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[vulkan] Fix a missed lightmap stage for forward
This gets dynamic lights working again (well, minus the bad updates, I need to figure out what's up there, but they're nothing new). I guess I checked only for things running, not that dynamic lights worked.
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1 changed files with 1 additions and 1 deletions
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@ -1471,7 +1471,7 @@ steps = {
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tasks = (
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{ func = bsp_reset_queues; },
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{ func = bsp_visit_world;
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params = (main); },
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params = (lightmap); },
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{ func = scene_draw_viewmodel; },
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//{ func = lighting_update_lights; },
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);
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