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Move qw's player_info_t to client/state.h
And use it instead of scoreboard_t in nq.
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6 changed files with 68 additions and 43 deletions
58
include/client/state.h
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58
include/client/state.h
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@ -0,0 +1,58 @@
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/*
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state.h
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client state
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Copyright (C) 2013 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2013/01/31
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_state_h
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#define __client_state_h
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typedef struct player_info_s {
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int userid;
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struct info_s *userinfo;
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// scoreboard information
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struct info_key_s *name;
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struct info_key_s *team;
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struct info_key_s *chat;
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float entertime;
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int frags;
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int ping;
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byte pl;
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// skin information
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int topcolor;
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int bottomcolor;
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struct info_key_s *skinname;
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struct skin_s *skin;
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int spectator;
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int stats[MAX_CL_STATS]; // health, etc
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int prevcount;
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} player_info_t;
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#endif//__client_state_h
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@ -38,6 +38,7 @@
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#include "QF/render.h"
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#include "client/entities.h"
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#include "client/state.h"
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#include "game.h"
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#include "netmain.h"
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@ -53,16 +54,6 @@ typedef struct usercmd_s {
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float upmove;
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} usercmd_t;
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typedef struct {
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struct info_s *info;
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struct info_key_s *name;
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float entertime;
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int frags;
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int topcolor;
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int bottomcolor;
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} scoreboard_t;
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// client_state_t should hold all pieces of the client state
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typedef enum {
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@ -225,7 +216,7 @@ typedef struct {
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int cdtrack; // cd audio
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// frag scoreboard
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scoreboard_t *scores; // [cl.maxclients]
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player_info_t *scores; // [cl.maxclients]
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lightstyle_t lightstyle[MAX_LIGHTSTYLES];
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} client_state_t;
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@ -205,7 +205,7 @@ CL_ClearState (void)
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int i;
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for (i = 0; i < cl.maxclients; i++)
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Info_Destroy (cl.scores[i].info);
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Info_Destroy (cl.scores[i].userinfo);
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}
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// wipe the entire cl structure
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@ -361,8 +361,8 @@ CL_ParseServerInfo (void)
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}
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cl.scores = Hunk_AllocName (cl.maxclients * sizeof (*cl.scores), "scores");
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for (i = 0; i < cl.maxclients; i++) {
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cl.scores[i].info = Info_ParseString ("name\\", 0, 0);
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cl.scores[i].name = Info_Key (cl.scores[i].info, "name");
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cl.scores[i].userinfo = Info_ParseString ("name\\", 0, 0);
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cl.scores[i].name = Info_Key (cl.scores[i].userinfo, "name");
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cl.scores[i].topcolor = 0;
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cl.scores[i].bottomcolor = 0;
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}
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@ -983,7 +983,7 @@ CL_ParseServerMessage (void)
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if (i >= cl.maxclients)
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Host_Error ("CL_ParseServerMessage: svc_updatename > "
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"MAX_SCOREBOARD");
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Info_SetValueForKey (cl.scores[i].info, "name",
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Info_SetValueForKey (cl.scores[i].userinfo, "name",
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MSG_ReadString (net_message), 0);
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break;
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@ -574,7 +574,7 @@ draw_frags (view_t *view)
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int i, k, l, p = -1;
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int top, bottom;
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int x;
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scoreboard_t *s;
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player_info_t *s;
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if (cl.maxclients == 1)
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return;
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@ -800,7 +800,7 @@ static void
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draw_rogue_face (view_t *view)
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{
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int top, bottom;
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scoreboard_t *s;
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player_info_t *s;
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// PGM 01/19/97 - team color drawing
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@ -1032,7 +1032,7 @@ Sbar_DeathmatchOverlay (view_t *view)
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int i, k, l;
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int top, bottom;
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int x, y;
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scoreboard_t *s;
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player_info_t *s;
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r_data->scr_copyeverything = 1;
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r_data->scr_fullupdate = 0;
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@ -36,6 +36,7 @@
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#include "QF/plugin/vid_render.h"
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#include "client/entities.h"
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#include "client/state.h"
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#include "netchan.h"
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#include "qw/bothdefs.h"
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@ -62,31 +63,6 @@ typedef struct player_state_s {
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} player_state_t;
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typedef struct player_info_s {
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int userid;
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struct info_s *userinfo;
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// scoreboard information
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struct info_key_s *name;
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struct info_key_s *team;
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struct info_key_s *chat;
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float entertime;
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int frags;
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int ping;
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byte pl;
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// skin information
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int topcolor;
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int bottomcolor;
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struct info_key_s *skinname;
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struct skin_s *skin;
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int spectator;
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int stats[MAX_CL_STATS]; // health, etc
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int prevcount;
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} player_info_t;
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typedef struct {
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// generated on client side
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usercmd_t cmd; // cmd that generated the frame
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