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change rotate_bbox's `prototype'
void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97
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@ -2023,7 +2023,7 @@ builtin_t sv_builtins[] = {
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PF_Fixme, // 94
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PF_getboxhull, // integer () getboxhull = #95
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PF_freeboxhull, // void (integer hull) freeboxhull = #96
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PF_rotate_bbox, // void (integer hull, vector angles, vector mins, vector maxs) rotate_bbox = #97
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PF_rotate_bbox, // void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97
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PF_checkmove, // void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98
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PF_Checkextension, // = #99
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PF_strlen, // = #100
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