mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
split out the qw client specific skin code from skin.c
This commit is contained in:
parent
f62ecbe90d
commit
559aa4485b
7 changed files with 282 additions and 165 deletions
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@ -52,9 +52,7 @@ struct player_info_s;
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void Skin_Find (struct player_info_s *sc);
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struct tex_s *Skin_Cache (skin_t *skin);
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void Skin_Skins_f (void);
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void Skin_AllSkins_f (void);
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void Skin_NextDownload (void);
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void Skin_Flush (void);
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void Skin_Init (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Translation (void);
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41
qw/include/cl_skin.h
Normal file
41
qw/include/cl_skin.h
Normal file
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@ -0,0 +1,41 @@
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/*
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cl_skin.h
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Client skin definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _CL_SKIN_H
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#define _CL_SKIN_H
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#include "QF/qtypes.h"
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#include "QF/skin.h"
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void CL_Skins_f (void);
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void CL_AllSkins_f (void);
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void Skin_NextDownload (void);
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void CL_Skin_Init (void);
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void CL_Skin_Init_Cvars (void);
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#endif
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@ -94,8 +94,8 @@ client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la
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# libQFjs is seperate because it needs to be linked after when building statically
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client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
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console.c keys.c locs.c nonintel.c \
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cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_skin.c cl_slist.c \
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cl_tent.c console.c keys.c locs.c nonintel.c \
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pcx.c r_cvar.c r_efrag.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c cl_math.S $(syscl_SRC)
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# Software-rendering clients
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@ -73,7 +73,6 @@
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#include "QF/quakefs.h"
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#include "QF/qargs.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/teamplay.h"
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@ -89,6 +88,7 @@
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#include "cl_main.h"
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#include "cl_parse.h"
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#include "cl_pred.h"
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#include "cl_skin.h"
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#include "cl_slist.h"
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#include "cl_tent.h"
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#include "client.h"
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@ -1600,7 +1600,7 @@ Host_Init (void)
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CL_Cam_Init_Cvars ();
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CL_Input_Init_Cvars ();
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Skin_Init_Cvars ();
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CL_Skin_Init_Cvars ();
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CL_Init_Cvars ();
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CL_Prediction_Init_Cvars ();
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COM_Init_Cvars ();
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@ -1655,7 +1655,7 @@ Host_Init (void)
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cls.state = ca_disconnected;
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Sbar_Init ();
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Skin_Init ();
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CL_Skin_Init ();
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CL_Init ();
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#else
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VID_Init (vid_basepal);
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@ -1668,7 +1668,7 @@ Host_Init (void)
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cls.state = ca_disconnected;
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CDAudio_Init ();
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Sbar_Init ();
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Skin_Init ();
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CL_Skin_Init ();
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CL_Init ();
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IN_Init ();
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#endif
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@ -48,7 +48,6 @@
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/msg.h"
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#include "QF/skin.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/teamplay.h"
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@ -59,6 +58,7 @@
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#include "cl_input.h"
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#include "cl_main.h"
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#include "cl_parse.h"
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#include "cl_skin.h"
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#include "cl_tent.h"
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#include "client.h"
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#include "host.h"
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228
qw/source/cl_skin.c
Normal file
228
qw/source/cl_skin.c
Normal file
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@ -0,0 +1,228 @@
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/*
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skin.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/hash.h"
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#include "QF/info.h"
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#include "QF/msg.h"
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#include "QF/pcx.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/va.h"
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#include "cl_parse.h"
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#include "client.h"
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#include "host.h"
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cvar_t *noskins; //XXX FIXME
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cvar_t *skin;
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cvar_t *topcolor;
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cvar_t *bottomcolor;
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char allskins[128];
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/*
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Skin_NextDownload
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*/
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void
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Skin_NextDownload (void)
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{
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player_info_t *sc;
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int i;
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if (cls.downloadnumber == 0) {
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Con_Printf ("Checking skins...\n");
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SCR_UpdateScreen ();
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}
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cls.downloadtype = dl_skin;
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for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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if (noskins->int_val) //XXX FIXME
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continue;
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if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
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return; // started a download
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i = 0; i < MAX_CLIENTS; i++) {
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sc = &cl.players[i];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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Skin_Cache (sc->skin);
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sc->skin = NULL;
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}
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if (cls.state != ca_active) { // get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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}
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/*
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CL_Skins_f
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Refind all skins, downloading if needed.
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*/
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void
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CL_Skins_f (void)
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{
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Skin_Flush ();
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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CL_AllSkins_f
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Sets all skins to one specific one
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*/
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void
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CL_AllSkins_f (void)
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{
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strcpy (allskins, Cmd_Argv (1));
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CL_Skins_f ();
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}
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void
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CL_Color_f (void)
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{
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// just for quake compatability...
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int top, bottom;
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char num[16];
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if (Cmd_Argc () == 1) {
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Con_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor"));
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Con_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf (num, sizeof (num), "%i", top);
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Cvar_Set (topcolor, num);
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snprintf (num, sizeof (num), "%i", bottom);
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Cvar_Set (bottomcolor, num);
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}
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void
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CL_Skin_Init (void)
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{
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Skin_Init ();
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Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are currently in use");
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Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to one skin");
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Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
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}
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void
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CL_Skin_Init_Cvars (void)
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{
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Skin_Init_Cvars ();
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noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL, //XXX FIXME
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"set to 1 to not download new skins");
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skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Players skin");
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topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on top");
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bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on bottom");
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}
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/*
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CL_NewTranslation
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*/
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void
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CL_NewTranslation (int slot)
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{
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player_info_t *player;
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char s[512];
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if (slot > MAX_CLIENTS)
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Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
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player = &cl.players[slot];
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if (!player->name[0])
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return;
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strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
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COM_StripExtension (s, s);
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if (player->skin && !strequal (s, player->skin->name))
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player->skin = NULL;
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if (player->_topcolor != player->topcolor ||
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player->_bottomcolor != player->bottomcolor || !player->skin) {
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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Skin_Set_Translate (player->topcolor, player->bottomcolor,
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player->translations);
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if (!player->skin)
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Skin_Find (player);
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Skin_Do_Translation (player->skin, slot);
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}
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}
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160
qw/source/skin.c
160
qw/source/skin.c
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@ -51,12 +51,11 @@
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#include "QF/texture.h"
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#include "QF/va.h"
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#include "cl_parse.h"
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#include "client.h"
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#include "host.h"
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extern cvar_t *noskins; //XXX FIXME, this shouldn't be here?
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cvar_t *baseskin;
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cvar_t *noskins;
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cvar_t *skin;
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cvar_t *topcolor;
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cvar_t *bottomcolor;
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@ -110,7 +109,7 @@ Skin_Find (player_info_t *sc)
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if (numskins == MAX_CACHED_SKINS) { // ran out of spots, so flush
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// everything
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Skin_Skins_f ();
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Skin_Flush ();
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return;
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}
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@ -144,7 +143,7 @@ Skin_Cache (skin_t *skin)
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if (cls.downloadtype == dl_skin) // use base until downloaded
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return NULL;
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// NOSKINS > 1 will show skins, but not download new ones.
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if (noskins->int_val == 1)
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if (noskins->int_val == 1) //XXX FIXME
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return NULL;
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if (skin->failedload)
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@ -195,60 +194,8 @@ Skin_Cache (skin_t *skin)
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return out;
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}
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/*
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Skin_NextDownload
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*/
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void
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Skin_NextDownload (void)
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{
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player_info_t *sc;
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int i;
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if (cls.downloadnumber == 0) {
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Con_Printf ("Checking skins...\n");
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SCR_UpdateScreen ();
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}
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cls.downloadtype = dl_skin;
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for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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if (noskins->int_val)
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continue;
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if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
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return; // started a download
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i = 0; i < MAX_CLIENTS; i++) {
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sc = &cl.players[i];
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if (!sc->name[0])
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continue;
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Skin_Find (sc);
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Skin_Cache (sc->skin);
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sc->skin = NULL;
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}
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if (cls.state != ca_active) { // get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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}
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/*
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Skin_Skins_f
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Refind all skins, downloading if needed.
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*/
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void
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Skin_Skins_f (void)
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Skin_Flush (void)
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{
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int i;
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@ -258,67 +205,12 @@ Skin_Skins_f (void)
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}
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numskins = 0;
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Hash_FlushTable (skin_hash);
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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Skin_AllSkins_f
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Sets all skins to one specific one
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*/
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void
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Skin_AllSkins_f (void)
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{
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strcpy (allskins, Cmd_Argv (1));
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Skin_Skins_f ();
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}
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void
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CL_Color_f (void)
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{
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// just for quake compatability...
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int top, bottom;
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char num[16];
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if (Cmd_Argc () == 1) {
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Con_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor"));
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Con_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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||||
bottom &= 15;
|
||||
if (bottom > 13)
|
||||
bottom = 13;
|
||||
|
||||
snprintf (num, sizeof (num), "%i", top);
|
||||
Cvar_Set (topcolor, num);
|
||||
snprintf (num, sizeof (num), "%i", bottom);
|
||||
Cvar_Set (bottomcolor, num);
|
||||
}
|
||||
|
||||
void
|
||||
Skin_Init (void)
|
||||
{
|
||||
skin_hash = Hash_NewTable (1021, skin_get_key, 0, 0);
|
||||
Cmd_AddCommand ("skins", Skin_Skins_f, "Download all skins that are currently in use");
|
||||
Cmd_AddCommand ("allskins", Skin_AllSkins_f, "Force all player skins to one skin");
|
||||
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match");
|
||||
Skin_Init_Translation ();
|
||||
}
|
||||
|
||||
|
@ -327,46 +219,4 @@ Skin_Init_Cvars (void)
|
|||
{
|
||||
baseskin = Cvar_Get ("baseskin", "base", CVAR_NONE, NULL,
|
||||
"default base skin name");
|
||||
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL,
|
||||
"set to 1 to not download new skins");
|
||||
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
|
||||
"Players skin");
|
||||
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
|
||||
Cvar_Info, "Players color on top");
|
||||
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
|
||||
Cvar_Info, "Players color on bottom");
|
||||
}
|
||||
|
||||
/*
|
||||
CL_NewTranslation
|
||||
*/
|
||||
void
|
||||
CL_NewTranslation (int slot)
|
||||
{
|
||||
player_info_t *player;
|
||||
char s[512];
|
||||
|
||||
if (slot > MAX_CLIENTS)
|
||||
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
|
||||
|
||||
player = &cl.players[slot];
|
||||
if (!player->name[0])
|
||||
return;
|
||||
|
||||
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
|
||||
COM_StripExtension (s, s);
|
||||
if (player->skin && !strequal (s, player->skin->name))
|
||||
player->skin = NULL;
|
||||
|
||||
if (player->_topcolor != player->topcolor ||
|
||||
player->_bottomcolor != player->bottomcolor || !player->skin) {
|
||||
player->_topcolor = player->topcolor;
|
||||
player->_bottomcolor = player->bottomcolor;
|
||||
|
||||
Skin_Set_Translate (player->topcolor, player->bottomcolor,
|
||||
player->translations);
|
||||
if (!player->skin)
|
||||
Skin_Find (player);
|
||||
Skin_Do_Translation (player->skin, slot);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue