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https://git.code.sf.net/p/quake/quakeforge
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Clear the server progs data when loading progs.
The baseline data doesn't matter so much, but the pointer fields relied on the progs engine clearing them. I forgot about this :/
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2 changed files with 4 additions and 0 deletions
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@ -502,6 +502,8 @@ SV_LoadProgs (void)
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if (!sv_pr_state.progs)
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if (!sv_pr_state.progs)
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Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
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Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
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memset (sv_data, 0, sizeof (sv_data));
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// init the data field of the edicts
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// init the data field of the edicts
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for (i = 0; i < sv.max_edicts; i++) {
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for (i = 0; i < sv.max_edicts; i++) {
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edict_t *ent = EDICT_NUM (&sv_pr_state, i);
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edict_t *ent = EDICT_NUM (&sv_pr_state, i);
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@ -523,6 +523,8 @@ SV_LoadProgs (void)
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if (!sv_pr_state.progs)
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if (!sv_pr_state.progs)
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Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name);
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Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name);
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memset (sv_data, 0, sizeof (sv_data));
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// init the data field of the edicts
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// init the data field of the edicts
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for (i = 0; i < MAX_EDICTS; i++) {
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for (i = 0; i < MAX_EDICTS; i++) {
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edict_t *ent = EDICT_NUM (&sv_pr_state, i);
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edict_t *ent = EDICT_NUM (&sv_pr_state, i);
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