mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[qtv] Load the right model for world
For whatever reason, the client puts the models offset by one, but qtv does not. It's much easier to find dm6.bsp than *1 :P
This commit is contained in:
parent
8433905015
commit
57dbd7ed72
1 changed files with 1 additions and 1 deletions
|
@ -306,7 +306,7 @@ sv_skins_f (server_t *sv)
|
|||
// actual in-game update messages
|
||||
MSG_WriteByte (&sv->netchan.message, qtv_stringcmd);
|
||||
MSG_WriteString (&sv->netchan.message, va (0, "begin %d", sv->spawncount));
|
||||
sv->worldmodel = Mod_ForName (sv->modellist[1], false);
|
||||
sv->worldmodel = Mod_ForName (sv->modellist[0], false);
|
||||
sv->next_run = realtime;
|
||||
sv->connected = 2;
|
||||
sv->delta = -1;
|
||||
|
|
Loading…
Reference in a new issue