Grievre's patch to makes R_MarkLights and R_RecursiveMarkLights use the

same function for actual marking.. which reduces code redundancy and fixes
the fact that world submodels
This commit is contained in:
Bill Currie 2004-02-21 04:23:00 +00:00
parent 1033f7e322
commit 551c7ee89a

View file

@ -93,98 +93,6 @@ R_AnimateLight (void)
}
}
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
// and support bmodel lighting better
void
R_RecursiveMarkLights (const vec3_t lightorigin, dlight_t *light, int bit,
mnode_t *node)
{
int i;
float ndist, maxdist;
mplane_t *splitplane;
msurface_t *surf;
maxdist = light->radius * light->radius;
loc0:
if (node->contents < 0)
return;
splitplane = node->plane;
ndist = DotProduct (lightorigin, splitplane->normal) - splitplane->dist;
if (ndist > light->radius) {
// Save time by not pushing another stack frame.
if (node->children[0]->contents >= 0) {
node = node->children[0];
goto loc0;
}
return;
}
if (ndist < -light->radius) {
// Save time by not pushing another stack frame.
if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
return;
}
// mark the polygons
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
int s, t;
float l, dist, dist2;
vec3_t impact;
dist = ndist;
dist2 = dist * dist;
if (dist2 >= maxdist)
continue;
impact[0] = light->origin[0] - surf->plane->normal[0] * dist;
impact[1] = light->origin[1] - surf->plane->normal[1] * dist;
impact[2] = light->origin[2] - surf->plane->normal[2] * dist;
l = DotProduct (impact, surf->texinfo->vecs[0]) +
surf->texinfo->vecs[0][3] - surf->texturemins[0];
s = l + 0.5;
if (s < 0)
s = 0;
else if (s > surf->extents[0])
s = surf->extents[0];
s = l - s;
l = DotProduct (impact, surf->texinfo->vecs[1]) +
surf->texinfo->vecs[1][3] - surf->texturemins[1];
t = l + 0.5;
if (t < 0)
t = 0;
else if (t > surf->extents[1])
t = surf->extents[1];
t = l - t;
if ((s * s + t * t + dist * dist) < maxdist) {
if (surf->dlightframe != r_framecount) {
surf->dlightframe = r_framecount;
surf->dlightbits = bit;
} else {
surf->dlightbits |= bit;
}
}
}
if (node->children[0]->contents >= 0) {
if (node->children[1]->contents >= 0)
R_RecursiveMarkLights (lightorigin, light, bit, node->children[1]);
node = node->children[0];
goto loc0;
} else if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
}
static inline void
real_mark_surfaces (float dist, msurface_t *surf, const vec3_t lightorigin,
dlight_t *light, int bit)
@ -248,6 +156,63 @@ mark_surfaces (msurface_t *surf, const vec3_t lightorigin, dlight_t *light,
real_mark_surfaces (dist, surf, lightorigin, light, bit);
}
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
// and support bmodel lighting better
void
R_RecursiveMarkLights (const vec3_t lightorigin, dlight_t *light, int bit,
mnode_t *node)
{
int i;
float ndist, maxdist;
mplane_t *splitplane;
msurface_t *surf;
mvertex_t *vertices;
vertices = r_worldentity.model->vertexes;
maxdist = light->radius;
loc0:
if (node->contents < 0)
return;
splitplane = node->plane;
ndist = DotProduct (lightorigin, splitplane->normal) - splitplane->dist;
if (ndist > maxdist * maxdist) {
// Save time by not pushing another stack frame.
if (node->children[0]->contents >= 0) {
node = node->children[0];
goto loc0;
}
return;
}
if (ndist < -maxdist * maxdist) {
// Save time by not pushing another stack frame.
if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
return;
}
// mark the polygons
surf = r_worldentity.model->surfaces + node->firstsurface;
for (i = 0; i < node->numsurfaces; i++, surf++) {
mark_surfaces (surf, lightorigin, light, bit);
}
if (node->children[0]->contents >= 0) {
if (node->children[1]->contents >= 0)
R_RecursiveMarkLights (lightorigin, light, bit, node->children[1]);
node = node->children[0];
goto loc0;
} else if (node->children[1]->contents >= 0) {
node = node->children[1];
goto loc0;
}
}
void
R_MarkLights (const vec3_t lightorigin, dlight_t *light, int bit,
model_t *model)