mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
More cleanups.
This commit is contained in:
parent
924cdf917d
commit
56f76e8192
5 changed files with 293 additions and 343 deletions
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@ -42,8 +42,7 @@
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#define BMODEL_FULLY_CLIPPED 0x10 // value returned by R_BmodelCheckBBox ()
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// if bbox is trivially rejected
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//===========================================================================
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// dynamic lights
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// dynamic lights ===========================================================
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#define MAX_DLIGHTS 32
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typedef struct
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@ -58,8 +57,7 @@ typedef struct
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} dlight_t;
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//===========================================================================
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// color shifts
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// color shifts =============================================================
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typedef struct
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{
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@ -74,8 +72,7 @@ typedef struct
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#define NUM_CSHIFTS 4
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//===========================================================================
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// viewmodel lighting
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// viewmodel lighting =======================================================
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typedef struct {
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int ambientlight;
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@ -83,8 +80,7 @@ typedef struct {
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float *plightvec;
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} alight_t;
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//===========================================================================
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// clipped bmodel edges
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// clipped bmodel edges =====================================================
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typedef struct bedge_s
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{
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@ -167,9 +163,8 @@ extern int vstartscan;
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void R_ClearPolyList (void);
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void R_DrawPolyList (void);
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//
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// current entity info
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//
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extern qboolean insubmodel;
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extern vec3_t r_worldmodelorg;
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@ -262,9 +257,7 @@ extern btofpoly_t *pbtofpolys;
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void R_InitTurb (void);
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void R_ZDrawSubmodelPolys (model_t *clmodel);
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//=========================================================
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// Alias models
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//=========================================================
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// Alias models ===========================================
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#define MAXALIASVERTS 1024
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#define ALIAS_Z_CLIP_PLANE 5
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@ -282,15 +275,13 @@ extern auxvert_t *pauxverts;
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qboolean R_AliasCheckBBox (void);
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//=========================================================
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// turbulence stuff
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// turbulence stuff =======================================
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#define AMP 8*0x10000
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#define AMP2 3
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#define SPEED 20
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//=========================================================
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// particle stuff
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// particle stuff =========================================
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void R_DrawParticles (void);
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void R_InitParticles (void);
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@ -332,7 +323,6 @@ extern float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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extern int r_frustum_indexes[4*6];
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extern int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
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extern qboolean r_surfsonstack;
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extern cshift_t cshift_water;
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extern qboolean r_dowarpold, r_viewchanged;
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extern mleaf_t *r_viewleaf, *r_oldviewleaf;
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@ -114,23 +114,21 @@ R_Init_Cvars (void)
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"Sets the position of the crosshair on the Y-axis.");
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cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
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NULL, "Client version string");
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crosshair =
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Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL,
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"Crosshair type. 0 off, 1 old without color, 2 new with colors");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair "
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"type. 0 off, 1 old white, 2 new with colors");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
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"Color of the new crosshair");
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d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
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"Detail level. 0 is highest, 3 is lowest.");
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d_mipscale =
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Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
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"Detail level of objects. 0 is highest, 3 is lowest");
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d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level "
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"of objects. 0 is highest, 3 is lowest");
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d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
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"Set to enable extreme perspective correction");
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gl_affinemodels =
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Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL,
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"Makes texture rendering quality better if set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL,
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"Set to 1 to make background black. Useful for removing HOM effect");
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gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_NONE, NULL,
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"Makes texture rendering quality better if "
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"set to 1");
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gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
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"background black. Useful for removing HOM effect");
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gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
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"alpha value for the console background");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
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@ -138,15 +136,14 @@ R_Init_Cvars (void)
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gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
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"whether slide the console or stretch it");
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gl_cull = Cvar_Get ("gl_cull", "1", CVAR_NONE, NULL, "None");
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gl_dlight_lightmap =
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Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 for high quality dynamic lighting.");
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gl_dlight_polyblend =
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Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL,
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"Set to 1 to use a dynamic light effect faster on GL");
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gl_dlight_smooth =
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Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE,
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NULL, "Set to 1 for high quality dynamic "
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"lighting.");
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gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
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NULL, "Set to 1 to use a dynamic light "
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"effect faster on GL");
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gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
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"Smooth dynamic vertex lighting");
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gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
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"Toggles fullbright color support for bmodels");
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gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
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@ -154,37 +151,43 @@ R_Init_Cvars (void)
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"This is very handy, but costs me 2 FPS.. (=:]");
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gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
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"Toggles lavaball and rocket fireballs");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL, "None");
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gl_lightmap_components =
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Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL,
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"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
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gl_lightmode =
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Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback,
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"Lighting mode (0 = GLQuake style, 1 = new style)");
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gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_NONE, NULL,
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"Set to 0 to turn off colinear vertexes "
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"upon level load");
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gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
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NULL, "Lightmap texture components. 1 "
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"is greyscale, 3 is RGB, 4 is RGBA.");
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gl_lightmode = Cvar_Get ("gl_lightmode", "0", CVAR_ARCHIVE,
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gl_lightmode_callback, "Lighting mode (0 = "
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"GLQuake style, 1 = new style)");
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gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL,
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"Texture dimension");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL,
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"Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
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"textures. 0 is normal, 1 is half, 2 is 1/4");
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gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
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"Detail of player skins. 0 best, 4 worst.");
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gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE, NULL, "None");
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gl_sky_clip =
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Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
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"controls whether sky is drawn first (0) or later (1)");
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gl_sky_divide =
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Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_reporttjunctions = Cvar_Get ("gl_reporttjunctions", "0", CVAR_NONE,
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NULL, "None");
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gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
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"controls amount of sky overdraw");
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gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
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"subdivide sky polys");
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gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_NONE, NULL,
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"controls wether the skydome is single or double pass");
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gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL, "None");
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"controls wether the skydome is single or "
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"double pass");
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gl_smoothmodels = Cvar_Get ("gl_smoothmodels", "1", CVAR_NONE, NULL,
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"None");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL, "Set to 1 by default. Fixes status bar flicker on some hardware");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL, "None");
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL, "None");
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL, "None");
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
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"None");
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
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"None");
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL, "None");
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL, "None");
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL, "None");
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@ -204,24 +207,39 @@ R_Init_Cvars (void)
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r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL, "None");
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL, "None");
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL, "None");
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL, "whether or not to draw particles");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL, "None");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL, "None");
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r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
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"whether or not to draw particles");
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
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"None");
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
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"None");
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r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, NULL, "None");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL, "name of the current skybox");
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r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
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"name of the current skybox");
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL, "None");
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL, "None");
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r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL, "None");
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r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL, "None");
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r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL, "None");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL, "How long in seconds the screen hints are displayed on the screen");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL, "fraction of the screen the console covers when down");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How quickly in the console screen scrolls up and down");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is normal, smaller numbers zoom");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL, "How fast the text is displayed at the end of the single player episodes");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL, "Toggles display of pause graphic");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL, "Show ram icon when low on ram in game");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL, "Show turtle icon when fps is lower than 10");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL, "Set the screen size 30 minimum, 120 maximum");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
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"How long in seconds the screen hints are "
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"displayed on the screen");
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scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
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"fraction of the screen the console covers when "
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"down");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL, "How "
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"quickly the console screen scrolls up and down");
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL, "field of view. 90 is "
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"normal, smaller numbers zoom");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
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"How fast the text is displayed at the end of "
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"the single player episodes");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
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"Toggles display of pause graphic");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
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"Show ram icon when low on ram in game");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
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"Show turtle icon when fps is lower than 10");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
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"Set the screen size 30 minimum, 120 maximum");
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}
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@ -31,6 +31,7 @@
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#endif
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/draw.h"
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#include "QF/msg.h"
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@ -51,6 +52,10 @@ when crossing a water boudnary.
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*/
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extern cvar_t *cl_cshift_bonus;
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extern cvar_t *cl_cshift_contents;
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extern cvar_t *cl_cshift_damage;
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cvar_t *scr_ofsx;
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cvar_t *scr_ofsy;
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cvar_t *scr_ofsz;
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@ -65,8 +70,6 @@ cvar_t *cl_bobup;
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cvar_t *v_centermove;
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cvar_t *v_centerspeed;
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cvar_t *v_gamma;
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cvar_t *v_iyaw_cycle;
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cvar_t *v_iroll_cycle;
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cvar_t *v_ipitch_cycle;
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@ -90,14 +93,18 @@ cvar_t *gl_cshiftpercent;
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cvar_t *brightness;
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cvar_t *contrast;
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byte gammatable[256]; // palette is sent through this
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float v_dmg_time, v_dmg_roll, v_dmg_pitch;
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extern cvar_t *vid_gamma;
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extern int in_forward, in_forward2, in_back;
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cshift_t cshift_empty = { {130, 80, 50}, 0};
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cshift_t cshift_water = { {130, 80, 50}, 128};
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cshift_t cshift_slime = { {0, 25, 5}, 150};
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cshift_t cshift_lava = { {255, 80, 0}, 150};
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cshift_t cshift_bonus = { {215, 186, 60}, 50};
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float
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V_CalcBob (void)
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@ -225,23 +232,6 @@ V_DriftPitch (void)
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*/
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cshift_t cshift_empty = { {130, 80, 50}
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, 0
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};
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cshift_t cshift_water = { {130, 80, 50}
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, 128
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};
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cshift_t cshift_slime = { {0, 25, 5}
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, 150
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};
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cshift_t cshift_lava = { {255, 80, 0}
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, 150
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};
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qboolean
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V_CheckGamma (void)
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{
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@ -283,30 +273,31 @@ V_ParseDamage (void)
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cl.faceanimtime = cl.time + 0.2; // but sbar face into pain frame
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cl.cshifts[CSHIFT_DAMAGE].percent += 3 * count;
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if (cl.cshifts[CSHIFT_DAMAGE].percent < 0)
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cl.cshifts[CSHIFT_DAMAGE].percent = 0;
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if (cl.cshifts[CSHIFT_DAMAGE].percent > 150)
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cl.cshifts[CSHIFT_DAMAGE].percent = 150;
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if (cl_cshift_damage->int_val) {
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// || (atoi (Info_ValueForKey (cl.serverinfo, "cshifts")) &
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// INFO_CSHIFT_DAMAGE)) {
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cl.cshifts[CSHIFT_DAMAGE].percent += 3 * count;
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cl.cshifts[CSHIFT_DAMAGE].percent =
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bound (0, cl.cshifts[CSHIFT_DAMAGE].percent, 150);
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if (armor > blood) {
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cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100;
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cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100;
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} else if (armor) {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50;
|
||||
} else {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0;
|
||||
if (armor > blood) {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 200;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 100;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 100;
|
||||
} else if (armor) {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 220;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 50;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 50;
|
||||
} else {
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[0] = 255;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[1] = 0;
|
||||
cl.cshifts[CSHIFT_DAMAGE].destcolor[2] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// calculate view angle kicks
|
||||
|
||||
ent = &cl_entities[cl.viewentity];
|
||||
|
||||
VectorSubtract (from, ent->origin, from);
|
||||
VectorNormalize (from);
|
||||
|
||||
|
@ -340,10 +331,10 @@ V_cshift_f (void)
|
|||
void
|
||||
V_BonusFlash_f (void)
|
||||
{
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[0] = 215;
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[1] = 186;
|
||||
cl.cshifts[CSHIFT_BONUS].destcolor[2] = 69;
|
||||
cl.cshifts[CSHIFT_BONUS].percent = 50;
|
||||
if (!cl_cshift_bonus->int_val)
|
||||
// && !(atoi (Info_ValueForKey (cl.serverinfo, "cshifts")) & INFO_CSHIFT_BONUS))
|
||||
return;
|
||||
cl.cshifts[CSHIFT_BONUS] = cshift_bonus;
|
||||
}
|
||||
|
||||
|
||||
|
@ -355,18 +346,24 @@ V_BonusFlash_f (void)
|
|||
void
|
||||
V_SetContentsColor (int contents)
|
||||
{
|
||||
if (!cl_cshift_contents->int_val) {
|
||||
// && !(atoi (Info_ValueForKey (cl.serverinfo, "cshifts")) & INFO_CSHIFT_CONTENTS)) {
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (contents) {
|
||||
case CONTENTS_EMPTY:
|
||||
case CONTENTS_SOLID:
|
||||
case CONTENTS_EMPTY:
|
||||
case CONTENTS_SOLID:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_empty;
|
||||
break;
|
||||
case CONTENTS_LAVA:
|
||||
case CONTENTS_LAVA:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_lava;
|
||||
break;
|
||||
case CONTENTS_SLIME:
|
||||
case CONTENTS_SLIME:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_slime;
|
||||
break;
|
||||
default:
|
||||
default:
|
||||
cl.cshifts[CSHIFT_CONTENTS] = cshift_water;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -99,224 +99,172 @@ gl_lightmode_callback (cvar_t *cvar)
|
|||
void
|
||||
R_Init_Cvars (void)
|
||||
{
|
||||
cl_crossx =
|
||||
Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
|
||||
"Sets the position of the crosshair on the X-axis.");
|
||||
cl_crossy =
|
||||
Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
|
||||
"Sets the position of the crosshair on the Y-axis.");
|
||||
cl_verstring =
|
||||
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
|
||||
"Client version string");
|
||||
crosshair =
|
||||
Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL,
|
||||
"Crosshair type. 0 off, 1 old without color, 2 new with colors");
|
||||
cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
|
||||
"Sets the position of the crosshair on the X-axis.");
|
||||
cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
|
||||
"Sets the position of the crosshair on the Y-axis.");
|
||||
cl_verstring = Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE,
|
||||
NULL, "Client version string");
|
||||
crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL, "Crosshair "
|
||||
"type. 0 off, 1 old white, 2 new with colors");
|
||||
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
|
||||
"Color of the new crosshair");
|
||||
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
|
||||
"Detail level. 0 is highest, 3 is lowest.");
|
||||
d_mipscale =
|
||||
Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
|
||||
"Detail level of objects. 0 is highest, 3 is lowest.");
|
||||
d_subdiv16 =
|
||||
Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
|
||||
"Set to enable extreme perspective correction");
|
||||
gl_affinemodels =
|
||||
Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
|
||||
"Makes texture rendering quality better if set to 1");
|
||||
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL,
|
||||
"Set to 1 to make background black. Useful for removing HOM effect");
|
||||
d_mipscale = Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL, "Detail level "
|
||||
"of objects. 0 is highest, 3 is lowest.");
|
||||
d_subdiv16 = Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
|
||||
"Set to enable extreme perspective correction");
|
||||
gl_affinemodels = Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
|
||||
"Makes texture rendering quality better if "
|
||||
"set to 1");
|
||||
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make "
|
||||
"background black. Useful for removing HOM effect");
|
||||
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
|
||||
"alpha value for the console background");
|
||||
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
|
||||
"speed at which the console spins");
|
||||
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
|
||||
"whether slide the console or stretch it");
|
||||
gl_dlight_lightmap =
|
||||
Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 for high quality dynamic lighting.");
|
||||
gl_dlight_polyblend =
|
||||
Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 to use a dynamic light effect faster on GL");
|
||||
gl_dlight_smooth =
|
||||
Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
|
||||
"Smooth dynamic vertex lighting");
|
||||
gl_fb_bmodels =
|
||||
Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles fullbright color support for bmodels");
|
||||
gl_fb_models =
|
||||
Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles fullbright color support for models");
|
||||
gl_fires =
|
||||
Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
|
||||
"Toggles lavaball and rocket fireballs");
|
||||
gl_keeptjunctions =
|
||||
Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
|
||||
"Set to 0 to turn off colinear vertexes upon level load");
|
||||
gl_lerp_anim =
|
||||
Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles model animation interpolation");
|
||||
gl_lightmap_components =
|
||||
Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL,
|
||||
"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
|
||||
gl_lightmode =
|
||||
Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback,
|
||||
"Lighting mode (0 = GLQuake style, 1 = new style)");
|
||||
gl_dlight_lightmap = Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE,
|
||||
NULL, "Set to 1 for high quality dynamic "
|
||||
"lighting.");
|
||||
gl_dlight_polyblend = Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE,
|
||||
NULL, "Set to 1 to use a dynamic light "
|
||||
"effect faster on GL");
|
||||
gl_dlight_smooth = Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
|
||||
"Smooth dynamic vertex lighting");
|
||||
gl_fb_bmodels = Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles fullbright color support for bmodels");
|
||||
gl_fb_models = Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles fullbright color support for models");
|
||||
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
|
||||
"Toggles lavaball and rocket fireballs");
|
||||
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
|
||||
"Set to 0 to turn off colinear vertexes "
|
||||
"upon level load");
|
||||
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles model animation interpolation");
|
||||
gl_lightmap_components = Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM,
|
||||
NULL, "Lightmap texture components. 1 "
|
||||
"is greyscale, 3 is RGB, 4 is RGBA.");
|
||||
gl_lightmode = Cvar_Get ("gl_lightmode", "0", CVAR_ARCHIVE,
|
||||
gl_lightmode_callback, "Lighting mode (0 = "
|
||||
"GLQuake style, 1 = new style)");
|
||||
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL,
|
||||
"Texture dimension");
|
||||
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
|
||||
"Set to 1, turns off all player colors");
|
||||
gl_picmip =
|
||||
Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL,
|
||||
"Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
|
||||
gl_playermip =
|
||||
Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
|
||||
"Detail of player skins. 0 best, 4 worst.");
|
||||
gl_sky_clip =
|
||||
Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
|
||||
"controls whether sky is drawn first (0) or later (1)");
|
||||
gl_sky_divide =
|
||||
Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
|
||||
"subdivide sky polys");
|
||||
gl_skymultipass =
|
||||
Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
|
||||
"controls whether the skydome is single or double pass");
|
||||
gl_triplebuffer =
|
||||
Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 by default. Fixes status bar flicker on some hardware");
|
||||
|
||||
r_aliasstats =
|
||||
Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displays of number of polygon models current being viewed");
|
||||
r_aliastransadj =
|
||||
Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
|
||||
"Determines how much of an alias model is clipped away and how much is viewable.");
|
||||
r_aliastransbase =
|
||||
Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
|
||||
"Determines how much of an alias model is clipped away and how much is viewable");
|
||||
r_ambient =
|
||||
Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
|
||||
"Determines the ambient lighting for a level");
|
||||
r_clearcolor =
|
||||
Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
|
||||
"This sets the color for areas outside of the current map");
|
||||
r_drawentities =
|
||||
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
|
||||
"Toggles drawing of entities (almost everything but the world)");
|
||||
r_drawentities =
|
||||
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
|
||||
"Toggles the drawing of entities.");
|
||||
r_drawflat =
|
||||
Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
|
||||
"Toggles the drawing of textures");
|
||||
r_draworder =
|
||||
Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
|
||||
r_drawviewmodel =
|
||||
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles drawing of view models (your weapons)");
|
||||
r_drawviewmodel =
|
||||
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles the drawing of your weapon");
|
||||
r_dspeeds =
|
||||
Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
|
||||
"Toggles the display of drawing speed information");
|
||||
r_dynamic =
|
||||
Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
|
||||
"Set to 0 to disable lightmap changes");
|
||||
r_graphheight =
|
||||
Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
|
||||
"Set the number of lines displayed in the various graphs");
|
||||
r_maxedges =
|
||||
Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
|
||||
"Sets the maximum number of surfaces");
|
||||
r_maxsurfs =
|
||||
Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
|
||||
"Sets the maximum number of surfaces");
|
||||
r_netgraph =
|
||||
Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
|
||||
r_netgraph =
|
||||
Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of a graph showing network performance");
|
||||
r_netgraph_alpha =
|
||||
Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
|
||||
"Net graph translucency");
|
||||
r_netgraph_box =
|
||||
Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
|
||||
"Draw box around net graph");
|
||||
r_norefresh =
|
||||
Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
|
||||
"Set to 1 to disable display refresh");
|
||||
r_novis =
|
||||
Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
|
||||
"Set to 1 to enable runtime visibility checking (SLOW)");
|
||||
r_numedges =
|
||||
Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displaying of number of edges currently being viewed");
|
||||
r_numsurfs =
|
||||
Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displaying of number of surfaces currently being viewed");
|
||||
r_particles =
|
||||
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles drawing of particles.");
|
||||
r_particles =
|
||||
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
|
||||
"whether or not to draw particles");
|
||||
r_reportedgeout =
|
||||
Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of how many edges where not displayed");
|
||||
r_reportsurfout =
|
||||
Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of how many surfaces where not displayed");
|
||||
r_shadows =
|
||||
Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 to enable shadows for entities");
|
||||
r_skyname =
|
||||
Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
|
||||
"name of the current skybox");
|
||||
r_speeds =
|
||||
Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
|
||||
"Display drawing time and statistics of what is being viewed");
|
||||
r_timegraph =
|
||||
Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of a performance graph");
|
||||
r_wateralpha =
|
||||
Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
|
||||
"Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
|
||||
r_waterripple =
|
||||
Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
|
||||
"Set to make liquids ripple, a good setting is 5");
|
||||
r_waterwarp =
|
||||
Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
|
||||
"Toggles whether surfaces are warped in a liquid.");
|
||||
r_zgraph =
|
||||
Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the graph that reports the changes of z-axis position");
|
||||
|
||||
scr_centertime =
|
||||
Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
|
||||
"How long in seconds screen hints are displayed");
|
||||
scr_consize =
|
||||
Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
|
||||
"fraction of the screen the console covers when down");
|
||||
scr_conspeed =
|
||||
Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
|
||||
"How quickly console scrolls up or down");
|
||||
scr_fov =
|
||||
Cvar_Get ("fov", "90", CVAR_NONE, NULL,
|
||||
"Your point of view in degrees. Smaller than 90 zooms in.");
|
||||
scr_printspeed =
|
||||
Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
|
||||
"How fast the text is displayed at the end of the single player episodes");
|
||||
scr_showpause =
|
||||
Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
|
||||
"Toggles display of pause graphic");
|
||||
scr_showram =
|
||||
Cvar_Get ("showram", "1", CVAR_NONE, NULL,
|
||||
"Show RAM icon if game is running low on memory");
|
||||
scr_showturtle =
|
||||
Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
|
||||
"Show a turtle icon if your fps is slower than 10");
|
||||
scr_viewsize =
|
||||
Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
|
||||
"Set the screen size 30 minimum, 120 maximum");
|
||||
gl_picmip = Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL, "Dimensions of "
|
||||
"textures. 0 is normal, 1 is half, 2 is 1/4");
|
||||
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
|
||||
"Detail of player skins. 0 best, 4 worst.");
|
||||
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
|
||||
"controls amount of sky overdraw");
|
||||
gl_sky_divide = Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
|
||||
"subdivide sky polys");
|
||||
gl_skymultipass = Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
|
||||
"controls whether the skydome is single or "
|
||||
"double pass");
|
||||
gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 by default. Fixes status bar "
|
||||
"flicker on some hardware");
|
||||
r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displays of number of polygon "
|
||||
"models current being viewed");
|
||||
r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
|
||||
"Determines how much of an alias model is "
|
||||
"clipped away and how much is viewable.");
|
||||
r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
|
||||
"Determines how much of an alias model is "
|
||||
"clipped away and how much is viewable");
|
||||
r_ambient = Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
|
||||
"Determines the ambient lighting for a level");
|
||||
r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
|
||||
"This sets the color for areas outside of the "
|
||||
"current map");
|
||||
r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
|
||||
"Toggles drawing of entities (almost "
|
||||
"everything but the world)");
|
||||
r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
|
||||
"Toggles the drawing of textures");
|
||||
r_draworder = Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL,
|
||||
"Toggles drawing order");
|
||||
r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles view model drawing (your weapons)");
|
||||
r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
|
||||
"Toggles the display of drawing speed information");
|
||||
r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
|
||||
"Set to 0 to disable lightmap changes");
|
||||
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
|
||||
"Set the number of lines displayed in the "
|
||||
"various graphs");
|
||||
r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
|
||||
"Sets the maximum number of surfaces");
|
||||
r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
|
||||
"Sets the maximum number of surfaces");
|
||||
r_netgraph = Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of a graph showing network "
|
||||
"performance");
|
||||
r_netgraph_alpha = Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
|
||||
"Net graph translucency");
|
||||
r_netgraph_box = Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
|
||||
"Draw box around net graph");
|
||||
r_norefresh = Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
|
||||
"Set to 1 to disable display refresh");
|
||||
r_novis = Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
|
||||
"Set to 1 to enable runtime visibility checking (SLOW)");
|
||||
r_numedges = Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displaying of number of edges "
|
||||
"currently being viewed");
|
||||
r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
|
||||
"Toggles the displaying of number of surfaces "
|
||||
"currently being viewed");
|
||||
r_particles = Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
|
||||
"Toggles drawing of particles.");
|
||||
r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of how many edges where "
|
||||
"not displayed");
|
||||
r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of how many surfaces "
|
||||
"were not displayed");
|
||||
r_shadows = Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
|
||||
"Set to 1 to enable shadows for entities");
|
||||
r_skyname = Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
|
||||
"name of the current skybox");
|
||||
r_speeds = Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
|
||||
"Display drawing time and statistics of what is "
|
||||
"being viewed");
|
||||
r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the display of a performance graph");
|
||||
r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
|
||||
"Determine opacity of liquids. 1 = solid, "
|
||||
"0 = transparent, otherwise translucent.");
|
||||
r_waterripple = Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
|
||||
"Set to make liquids ripple, try setting to 5");
|
||||
r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
|
||||
"Toggles whether surfaces are warped in liquid.");
|
||||
r_zgraph = Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
|
||||
"Toggle the graph that reports the changes of "
|
||||
"z-axis position");
|
||||
scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
|
||||
"How long in seconds screen hints are displayed");
|
||||
scr_consize = Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
|
||||
"Fraction of the screen the console covers when down");
|
||||
scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
|
||||
"How quickly console scrolls up or down");
|
||||
scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, NULL,
|
||||
"Your point of view in degrees. Smaller than 90 "
|
||||
"zooms in.");
|
||||
scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
|
||||
"How fast the text is displayed at the end of "
|
||||
"the single player episodes");
|
||||
scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
|
||||
"Toggles display of pause graphic");
|
||||
scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, NULL,
|
||||
"Show RAM icon if game is running low on memory");
|
||||
scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
|
||||
"Show a turtle icon if your fps is below 10");
|
||||
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
|
||||
"Set the screen size 30 minimum, 120 maximum");
|
||||
}
|
||||
|
|
|
@ -55,6 +55,11 @@ when crossing a water boudnary.
|
|||
|
||||
*/
|
||||
|
||||
extern cvar_t *cl_cshift_bonus;
|
||||
extern cvar_t *cl_cshift_contents;
|
||||
extern cvar_t *cl_cshift_damage;
|
||||
extern cvar_t *vid_gamma;
|
||||
|
||||
cvar_t *cl_rollspeed;
|
||||
cvar_t *cl_rollangle;
|
||||
|
||||
|
@ -75,14 +80,18 @@ cvar_t *v_ipitch_level;
|
|||
|
||||
cvar_t *v_idlescale;
|
||||
|
||||
float v_dmg_time, v_dmg_roll, v_dmg_pitch;
|
||||
float v_dmg_time, v_dmg_roll, v_dmg_pitch;
|
||||
|
||||
extern int in_forward, in_forward2, in_back;
|
||||
extern int in_forward, in_forward2, in_back;
|
||||
|
||||
frame_t *view_frame;
|
||||
player_state_t *view_message;
|
||||
|
||||
// void BuildGammaTable (float, float);
|
||||
cshift_t cshift_empty = { {130, 80, 50}, 0};
|
||||
cshift_t cshift_water = { {130, 80, 50}, 128};
|
||||
cshift_t cshift_slime = { {0, 25, 5}, 150};
|
||||
cshift_t cshift_lava = { {255, 80, 0}, 150};
|
||||
cshift_t cshift_bonus = { {215, 186, 60}, 50};
|
||||
|
||||
|
||||
float
|
||||
|
@ -248,18 +257,6 @@ V_DriftPitch (void)
|
|||
PALETTE FLASHES
|
||||
*/
|
||||
|
||||
extern cvar_t *cl_cshift_bonus;
|
||||
extern cvar_t *cl_cshift_contents;
|
||||
extern cvar_t *cl_cshift_damage;
|
||||
|
||||
cshift_t cshift_empty = { {130, 80, 50}, 0 };
|
||||
cshift_t cshift_water = { {130, 80, 50}, 128 };
|
||||
cshift_t cshift_slime = { {0, 25, 5}, 150 };
|
||||
cshift_t cshift_lava = { {255, 80, 0}, 150 };
|
||||
|
||||
extern byte gammatable[256]; // palette is sent through this
|
||||
extern cvar_t *vid_gamma;
|
||||
|
||||
|
||||
qboolean
|
||||
V_CheckGamma (void)
|
||||
|
|
Loading…
Reference in a new issue