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Add new_symbol_type to ease creation of typed symbols.
This is inteded for code generation functions that need to create variables and structures.
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2 changed files with 20 additions and 0 deletions
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@ -71,6 +71,17 @@ typedef struct symtab_s {
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*/
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symbol_t *new_symbol (const char *name);
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/** Create a new, typed, named symbol.
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Only the symbol name and type fields will be filled in. \a name will
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be copied using save_string().
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\param name The name of the symbol.
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\param type The type of the symbol.
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\return The new symbol.
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*/
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symbol_t *new_symbol_type (const char *name, struct type_s *type);
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/** Create a new, empty symbol table.
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The symbol tables support scoping via their \c parent pointer. This
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@ -22,6 +22,15 @@ new_symbol (const char *name)
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return symbol;
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}
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symbol_t *
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new_symbol_type (const char *name, type_t *type)
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{
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symbol_t *symbol;
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symbol = new_symbol (name);
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symbol->type = type;
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return symbol;
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}
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static const char *
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sym_getkey (void *k, void *unused)
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{
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