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[qtv] Load the right model for world
For whatever reason, the client puts the models offset by one, but qtv does not. It's much easier to find dm6.bsp than *1 :P
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1 changed files with 1 additions and 1 deletions
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@ -306,7 +306,7 @@ sv_skins_f (server_t *sv)
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// actual in-game update messages
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// actual in-game update messages
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MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
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MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
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MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount));
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MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount));
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sv->worldmodel = Mod_ForName (sv->modellist[1], false);
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sv->worldmodel = Mod_ForName (sv->modellist[0], false);
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sv->next_run = realtime;
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sv->next_run = realtime;
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sv->connected = 2;
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sv->connected = 2;
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sv->delta = -1;
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sv->delta = -1;
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