//
|
||||
// screen size info
|
||||
//
|
||||
extern refdef_t r_refdef;
|
||||
extern mleaf_t *r_viewleaf, *r_oldviewleaf;
|
||||
extern texture_t *r_notexture_mip;
|
||||
extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
|
||||
|
||||
extern qboolean envmap;
|
||||
extern int currenttexture;
|
||||
extern int cnttextures[2];
|
||||
extern int particletexture;
|
||||
extern int netgraphtexture;
|
||||
extern int playertextures;
|
||||
|
||||
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
|
||||
|
||||
extern cvar_t *r_norefresh;
|
||||
extern cvar_t *r_drawentities;
|
||||
extern cvar_t *r_drawworld;
|
||||
extern cvar_t *r_drawviewmodel;
|
||||
extern cvar_t *r_speeds;
|
||||
extern cvar_t *r_waterwarp;
|
||||
extern cvar_t *r_fullbright;
|
||||
extern cvar_t *r_lightmap;
|
||||
extern cvar_t *r_shadows;
|
||||
extern cvar_t *r_mirroralpha;
|
||||
extern cvar_t *r_wateralpha;
|
||||
extern cvar_t *r_waterripple;
|
||||
extern cvar_t *r_dynamic;
|
||||
extern cvar_t *r_novis;
|
||||
extern cvar_t *r_netgraph;
|
||||
|
||||
extern cvar_t *gl_clear;
|
||||
extern cvar_t *gl_cull;
|
||||
extern cvar_t *gl_poly;
|
||||
extern cvar_t *gl_texsort;
|
||||
extern cvar_t *gl_smoothmodels;
|
||||
extern cvar_t *gl_affinemodels;
|
||||
extern cvar_t *gl_polyblend;
|
||||
extern cvar_t *gl_keeptjunctions;
|
||||
extern cvar_t *gl_reporttjunctions;
|
||||
extern cvar_t *gl_flashblend;
|
||||
extern cvar_t *gl_nocolors;
|
||||
extern cvar_t *gl_doubleeyes;
|
||||
|
||||
extern cvar_t *gl_ztrick;
|
||||
extern cvar_t *gl_finish;
|
||||
extern cvar_t *gl_clear;
|
||||
extern cvar_t *gl_subdivide_size;
|
||||
extern cvar_t *gl_particles;
|
||||
extern cvar_t *gl_fires;
|
||||
extern cvar_t *gl_fb_models;
|
||||
extern cvar_t *gl_fb_bmodels;
|
||||
|
||||
extern int gl_lightmap_format;
|
||||
extern int gl_solid_format;
|
||||
extern int gl_alpha_format;
|
||||
|
||||
extern cvar_t *gl_max_size;
|
||||
extern cvar_t *gl_playermip;
|
||||
|
||||
extern cvar_t *r_skyname;
|
||||
extern cvar_t *gl_skymultipass;
|
||||
|
||||
extern int mirrortexturenum; // quake texturenum, not gltexturenum
|
||||
extern qboolean mirror;
|
||||
extern qboolean lighthalf;
|
||||
extern mplane_t *mirror_plane;
|
||||
|
||||
extern float r_world_matrix[16];
|
||||
|
||||
extern float bubble_sintable[], bubble_costable[];
|
||||
extern float v_blend[4];
|
||||
|
||||
extern const char *gl_vendor;
|
||||
extern const char *gl_renderer;
|
||||
extern const char *gl_version;
|
||||
extern const char *gl_extensions;
|
||||
|
||||
void R_TranslatePlayerSkin (int playernum);
|
||||
void GL_Bind (int texnum);
|
||||
|
||||
// Multitexture
|
||||
#define TEXTURE0_SGIS 0x835E
|
||||
#define TEXTURE1_SGIS 0x835F
|
||||
|
||||
#ifndef _WIN32
|
||||
# ifndef APIENTRY
|
||||
# define APIENTRY /* */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
|
||||
typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
|
||||
extern lpMTexFUNC qglMTexCoord2fSGIS;
|
||||
extern lpSelTexFUNC qglSelectTextureSGIS;
|
||||
extern lpMTexFUNC qglMTexCoord2f;
|
||||
extern lpSelTexFUNC qglSelectTexture;
|
||||
|
||||
extern qboolean gl_mtexable;
|
||||
|
||||
void GL_SubdivideSurface (msurface_t *fa);
|
||||
|
||||
void GL_DisableMultitexture(void);
|
||||
void GL_EnableMultitexture(void);
|
||||
void GL_BuildLightmaps (void);
|
||||
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha) ;
|
||||
void GL_Set2D (void);
|
||||
void GL_CheckGamma (unsigned char *pal);
|
||||
void GL_CheckBrightness (unsigned char *pal);
|
||||
|
||||
void EmitWaterPolys (msurface_t *fa);
|
||||
void EmitSkyPolys (msurface_t *fa);
|
||||
void EmitBothSkyLayers (msurface_t *fa);
|
||||
void R_DrawSkyChain (msurface_t *s);
|
||||
void R_LoadSkys (char *);
|
||||
void R_DrawSky (void);
|
||||
|
||||
void R_RotateForEntity (entity_t *e);
|
||||
|
||||
qboolean R_CullBox (vec3_t mins, vec3_t maxs);
|
||||
|
||||
void AddLightBlend (float, float, float, float);
|
||||
|
||||
typedef struct {
|
||||
int key; // allows reusability
|
||||
vec3_t origin, owner;
|
||||
float size;
|
||||
float die, decay; // duration settings
|
||||
float minlight; // lighting threshold
|
||||
float _color[3]; // RGBA
|
||||
float *color;
|
||||
} fire_t;
|
||||
|
||||
void R_AddFire (vec3_t, vec3_t, entity_t *ent);
|
||||
fire_t *R_AllocFire (int);
|
||||
void R_DrawFire (fire_t *);
|
||||
void R_UpdateFires (void);
|
||||
|
||||
|
||||
#endif // __glquake_h
|
|
@ -242,13 +242,13 @@ R_AddFire (vec3_t start, vec3_t end, entity_t *ent)
|
|||
f->size = 10;
|
||||
f->die = cl.time + 0.5;
|
||||
f->decay = 1;
|
||||
f->color = r_firecolor_flame;
|
||||
VectorCopy (r_firecolor_flame, f->color);
|
||||
|
||||
dl = CL_AllocDlight (key);
|
||||
VectorCopy (end, dl->origin);
|
||||
dl->radius = 200;
|
||||
dl->die = cl.time + 0.5;
|
||||
dl->color = r_firecolor_light;
|
||||
VectorCopy (r_firecolor_light, dl->color);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -271,7 +271,6 @@ R_AllocFire (int key)
|
|||
if (f->key == key) {
|
||||
memset (f, 0, sizeof (*f));
|
||||
f->key = key;
|
||||
f->color = f->_color;
|
||||
return f;
|
||||
}
|
||||
}
|
||||
|
@ -281,7 +280,6 @@ R_AllocFire (int key)
|
|||
if (f->die < cl.time) {
|
||||
memset (f, 0, sizeof (*f));
|
||||
f->key = key;
|
||||
f->color = f->_color;
|
||||
return f;
|
||||
}
|
||||
}
|
||||
|
@ -289,7 +287,6 @@ R_AllocFire (int key)
|
|||
f = &r_fires[0];
|
||||
memset (f, 0, sizeof (*f));
|
||||
f->key = key;
|
||||
f->color = f->_color;
|
||||
return f;
|
||||
}
|
||||
|
||||
|
|
|
@ -83,7 +83,7 @@ const char *gl_version;
|
|||
const char *gl_extensions;
|
||||
|
||||
// ARB Multitexture
|
||||
int gl_mtex_enum = TEXTURE0_SGIS;
|
||||
GLenum gl_mtex_enum = TEXTURE0_SGIS;
|
||||
qboolean gl_arb_mtex = false;
|
||||
qboolean gl_mtexable = false;
|
||||
|
||||
|
|
Loading…
Reference in a new issue