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Nuke looptrack from nq's client_state_t.
It's never actually used. The byte is still read from the network packet, of course.
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2 changed files with 2 additions and 2 deletions
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@ -223,7 +223,7 @@ typedef struct {
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int num_entities; // held in cl_entities array
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entity_t viewent; // the weapon model
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int cdtrack, looptrack; // cd audio
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int cdtrack; // cd audio
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// frag scoreboard
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scoreboard_t *scores; // [cl.maxclients]
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@ -1150,7 +1150,7 @@ CL_ParseServerMessage (void)
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case svc_cdtrack:
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cl.cdtrack = MSG_ReadByte (net_message);
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cl.looptrack = MSG_ReadByte (net_message);
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MSG_ReadByte (net_message); // looptrack (not used)
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if ((cls.demoplayback || cls.demorecording)
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&& (cls.forcetrack != -1))
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CDAudio_Play ((byte) cls.forcetrack, true);
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