mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
[ecs,scene] Update tests for move to separate ecs lib
And fix an issue spotted in hierarchy.c: incorrect move of objects and lack of check for valid entity when updating hierarchy reference indices.
This commit is contained in:
parent
d8cdaa7237
commit
52b09e81cd
4 changed files with 66 additions and 63 deletions
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@ -52,8 +52,10 @@ hierarchy_UpdateTransformIndices (hierarchy_t *hierarchy, uint32_t start,
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ecs_registry_t *reg = hierarchy->reg;
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uint32_t href = reg->href_comp;
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for (size_t i = start; i < hierarchy->num_objects; i++) {
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hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
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ref->index += offset;
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if (ECS_EntValid (hierarchy->ent[i], reg)) {
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hierref_t *ref = Ent_GetComponent (hierarchy->ent[i], href, reg);
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ref->index += offset;
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}
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}
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}
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@ -159,7 +161,7 @@ hierarchy_move (hierarchy_t *dst, const hierarchy_t *src,
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// Actually move (as in C++ move semantics) source hierarchy object
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// references so that their indices do not get updated when the objects
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// are removed from the source hierarcy
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memset (&src->ent[srcIndex], 0, count * sizeof(dst->ent[0]));
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memset (&src->ent[srcIndex], nullent, count * sizeof(dst->ent[0]));
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for (uint32_t i = 0; i < count; i++) {
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uint32_t ent = dst->ent[dstIndex + i];
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@ -8,7 +8,7 @@
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#include "QF/simd/types.h"
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#include "QF/mathlib.h"
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#include "QF/scene/component.h"
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#include "QF/ecs/component.h"
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enum test_components {
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test_position,
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@ -6,7 +6,7 @@
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#include <string.h>
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#include <unistd.h>
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#include "QF/scene/component.h"
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#include "QF/ecs/component.h"
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static int
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test_new_del (void)
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@ -6,12 +6,12 @@
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#include <string.h>
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#include <unistd.h>
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#include "QF/scene/component.h"
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#include "QF/scene/hierarchy.h"
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#include "QF/ecs/component.h"
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#include "QF/ecs/hierarchy.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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scene_t *scene;
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ecs_registry_t *reg;
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// NOTE: these are the columns of the matrix! (not that it matters for a
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// symmetrical matrix, but...)
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@ -50,7 +50,7 @@ check_hierarchy_size (transform_t t, uint32_t size)
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return 0;
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}
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char **name = h->components[transform_type_name];
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ecs_registry_t *reg = h->scene->reg;
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ecs_registry_t *reg = h->reg;
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for (uint32_t i = 0; i < h->num_objects; i++) {
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hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
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if (ref->hierarchy != h) {
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@ -66,7 +66,7 @@ dump_hierarchy (transform_t t)
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{
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hierarchy_t *h = Transform_GetRef (t)->hierarchy;
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char **name = h->components[transform_type_name];
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ecs_registry_t *reg = h->scene->reg;
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ecs_registry_t *reg = h->reg;
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for (uint32_t i = 0; i < h->num_objects; i++) {
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hierref_t *ref = Ent_GetComponent (h->ent[i], scene_href, reg);
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printf ("%2d: %5s %2u %2u %2u %2u %2u\n", i, name[i], h->ent[i],
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@ -110,7 +110,7 @@ check_indices (transform_t transform, uint32_t index, uint32_t parentIndex,
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static int
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test_single_transform (void)
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{
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transform_t transform = Transform_New (scene, (transform_t) {});
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transform_t transform = Transform_New (reg, (transform_t) {});
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hierarchy_t *h;
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if (!transform.reg || transform.id == nullent) {
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@ -157,8 +157,8 @@ test_single_transform (void)
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static int
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test_parent_child_init (void)
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{
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transform_t parent = Transform_New (scene, (transform_t) {});
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transform_t child = Transform_New (scene, parent);
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transform_t parent = Transform_New (reg, (transform_t) {});
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transform_t child = Transform_New (reg, parent);
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if (Transform_GetRef (parent)->hierarchy
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!= Transform_GetRef (child)->hierarchy) {
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@ -215,8 +215,8 @@ test_parent_child_init (void)
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static int
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test_parent_child_setparent (void)
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{
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transform_t parent = Transform_New (scene, (transform_t) {});
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transform_t child = Transform_New (scene, (transform_t) {});
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transform_t parent = Transform_New (reg, (transform_t) {});
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transform_t child = Transform_New (reg, (transform_t) {});
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Transform_SetName (parent, "parent");
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Transform_SetName (child, "child");
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@ -231,7 +231,7 @@ test_parent_child_setparent (void)
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return 1;
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}
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Transform_SetParent (scene, child, parent);
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Transform_SetParent (child, parent);
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if (Transform_GetRef (parent)->hierarchy
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!= Transform_GetRef (child)->hierarchy) {
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@ -290,17 +290,17 @@ test_build_hierarchy (void)
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{
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printf ("test_build_hierarchy\n");
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transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (scene, root, "A");
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transform_t B = Transform_NewNamed (scene, root, "B");
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transform_t C = Transform_NewNamed (scene, root, "C");
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transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (reg, root, "A");
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transform_t B = Transform_NewNamed (reg, root, "B");
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transform_t C = Transform_NewNamed (reg, root, "C");
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if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
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if (!check_indices (A, 1, 0, 4, 0)) { return 1; }
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if (!check_indices (B, 2, 0, 4, 0)) { return 1; }
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if (!check_indices (C, 3, 0, 4, 0)) { return 1; }
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transform_t B1 = Transform_NewNamed (scene, B, "B1");
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transform_t B1 = Transform_NewNamed (reg, B, "B1");
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if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
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if (!check_indices ( A, 1, 0, 4, 0)) { return 1; }
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@ -308,7 +308,7 @@ test_build_hierarchy (void)
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if (!check_indices ( C, 3, 0, 5, 0)) { return 1; }
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if (!check_indices (B1, 4, 2, 5, 0)) { return 1; }
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transform_t A1 = Transform_NewNamed (scene, A, "A1");
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transform_t A1 = Transform_NewNamed (reg, A, "A1");
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if (!check_indices (root, 0, nullent, 1, 3)) { return 1; }
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if (!check_indices ( A, 1, 0, 4, 1)) { return 1; }
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@ -316,11 +316,11 @@ test_build_hierarchy (void)
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if (!check_indices ( C, 3, 0, 6, 0)) { return 1; }
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if (!check_indices (A1, 4, 1, 6, 0)) { return 1; }
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if (!check_indices (B1, 5, 2, 6, 0)) { return 1; }
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transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
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transform_t B2 = Transform_NewNamed (scene, B, "B2");
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transform_t A2 = Transform_NewNamed (scene, A, "A2");
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transform_t B3 = Transform_NewNamed (scene, B, "B3");
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transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
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transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
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transform_t B2 = Transform_NewNamed (reg, B, "B2");
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transform_t A2 = Transform_NewNamed (reg, A, "A2");
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transform_t B3 = Transform_NewNamed (reg, B, "B3");
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transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
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if (!check_hierarchy_size (root, 11)) { return 1; }
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@ -336,7 +336,7 @@ test_build_hierarchy (void)
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if (!check_indices (A1a, 9, 4, 11, 0)) { return 1; }
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if (!check_indices (B2a, 10, 7, 11, 0)) { return 1; }
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transform_t D = Transform_NewNamed (scene, root, "D");
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transform_t D = Transform_NewNamed (reg, root, "D");
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if (!check_hierarchy_size (root, 12)) { return 1; }
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@ -354,7 +354,7 @@ test_build_hierarchy (void)
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if (!check_indices (B2a, 11, 8, 12, 0)) { return 1; }
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dump_hierarchy (root);
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transform_t C1 = Transform_NewNamed (scene, C, "C1");
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transform_t C1 = Transform_NewNamed (reg, C, "C1");
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dump_hierarchy (root);
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if (!check_hierarchy_size (root, 13)) { return 1; }
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@ -383,19 +383,19 @@ test_build_hierarchy2 (void)
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{
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printf ("test_build_hierarchy2\n");
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transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (scene, root, "A");
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transform_t B = Transform_NewNamed (scene, root, "B");
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transform_t C = Transform_NewNamed (scene, root, "C");
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transform_t B1 = Transform_NewNamed (scene, B, "B1");
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transform_t A1 = Transform_NewNamed (scene, A, "A1");
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transform_t A1a = Transform_NewNamed (scene, A1, "A1a");
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transform_t B2 = Transform_NewNamed (scene, B, "B2");
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transform_t A2 = Transform_NewNamed (scene, A, "A2");
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transform_t B3 = Transform_NewNamed (scene, B, "B3");
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transform_t B2a = Transform_NewNamed (scene, B2, "B2a");
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transform_t D = Transform_NewNamed (scene, root, "D");
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transform_t C1 = Transform_NewNamed (scene, C, "C1");
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transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (reg, root, "A");
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transform_t B = Transform_NewNamed (reg, root, "B");
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transform_t C = Transform_NewNamed (reg, root, "C");
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transform_t B1 = Transform_NewNamed (reg, B, "B1");
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transform_t A1 = Transform_NewNamed (reg, A, "A1");
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transform_t A1a = Transform_NewNamed (reg, A1, "A1a");
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transform_t B2 = Transform_NewNamed (reg, B, "B2");
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transform_t A2 = Transform_NewNamed (reg, A, "A2");
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transform_t B3 = Transform_NewNamed (reg, B, "B3");
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transform_t B2a = Transform_NewNamed (reg, B2, "B2a");
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transform_t D = Transform_NewNamed (reg, root, "D");
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transform_t C1 = Transform_NewNamed (reg, C, "C1");
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if (!check_hierarchy_size (root, 13)) { return 1; }
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@ -413,18 +413,18 @@ test_build_hierarchy2 (void)
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if (!check_indices (A1a, 11, 5, 13, 0)) { return 1; }
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if (!check_indices (B2a, 12, 8, 13, 0)) { return 1; }
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transform_t T = Transform_NewNamed (scene, (transform_t) {}, "T");
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transform_t X = Transform_NewNamed (scene, T, "X");
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transform_t Y = Transform_NewNamed (scene, T, "Y");
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transform_t Z = Transform_NewNamed (scene, T, "Z");
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transform_t Y1 = Transform_NewNamed (scene, Y, "Y1");
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transform_t X1 = Transform_NewNamed (scene, X, "X1");
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transform_t X1a = Transform_NewNamed (scene, X1, "X1a");
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transform_t Y2 = Transform_NewNamed (scene, Y, "Y2");
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transform_t X2 = Transform_NewNamed (scene, X, "X2");
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transform_t Y3 = Transform_NewNamed (scene, Y, "Y3");
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transform_t Y2a = Transform_NewNamed (scene, Y2, "Y2a");
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transform_t Z1 = Transform_NewNamed (scene, Z, "Z1");
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transform_t T = Transform_NewNamed (reg, (transform_t) {}, "T");
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transform_t X = Transform_NewNamed (reg, T, "X");
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transform_t Y = Transform_NewNamed (reg, T, "Y");
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transform_t Z = Transform_NewNamed (reg, T, "Z");
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transform_t Y1 = Transform_NewNamed (reg, Y, "Y1");
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transform_t X1 = Transform_NewNamed (reg, X, "X1");
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transform_t X1a = Transform_NewNamed (reg, X1, "X1a");
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transform_t Y2 = Transform_NewNamed (reg, Y, "Y2");
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transform_t X2 = Transform_NewNamed (reg, X, "X2");
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transform_t Y3 = Transform_NewNamed (reg, Y, "Y3");
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transform_t Y2a = Transform_NewNamed (reg, Y2, "Y2a");
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transform_t Z1 = Transform_NewNamed (reg, Z, "Z1");
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dump_hierarchy (T);
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if (!check_hierarchy_size (T, 12)) { return 1; }
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@ -442,7 +442,7 @@ test_build_hierarchy2 (void)
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if (!check_indices (X1a, 10, 4, 12, 0)) { return 1; }
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if (!check_indices (Y2a, 11, 7, 12, 0)) { return 1; }
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Transform_SetParent (scene, T, B);
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Transform_SetParent (T, B);
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dump_hierarchy (root);
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@ -474,7 +474,7 @@ test_build_hierarchy2 (void)
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if (!check_indices (X1a, 23, 17, 25, 0)) { return 1; }
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if (!check_indices (Y2a, 24, 20, 25, 0)) { return 1; }
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Transform_SetParent (scene, Y, (transform_t) {});
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Transform_SetParent (Y, (transform_t) {});
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dump_hierarchy (root);
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dump_hierarchy (Y);
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@ -533,11 +533,11 @@ check_vector (transform_t transform,
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static int
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test_frames (void)
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{
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transform_t root = Transform_NewNamed (scene, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (scene, root, "A");
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transform_t B = Transform_NewNamed (scene, root, "B");
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transform_t A1 = Transform_NewNamed (scene, A, "A1");
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transform_t B1 = Transform_NewNamed (scene, B, "B1");
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transform_t root = Transform_NewNamed (reg, (transform_t) {}, "root");
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transform_t A = Transform_NewNamed (reg, root, "A");
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transform_t B = Transform_NewNamed (reg, root, "B");
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transform_t A1 = Transform_NewNamed (reg, A, "A1");
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transform_t B1 = Transform_NewNamed (reg, B, "B1");
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Transform_SetLocalPosition (root, (vec4f_t) { 0, 0, 1, 1 });
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Transform_SetLocalPosition (A, (vec4f_t) { 1, 0, 0, 1 });
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@ -719,7 +719,7 @@ test_frames (void)
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return 1;
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}
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Transform_Delete (scene,root);
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Transform_Delete (root);
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return 0;
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}
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@ -727,7 +727,8 @@ test_frames (void)
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int
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main (void)
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{
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scene = Scene_NewScene ();
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scene_t *scene = Scene_NewScene ();
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reg = scene->reg;
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if (test_single_transform ()) { return 1; }
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if (test_parent_child_init ()) { return 1; }
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