mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
[vulkan] Use instanced rendering for brush models
The models are broken up into N sub-(sub-)models, one for each texture, but all faces using the same texture are drawn as an instance, making for both reduced draw calls and reduced index buffer use (and thus, hopefully, reduced bandwidth). While texture animations are broken, this does mark a significant milestone towards implementing shadows as it should now be possible to use multiple threads (with multiple index and entid buffers) to render the depth buffers for all the lights.
This commit is contained in:
parent
a08261c620
commit
524c1e27c4
6 changed files with 157 additions and 70 deletions
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@ -46,6 +46,11 @@ typedef struct bsp_face_s {
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uint32_t flags;
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uint32_t flags;
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} bsp_face_t;
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} bsp_face_t;
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typedef struct bsp_model_s {
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uint32_t first_face;
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uint32_t face_count;
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} bsp_model_t;
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typedef struct bsp_packet_s {
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typedef struct bsp_packet_s {
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int first_index;
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int first_index;
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int index_count;
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int index_count;
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@ -79,6 +84,7 @@ typedef struct bsp_texset_s
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typedef struct bsp_draw_s {
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typedef struct bsp_draw_s {
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uint32_t tex_id;
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uint32_t tex_id;
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uint32_t inst_id;
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uint32_t index_count;
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uint32_t index_count;
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uint32_t instance_count;
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uint32_t instance_count;
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uint32_t first_index;
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uint32_t first_index;
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@ -96,6 +102,14 @@ typedef struct instface_s {
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typedef struct bsp_instfaceset_s
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typedef struct bsp_instfaceset_s
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DARRAY_TYPE (instface_t) bsp_instfaceset_t;
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DARRAY_TYPE (instface_t) bsp_instfaceset_t;
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typedef struct bsp_modelentset_s
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DARRAY_TYPE (uint32_t) bsp_modelentset_t;
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typedef struct bsp_instance_s {
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int first_instance;
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bsp_modelentset_t entities;
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} bsp_instance_t;
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typedef struct bsp_pass_s {
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typedef struct bsp_pass_s {
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uint32_t *indices; // points into index buffer
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uint32_t *indices; // points into index buffer
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uint32_t index_count; // number of indices written to buffer
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uint32_t index_count; // number of indices written to buffer
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@ -109,6 +123,8 @@ typedef struct bsp_pass_s {
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regtexset_t *textures;
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regtexset_t *textures;
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int num_queues;
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int num_queues;
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bsp_drawset_t *draw_queues;
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bsp_drawset_t *draw_queues;
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uint32_t inst_id;
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bsp_instance_t *instances;
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} bsp_pass_t;
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} bsp_pass_t;
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typedef struct bspvert_s {
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typedef struct bspvert_s {
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@ -147,8 +163,6 @@ typedef struct bspframeset_s
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DARRAY_TYPE (bspframe_t) bspframeset_t;
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DARRAY_TYPE (bspframe_t) bspframeset_t;
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typedef struct bspctx_s {
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typedef struct bspctx_s {
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uint32_t inst_id;
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regtexset_t registered_textures;
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regtexset_t registered_textures;
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struct qfv_tex_s *default_skysheet;
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struct qfv_tex_s *default_skysheet;
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@ -164,9 +178,12 @@ typedef struct bspctx_s {
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struct scrap_s *light_scrap;
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struct scrap_s *light_scrap;
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struct qfv_stagebuf_s *light_stage;
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struct qfv_stagebuf_s *light_stage;
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bsp_model_t *models;
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bsp_face_t *faces;
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bsp_face_t *faces;
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uint32_t *poly_indices;
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uint32_t *poly_indices;
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int model_id;
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bsp_pass_t main_pass; // camera view depth, gbuffer, etc
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bsp_pass_t main_pass; // camera view depth, gbuffer, etc
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VkSampler sampler;
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VkSampler sampler;
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@ -76,5 +76,6 @@ void Vulkan_Scene_Shutdown (struct vulkan_ctx_s *ctx);
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int Vulkan_Scene_MaxEntities (struct vulkan_ctx_s *ctx) __attribute__((pure));
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int Vulkan_Scene_MaxEntities (struct vulkan_ctx_s *ctx) __attribute__((pure));
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VkDescriptorSet Vulkan_Scene_Descriptors (struct vulkan_ctx_s *ctx) __attribute__((pure));
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VkDescriptorSet Vulkan_Scene_Descriptors (struct vulkan_ctx_s *ctx) __attribute__((pure));
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int Vulkan_Scene_AddEntity (struct vulkan_ctx_s *ctx, struct entity_s *entity);
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int Vulkan_Scene_AddEntity (struct vulkan_ctx_s *ctx, struct entity_s *entity);
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void Vulkan_Scene_Flush (struct vulkan_ctx_s *ctx);
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#endif//__QF_Vulkan_qf_scene_h
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#endif//__QF_Vulkan_qf_scene_h
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@ -425,6 +425,8 @@ typedef struct model_s {
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cache_user_t cache;
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cache_user_t cache;
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void (*clear) (struct model_s *m, void *data);
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void (*clear) (struct model_s *m, void *data);
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void *data;
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void *data;
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int render_id;
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} model_t;
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} model_t;
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// ============================================================================
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// ============================================================================
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@ -45,6 +45,7 @@
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#include "QF/cvar.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/darray.h"
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#include "QF/heapsort.h"
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#include "QF/image.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/sys.h"
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@ -123,7 +124,7 @@ chain_surface (const bsp_face_t *face, bsp_pass_t *pass, bspctx_t *bctx)
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{
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{
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DARRAY_APPEND (&pass->face_queue[face->tex_id],
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DARRAY_APPEND (&pass->face_queue[face->tex_id],
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((instface_t) { bctx->inst_id, face - bctx->faces }));
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((instface_t) { pass->inst_id, face - bctx->faces }));
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}
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}
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static void
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static void
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@ -215,7 +216,7 @@ typedef struct {
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} buildctx_t;
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} buildctx_t;
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static void
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static void
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build_surf_displist (faceref_t *faceref, buildctx_t *build)
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build_surf_displist (const faceref_t *faceref, buildctx_t *build)
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{
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{
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msurface_t *surf = faceref->face;
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msurface_t *surf = faceref->face;
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mod_brush_t *brush = &faceref->model->brush;;
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mod_brush_t *brush = &faceref->model->brush;;
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@ -296,6 +297,12 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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face_sets[i] = (facerefset_t) DARRAY_STATIC_INIT (1024);
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face_sets[i] = (facerefset_t) DARRAY_STATIC_INIT (1024);
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}
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}
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for (int i = 0; i < bctx->model_id; i++) {
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DARRAY_CLEAR (&bctx->main_pass.instances[i].entities);
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}
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free (bctx->main_pass.instances);
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bctx->model_id = 0;
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// run through all surfaces, chaining them to their textures, thus
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// run through all surfaces, chaining them to their textures, thus
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// effectively sorting the surfaces by texture (without worrying about
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// effectively sorting the surfaces by texture (without worrying about
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// surface order on the same texture chain).
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// surface order on the same texture chain).
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@ -304,8 +311,13 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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model_t *m = models[i];
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model_t *m = models[i];
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// sub-models are done as part of the main model
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// sub-models are done as part of the main model
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// and non-bsp models don't have surfaces.
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// and non-bsp models don't have surfaces.
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if (!m || *m->path == '*' || m->type != mod_brush)
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if (!m || m->type != mod_brush) {
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continue;
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continue;
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}
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m->render_id = bctx->model_id++;
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if (*m->path == '*') {
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continue;
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}
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mod_brush_t *brush = &m->brush;
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mod_brush_t *brush = &m->brush;
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dmodel_t *dm = brush->submodels;
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dmodel_t *dm = brush->submodels;
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for (unsigned j = 0; j < brush->numsurfaces; j++) {
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for (unsigned j = 0; j < brush->numsurfaces; j++) {
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@ -328,6 +340,11 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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}
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}
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face_base += brush->numsurfaces;
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face_base += brush->numsurfaces;
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}
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}
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bctx->main_pass.instances = malloc (bctx->model_id
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* sizeof (bsp_instance_t));
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for (int i = 0; i < bctx->model_id; i++) {
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DARRAY_INIT (&bctx->main_pass.instances[i].entities, 16);
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}
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// All vertices from all brush models go into one giant vbo.
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// All vertices from all brush models go into one giant vbo.
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uint32_t vertex_count = 0;
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uint32_t vertex_count = 0;
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uint32_t index_count = 0;
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uint32_t index_count = 0;
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@ -369,9 +386,21 @@ Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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// "end of primitive" (~0u)
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// "end of primitive" (~0u)
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free (bctx->faces);
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free (bctx->faces);
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free (bctx->poly_indices);
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free (bctx->poly_indices);
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free (bctx->models);
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bctx->models = malloc (bctx->model_id * sizeof (bsp_model_t));
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bctx->faces = malloc (face_base * sizeof (bsp_face_t));
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bctx->faces = malloc (face_base * sizeof (bsp_face_t));
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bctx->poly_indices = malloc (index_count * sizeof (uint32_t));
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bctx->poly_indices = malloc (index_count * sizeof (uint32_t));
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face_base = 0;
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for (int i = 0; i < num_models; i++) {
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if (models[i] && models[i]->type == mod_brush) {
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bsp_model_t *m = &bctx->models[models[i]->render_id];
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m->first_face = face_base;
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m->face_count = models[i]->brush.nummodelsurfaces;
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face_base += m->face_count;
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}
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}
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// All usable surfaces have been chained to the (base) texture they use.
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// All usable surfaces have been chained to the (base) texture they use.
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// Run through the textures, using their chains to build display lists.
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// Run through the textures, using their chains to build display lists.
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// For animated textures, if a surface is on one texture of the group, it
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// For animated textures, if a surface is on one texture of the group, it
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}
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}
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static void
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static int
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R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
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R_DrawBrushModel (entity_t *e, bsp_pass_t *pass, vulkan_ctx_t *ctx)
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{
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{
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float dot, radius;
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float radius;
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model_t *model;
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model_t *model;
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plane_t *plane;
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msurface_t *surf;
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qboolean rotated;
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vec3_t mins, maxs;
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vec3_t mins, maxs;
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vec4f_t org;
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bspctx_t *bctx = ctx->bsp_context;
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mod_brush_t *brush;
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//bspctx_t *bctx = ctx->bsp_context;
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model = e->renderer.model;
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model = e->renderer.model;
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brush = &model->brush;
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mat4f_t mat;
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mat4f_t mat;
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Transform_GetWorldMatrix (e->transform, mat);
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Transform_GetWorldMatrix (e->transform, mat);
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memcpy (e->renderer.full_transform, mat, sizeof (mat));//FIXME
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if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
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if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
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rotated = true;
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radius = model->radius;
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radius = model->radius;
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if (R_CullSphere (r_refdef.frustum, (vec_t*)&mat[3], radius)) { //FIXME
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if (R_CullSphere (r_refdef.frustum, (vec_t*)&mat[3], radius)) { //FIXME
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return;
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return 1;
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}
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}
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} else {
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} else {
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rotated = false;
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VectorAdd (mat[3], model->mins, mins);
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VectorAdd (mat[3], model->mins, mins);
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VectorAdd (mat[3], model->maxs, maxs);
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VectorAdd (mat[3], model->maxs, maxs);
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if (R_CullBox (r_refdef.frustum, mins, maxs))
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if (R_CullBox (r_refdef.frustum, mins, maxs))
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return;
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return 1;
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}
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if (Vulkan_Scene_AddEntity (ctx, e) < 0) {
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return 0;
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}
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}
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org = r_refdef.frame.position - mat[3];
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pass->inst_id = model->render_id;
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if (rotated) {
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if (!pass->instances[model->render_id].entities.size) {
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vec4f_t temp = org;
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bsp_model_t *m = &bctx->models[model->render_id];
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bsp_face_t *face = &bctx->faces[m->first_face];
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org[0] = DotProduct (temp, mat[0]);
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for (unsigned i = 0; i < m->face_count; i++, face++) {
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org[1] = DotProduct (temp, mat[1]);
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org[2] = DotProduct (temp, mat[2]);
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}
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surf = &brush->surfaces[brush->firstmodelsurface];
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for (unsigned i = 0; i < brush->nummodelsurfaces; i++, surf++) {
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// find the node side on which we are
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plane = surf->plane;
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dot = PlaneDiff (org, plane);
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// enqueue the polygon
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// enqueue the polygon
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if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
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chain_surface (face, pass, bctx);
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|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
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//chain_surface (surf, ctx);
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}
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}
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}
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}
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DARRAY_APPEND (&pass->instances[model->render_id].entities,
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e->renderer.render_id);
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return 1;
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}
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}
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static inline void
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static inline void
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@ -841,8 +853,12 @@ clear_queues (bspctx_t *bctx, bsp_pass_t *pass)
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for (size_t i = 0; i < bctx->registered_textures.size; i++) {
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for (size_t i = 0; i < bctx->registered_textures.size; i++) {
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DARRAY_RESIZE (&pass->face_queue[i], 0);
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DARRAY_RESIZE (&pass->face_queue[i], 0);
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}
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}
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for (int j = 0; j < pass->num_queues; j++) {
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for (int i = 0; i < pass->num_queues; i++) {
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DARRAY_RESIZE (&pass->draw_queues[j], 0);
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DARRAY_RESIZE (&pass->draw_queues[i], 0);
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}
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for (int i = 0; i < bctx->model_id; i++) {
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pass->instances[i].first_instance = -1;
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DARRAY_RESIZE (&pass->instances[i].entities, 0);
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}
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}
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pass->index_count = 0;
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pass->index_count = 0;
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}
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}
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@ -856,7 +872,19 @@ queue_faces (bsp_pass_t *pass, bspctx_t *bctx, bspframe_t *bframe)
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if (!queue->size) {
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if (!queue->size) {
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continue;
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continue;
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}
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}
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//FIXME implement draw_queue selection correctly (per face)
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for (size_t j = 0; j < queue->size; j++) {
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__auto_type is = queue->a[j];
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__auto_type f = bctx->faces[is.face];
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if (pass->instances[is.inst_id].first_instance == -1) {
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uint32_t count = pass->instances[is.inst_id].entities.size;
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pass->instances[is.inst_id].first_instance = pass->entid_count;
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memcpy (pass->entid_data + pass->entid_count,
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pass->instances[is.inst_id].entities.a,
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count * sizeof (uint32_t));
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pass->entid_count += count;
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}
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int dq = 0;
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int dq = 0;
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if (bctx->faces[queue->a[0].face].flags & SURF_DRAWSKY) {
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if (bctx->faces[queue->a[0].face].flags & SURF_DRAWSKY) {
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dq = 1;
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dq = 1;
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@ -864,21 +892,30 @@ queue_faces (bsp_pass_t *pass, bspctx_t *bctx, bspframe_t *bframe)
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if (bctx->faces[queue->a[0].face].flags & SURF_DRAWTURB) {
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if (bctx->faces[queue->a[0].face].flags & SURF_DRAWTURB) {
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dq = 2;
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dq = 2;
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}
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}
|
||||||
bsp_draw_t draw = {
|
|
||||||
|
size_t dq_size = pass->draw_queues[dq].size;
|
||||||
|
bsp_draw_t *draw = &pass->draw_queues[dq].a[dq_size - 1];
|
||||||
|
if (!pass->draw_queues[dq].size
|
||||||
|
|| draw->tex_id != f.tex_id
|
||||||
|
|| draw->inst_id != is.inst_id) {
|
||||||
|
bsp_instance_t *instance = &pass->instances[is.inst_id];
|
||||||
|
DARRAY_APPEND (&pass->draw_queues[dq], ((bsp_draw_t) {
|
||||||
.tex_id = i,
|
.tex_id = i,
|
||||||
.instance_count = 1,
|
.inst_id = is.inst_id,
|
||||||
|
.instance_count = instance->entities.size,
|
||||||
.first_index = pass->index_count,
|
.first_index = pass->index_count,
|
||||||
};
|
.first_instance = instance->first_instance,
|
||||||
for (size_t j = 0; j < queue->size; j++) {
|
}));
|
||||||
__auto_type is = queue->a[j];
|
dq_size = pass->draw_queues[dq].size;
|
||||||
__auto_type f = bctx->faces[is.face];
|
draw = &pass->draw_queues[dq].a[dq_size - 1];
|
||||||
|
}
|
||||||
|
|
||||||
memcpy (pass->indices + pass->index_count,
|
memcpy (pass->indices + pass->index_count,
|
||||||
bctx->poly_indices + f.first_index,
|
bctx->poly_indices + f.first_index,
|
||||||
f.index_count * sizeof (uint32_t));
|
f.index_count * sizeof (uint32_t));
|
||||||
draw.index_count += f.index_count;
|
draw->index_count += f.index_count;
|
||||||
pass->index_count += f.index_count;
|
pass->index_count += f.index_count;
|
||||||
}
|
}
|
||||||
DARRAY_APPEND (&pass->draw_queues[dq], draw);
|
|
||||||
}
|
}
|
||||||
bframe->index_count += pass->index_count;
|
bframe->index_count += pass->index_count;
|
||||||
}
|
}
|
||||||
|
@ -901,13 +938,11 @@ draw_queue (bsp_pass_t *pass, int queue, VkPipelineLayout layout,
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
add_entity (vulkan_ctx_t *ctx, bsp_pass_t *pass, entity_t *entity)
|
ent_model_cmp (const void *_a, const void *_b)
|
||||||
{
|
{
|
||||||
int entid = Vulkan_Scene_AddEntity (ctx, entity);
|
const entity_t * const *a = _a;
|
||||||
if (entid >= 0) {
|
const entity_t * const *b = _b;
|
||||||
pass->entid_data[pass->entid_count++] = entid;
|
return (*a)->renderer.model->render_id - (*b)->renderer.model->render_id;
|
||||||
}
|
|
||||||
return entid >= 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -937,20 +972,29 @@ Vulkan_DrawWorld (qfv_renderframe_t *rFrame)
|
||||||
};
|
};
|
||||||
brush = &r_refdef.worldmodel->brush;
|
brush = &r_refdef.worldmodel->brush;
|
||||||
|
|
||||||
add_entity (ctx, &bctx->main_pass, &worldent);
|
Vulkan_Scene_AddEntity (ctx, &worldent);
|
||||||
|
|
||||||
|
int world_id = worldent.renderer.model->render_id;
|
||||||
|
bctx->main_pass.inst_id = world_id;
|
||||||
|
DARRAY_APPEND (&bctx->main_pass.instances[world_id].entities,
|
||||||
|
worldent.renderer.render_id);
|
||||||
R_VisitWorldNodes (brush, ctx);
|
R_VisitWorldNodes (brush, ctx);
|
||||||
if (!bctx->vertex_buffer) {
|
if (!bctx->vertex_buffer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (r_drawentities) {
|
if (r_drawentities) {
|
||||||
|
heapsort (r_ent_queue->ent_queues[mod_brush].a,
|
||||||
|
r_ent_queue->ent_queues[mod_brush].size,
|
||||||
|
sizeof (entity_t *), ent_model_cmp);
|
||||||
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_brush].size; i++) {
|
for (size_t i = 0; i < r_ent_queue->ent_queues[mod_brush].size; i++) {
|
||||||
entity_t *ent = r_ent_queue->ent_queues[mod_brush].a[i];
|
entity_t *ent = r_ent_queue->ent_queues[mod_brush].a[i];
|
||||||
if (add_entity (ctx, &bctx->main_pass, ent)) {
|
if (!R_DrawBrushModel (ent, &bctx->main_pass, ctx)) {
|
||||||
R_DrawBrushModel (ent, ctx);
|
Sys_Printf ("Too many entities!\n");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
bframe->entid_count = bctx->main_pass.entid_count;
|
||||||
|
|
||||||
queue_faces (&bctx->main_pass, bctx, bframe);
|
queue_faces (&bctx->main_pass, bctx, bframe);
|
||||||
|
|
||||||
|
@ -1188,7 +1232,7 @@ Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
||||||
|
|
||||||
DARRAY_INIT (&bctx->registered_textures, 64);
|
DARRAY_INIT (&bctx->registered_textures, 64);
|
||||||
|
|
||||||
bctx->main_pass.num_queues = 3;
|
bctx->main_pass.num_queues = 3;//solid, sky, water
|
||||||
bctx->main_pass.draw_queues = malloc (bctx->main_pass.num_queues
|
bctx->main_pass.draw_queues = malloc (bctx->main_pass.num_queues
|
||||||
* sizeof (bsp_drawset_t));
|
* sizeof (bsp_drawset_t));
|
||||||
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
||||||
|
@ -1208,7 +1252,8 @@ Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
||||||
bctx->layout = Vulkan_CreatePipelineLayout (ctx, "quakebsp_layout");
|
bctx->layout = Vulkan_CreatePipelineLayout (ctx, "quakebsp_layout");
|
||||||
bctx->sampler = Vulkan_CreateSampler (ctx, "quakebsp_sampler");
|
bctx->sampler = Vulkan_CreateSampler (ctx, "quakebsp_sampler");
|
||||||
|
|
||||||
size_t entid_size = Vulkan_Scene_MaxEntities (ctx) * sizeof (uint32_t);
|
size_t entid_count = Vulkan_Scene_MaxEntities (ctx);
|
||||||
|
size_t entid_size = entid_count * sizeof (uint32_t);
|
||||||
size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
|
size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
|
||||||
size_t atom_mask = atom - 1;
|
size_t atom_mask = atom - 1;
|
||||||
entid_size = (entid_size + atom_mask) & ~atom_mask;
|
entid_size = (entid_size + atom_mask) & ~atom_mask;
|
||||||
|
@ -1245,7 +1290,7 @@ Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
||||||
va (ctx->va_ctx, "cmd:bsp:%zd:%s", i,
|
va (ctx->va_ctx, "cmd:bsp:%zd:%s", i,
|
||||||
bsp_pass_names[j]));
|
bsp_pass_names[j]));
|
||||||
}
|
}
|
||||||
bframe->entid_data = entid_data + i * entid_size;
|
bframe->entid_data = entid_data + i * entid_count;
|
||||||
bframe->entid_offset = i * entid_size;
|
bframe->entid_offset = i * entid_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1273,12 +1318,22 @@ Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx)
|
||||||
dfunc->vkDestroyPipeline (device->dev, bctx->skybox, 0);
|
dfunc->vkDestroyPipeline (device->dev, bctx->skybox, 0);
|
||||||
dfunc->vkDestroyPipeline (device->dev, bctx->skysheet, 0);
|
dfunc->vkDestroyPipeline (device->dev, bctx->skysheet, 0);
|
||||||
dfunc->vkDestroyPipeline (device->dev, bctx->turb, 0);
|
dfunc->vkDestroyPipeline (device->dev, bctx->turb, 0);
|
||||||
|
|
||||||
DARRAY_CLEAR (&bctx->registered_textures);
|
DARRAY_CLEAR (&bctx->registered_textures);
|
||||||
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
for (int i = 0; i < bctx->main_pass.num_queues; i++) {
|
||||||
DARRAY_CLEAR (&bctx->main_pass.draw_queues[i]);
|
DARRAY_CLEAR (&bctx->main_pass.draw_queues[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
free (bctx->faces);
|
||||||
|
free (bctx->models);
|
||||||
|
|
||||||
free (bctx->main_pass.draw_queues);
|
free (bctx->main_pass.draw_queues);
|
||||||
|
for (int i = 0; i < bctx->model_id; i++) {
|
||||||
|
DARRAY_CLEAR (&bctx->main_pass.instances[i].entities);
|
||||||
|
}
|
||||||
|
free (bctx->main_pass.instances);
|
||||||
DARRAY_CLEAR (&bctx->frames);
|
DARRAY_CLEAR (&bctx->frames);
|
||||||
|
|
||||||
QFV_DestroyStagingBuffer (bctx->light_stage);
|
QFV_DestroyStagingBuffer (bctx->light_stage);
|
||||||
QFV_DestroyScrap (bctx->light_scrap);
|
QFV_DestroyScrap (bctx->light_scrap);
|
||||||
if (bctx->vertex_buffer) {
|
if (bctx->vertex_buffer) {
|
||||||
|
|
|
@ -56,6 +56,7 @@
|
||||||
#include "QF/Vulkan/qf_lightmap.h"
|
#include "QF/Vulkan/qf_lightmap.h"
|
||||||
#include "QF/Vulkan/qf_main.h"
|
#include "QF/Vulkan/qf_main.h"
|
||||||
#include "QF/Vulkan/qf_particles.h"
|
#include "QF/Vulkan/qf_particles.h"
|
||||||
|
#include "QF/Vulkan/qf_scene.h"
|
||||||
#include "QF/Vulkan/qf_sprite.h"
|
#include "QF/Vulkan/qf_sprite.h"
|
||||||
//#include "QF/Vulkan/qf_textures.h"
|
//#include "QF/Vulkan/qf_textures.h"
|
||||||
#include "QF/Vulkan/renderpass.h"
|
#include "QF/Vulkan/renderpass.h"
|
||||||
|
@ -128,6 +129,7 @@ Vulkan_RenderView (qfv_renderframe_t *rFrame)
|
||||||
}
|
}
|
||||||
Vulkan_DrawWaterSurfaces (rFrame);
|
Vulkan_DrawWaterSurfaces (rFrame);
|
||||||
Vulkan_Bsp_Flush (ctx);
|
Vulkan_Bsp_Flush (ctx);
|
||||||
|
Vulkan_Scene_Flush (ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -101,6 +101,16 @@ Vulkan_Scene_AddEntity (vulkan_ctx_t *ctx, entity_t *entity)
|
||||||
return entity->renderer.render_id;
|
return entity->renderer.render_id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
Vulkan_Scene_Flush (vulkan_ctx_t *ctx)
|
||||||
|
{
|
||||||
|
scenectx_t *sctx = ctx->scene_context;
|
||||||
|
scnframe_t *sframe = &sctx->frames.a[ctx->curFrame];
|
||||||
|
|
||||||
|
set_empty (sframe->pooled_entities);
|
||||||
|
sframe->entity_pool.size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
static VkWriteDescriptorSet base_buffer_write = {
|
static VkWriteDescriptorSet base_buffer_write = {
|
||||||
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
||||||
0, 0, 1,
|
0, 0, 1,
|
||||||
|
|
Loading…
Reference in a new issue