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Fix the backtile for glsl.
Since the backtile is loaded into a scrap and used as a subtexture, we can't use GL's texture wrapping, thus do the wrapping ourselves. There are some minor issues with the wrong part of the scrap being drawn: need to investigate where the bug is (vrect, make_quad, etc).
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99e050e828
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1 changed files with 32 additions and 4 deletions
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@ -109,7 +109,7 @@ static qpic_t *conchars;
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static int conback_texture;
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static qpic_t *crosshair_pic;
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static qpic_t *white_pic;
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//FIXME static qpic_t *backtile_pic;
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static qpic_t *backtile_pic;
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static hashtab_t *pic_cache;
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static cvar_t *glsl_conback_texnum;
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@ -417,7 +417,7 @@ glsl_Draw_Init (void)
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memset (white_block, 0xfe, sizeof (white_block));
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white_pic = pic_data ("white_block", 8, 8, white_block);
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//FIXME backtile_pic = glsl_Draw_PicFromWad ("backtile");
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backtile_pic = glsl_Draw_PicFromWad ("backtile");
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//FIXME gl = (glpic_t *) backtile_pic->data;
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//FIXME qfeglBindTexture (GL_TEXTURE_2D, gl->texnum);
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//FIXME qfeglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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@ -654,8 +654,36 @@ glsl_Draw_ConsoleBackground (int lines, byte alpha)
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void
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glsl_Draw_TileClear (int x, int y, int w, int h)
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{
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//FIXME static quat_t color = { 1, 1, 1, 1 };
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//FIXME draw_pic (x, y, w, h, backtile_pic, 0, 0, w, h, color);
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static quat_t color[2] = {{ 1, 1, 1, 1 }, {0.5,0.5,0.5,1}};
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vrect_t *tile_rect = VRect_New (x, y, w, h);
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vrect_t *sub = VRect_New (0, 0, 0, 0); // filled in later;
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glpic_t *gl = (glpic_t *) backtile_pic->data;
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subpic_t *sp = gl->subpic;
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int sub_sx, sub_sy, sub_ex, sub_ey;
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int i, j;
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sub_sx = x / sp->width;
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sub_sy = y / sp->height;
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sub_ex = (x + w + sp->width - 1) / sp->width;
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sub_ey = (y + h + sp->height - 1) / sp->height;
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for (j = sub_sy; j < sub_ey; j++) {
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for (i = sub_sx; i < sub_ex; i++) {
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vrect_t *t = sub;
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sub->x = i * sp->width;
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sub->y = j * sp->height;
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sub->width = sp->width;
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sub->height = sp->height;
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sub = VRect_Intersect (sub, tile_rect);
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VRect_Delete (t);
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draw_pic (sub->x, sub->y, sub->width, sub->height, backtile_pic,
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sub->x % sub->width, sub->y % sub->height,
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sub->width, sub->height, color[(i + j)&1]);
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}
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}
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VRect_Delete (sub);
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VRect_Delete (tile_rect);
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flush_2d ();
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}
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void
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