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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-17 01:11:45 +00:00
get -game working again (well enough for "nq-x11 -game slide" to work,
anwyay:)
This commit is contained in:
parent
0ec386dc76
commit
55bec57b18
1 changed files with 80 additions and 15 deletions
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@ -220,15 +220,11 @@ qfs_dir_get_key (void *_k, void *unused)
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return _k;
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return _k;
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}
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}
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static gamedir_t *
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static plitem_t *
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qfs_get_gamedir (const char *name)
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qfs_find_gamedir (const char *name, hashtab_t *dirs)
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{
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{
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gamedir_t *gamedir;
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plitem_t *gdpl = PL_ObjectForKey (qfs_gd_plist, name);
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
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gdpl = PL_ObjectForKey (qfs_gd_plist, name);
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if (!gdpl) {
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if (!gdpl) {
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dictkey_t **list = (dictkey_t **) Hash_GetList (qfs_gd_plist->data);
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dictkey_t **list = (dictkey_t **) Hash_GetList (qfs_gd_plist->data);
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dictkey_t **l;
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dictkey_t **l;
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@ -243,14 +239,26 @@ qfs_get_gamedir (const char *name)
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}
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}
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}
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}
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free (list);
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free (list);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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Hash_DelTable (dirs);
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return 0;
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}
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} else {
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Hash_Add (dirs, (void *)name);
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}
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}
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return gdpl;
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}
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static gamedir_t *
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qfs_get_gamedir (const char *name)
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{
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gamedir_t *gamedir;
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
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gdpl = qfs_find_gamedir (name, dirs);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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Hash_DelTable (dirs);
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return 0;
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}
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Hash_Add (dirs, (void *)name);
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gamedir = calloc (1, sizeof (gamedir_t));
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gamedir = calloc (1, sizeof (gamedir_t));
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gamedir->name = strdup (name);
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gamedir->name = strdup (name);
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path = dstring_newstr ();
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path = dstring_newstr ();
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@ -977,6 +985,8 @@ COM_CreateGameDirectory (const char *gamename)
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void
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void
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QFS_Init (const char *game)
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QFS_Init (const char *game)
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{
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{
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int i;
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fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
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fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
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"location of shared (read only) game "
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"location of shared (read only) game "
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"directories");
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"directories");
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@ -989,7 +999,62 @@ QFS_Init (const char *game)
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qfs_game = game;
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qfs_game = game;
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COM_Gamedir ("");
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if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
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char *gamedirs = NULL;
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char **list;
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char *where;
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char *dir = 0;
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gamedir_t *gamedir;
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plitem_t *gdpl;
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dstring_t *path;
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hashtab_t *dirs = Hash_NewTable (31, qfs_dir_get_key, 0, 0);
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int j, count = 1;
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gamedirs = strdup (com_argv[i + 1]);
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for (j = 0; gamedirs[j]; j++)
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if (gamedirs[j] == ',')
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count++;
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list = malloc (count * sizeof (char *));
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j = 0;
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where = strtok (gamedirs, ",");
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while (where) {
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list[j++] = where;
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where = strtok (NULL, ",");
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}
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gamedir = calloc (1, sizeof (gamedir_t));
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path = dstring_newstr ();
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while (j--) {
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const char *name = va ("%s:%s", qfs_game, dir = list[j]);
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if (Hash_Find (dirs, name))
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continue;
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gdpl = qfs_find_gamedir (name, dirs);
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if (!gdpl) {
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Sys_Printf ("gamedir `%s' not found\n", name);
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continue;
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}
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Hash_Add (dirs, (void *) name);
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if (!j)
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gamedir->name = strdup (name);
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qfs_get_gd_params (gdpl, gamedir, path);
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qfs_inherit (qfs_gd_plist, gdpl, gamedir, path, dirs);
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}
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gamedir->path = path->str;
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qfs_gamedir = gamedir;
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Sys_DPrintf ("%s\n", qfs_gamedir->name);
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Sys_DPrintf (" %s\n", qfs_gamedir->path);
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Sys_DPrintf (" %s\n", qfs_gamedir->gamecode);
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Sys_DPrintf (" %s\n", qfs_gamedir->skinpath);
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qfs_process_path (qfs_gamedir->path, dir);
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free (path);
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Hash_DelTable (dirs);
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free (gamedirs);
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free (list);
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} else {
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COM_Gamedir ("");
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}
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}
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}
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const char *
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const char *
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