From 57dbd7ed72bf188f9be7009c62526e0caef70d1d Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Mon, 27 Dec 2021 16:59:21 +0900 Subject: [PATCH] [qtv] Load the right model for world For whatever reason, the client puts the models offset by one, but qtv does not. It's much easier to find dm6.bsp than *1 :P --- qtv/source/sv_parse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qtv/source/sv_parse.c b/qtv/source/sv_parse.c index f95c484b5..dc6e5dd12 100644 --- a/qtv/source/sv_parse.c +++ b/qtv/source/sv_parse.c @@ -306,7 +306,7 @@ sv_skins_f (server_t *sv) // actual in-game update messages MSG_WriteByte (&sv->netchan.message, qtv_stringcmd); MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount)); - sv->worldmodel = Mod_ForName (sv->modellist[1], false); + sv->worldmodel = Mod_ForName (sv->modellist[0], false); sv->next_run = realtime; sv->connected = 2; sv->delta = -1;