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https://git.code.sf.net/p/quake/quakeforge
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config results report cleanup
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parent
62873d6980
commit
579d78407d
1 changed files with 14 additions and 14 deletions
28
configure.ac
28
configure.ac
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@ -638,7 +638,7 @@ AC_ARG_ENABLE(oss,
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AC_ARG_ENABLE(sound,
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[ --disable-sound disable sound outright])
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SOUND_TYPES=""
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unset SOUND_TYPES
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AC_MSG_CHECKING(for sound support)
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HAVE_ALSA=no
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@ -807,7 +807,7 @@ fi
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AC_SUBST(WINSND_LIBS)
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if test "x$enable_sound" = "xno"; then
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SOUND_TYPES=""
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unset SOUND_TYPES
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fi
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if test "$SOUND_TYPES"; then
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@ -848,7 +848,7 @@ dnl ==================================================================
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CD_CFLAGS=""
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CD_PLUGIN_TARGETS="libcd_null.la"
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CDTYPE=""
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unset CDTYPE
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AC_MSG_CHECKING(for CD audio support)
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@ -1365,7 +1365,7 @@ else
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IFS=" "
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fi
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CL_TARGETS=""
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unset CL_TARGETS
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QW_TARGETS=""
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NQ_TARGETS=""
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@ -1470,7 +1470,7 @@ if test "x$mingw" = xyes; then
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CAN_BUILD_GL=yes
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fi
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SV_TARGETS=""
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unset SV_TARGETS
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if test "x$ENABLE_NQ_SERVER" = xyes; then
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NQ_TARGETS="nq-server\$(EXEEXT) $NQ_TARGETS"
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SV_TARGETS="$SV_TARGETS nq"
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@ -1538,13 +1538,13 @@ if test -n "$CL_TARGETS"; then
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SND_REND_TARGETS="$SND_REND_TARGETS libsnd_render_default.la"
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fi
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else
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CDTYPE=""
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unset CDTYPE
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CD_PLUGIN_TARGETS=""
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CD_TARGETS=""
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SND_PLUGIN_TARGETS=""
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SND_REND_TARGETS=""
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SND_TARGETS=""
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SOUND_TYPES=""
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unset SOUND_TYPES
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fi
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PLUGIN_RPATH='-rpath $(plugindir)'
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@ -1716,14 +1716,14 @@ fi
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AC_MSG_RESULT([
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QuakeForge has been configured successfully.
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Build type:$BUILD_TYPE
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Server support:$SV_TARGETS
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Client support:$CL_TARGETS
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Sound support:$SOUND_TYPES
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CD Audio system:$CDTYPE
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IPv6 networking: $NETTYPE_IPV6
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Build type :$BUILD_TYPE
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Server support :${SV_TARGETS- no}
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Client support :${CL_TARGETS- no}
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Sound support :${SOUND_TYPES- no}
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CD Audio system :${CDTYPE- no}
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IPv6 networking : $NETTYPE_IPV6
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Compression support: $HAVE_ZLIB
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Compiler version: $CCVER
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Compiler version : $CCVER
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Shared game data directory: $sharepath
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Per-user game data directory: $userpath
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