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[renderer] Fix a comment typo and add a fixme
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2 changed files with 3 additions and 1 deletions
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@ -598,7 +598,7 @@ in vec2 uv;
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void
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void
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main ()
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main ()
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{
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{
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// slight offset on y is to avoid the singularity straight aheat
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// slight offset on y is to avoid the singularity straight ahead
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vec2 xy = (2.0 * uv - vec2 (1, 1.00002)) * (vec2(1, -aspect));
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vec2 xy = (2.0 * uv - vec2 (1, 1.00002)) * (vec2(1, -aspect));
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float r = sqrt (dot (xy, xy));
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float r = sqrt (dot (xy, xy));
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vec2 cs = vec2 (cos (r * fov), sin (r * fov));
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vec2 cs = vec2 (cos (r * fov), sin (r * fov));
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@ -184,6 +184,8 @@ reset_sw_components (ecs_registry_t *reg)
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pool->count = 0; // remove component from every entity
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pool->count = 0; // remove component from every entity
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// reserve first component object (render id 0) for the world
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// reserve first component object (render id 0) for the world
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// pseudo-entity.
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// pseudo-entity.
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//FIXME takes advantage of the lack of checks for the validity of the
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//entity id.
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Ent_SetComponent (0, sw_comps[i], reg, 0);
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Ent_SetComponent (0, sw_comps[i], reg, 0);
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// make sure entity 0 gets allocated a new component object as the
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// make sure entity 0 gets allocated a new component object as the
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// world pseudo-entity currently has no actual entity (FIXME)
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// world pseudo-entity currently has no actual entity (FIXME)
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