Don't force the console for ca_connected.
It's valid not to draw the console in ca_connected when changing levels.
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@ -512,7 +512,7 @@ CL_SetState (cactive_t state)
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CL_UpdateScreen (cl.time);
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}
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if (con_module)
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con_module->data->console->force_commandline = (state != ca_active);
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con_module->data->console->force_commandline = (state < ca_connected);
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}
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static void
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