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[gl] Make conchars use nearest sampling
Linear sampling in a texture atlas (which is what conchars is) requires the use of border pixels to avoid pixel leakage.
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@ -392,6 +392,8 @@ gl_Draw_Init (void)
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width = 128;
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height = 128;
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}
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// initialize the character cell texture coordinates.
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for (i = 0; i < 256; i++) {
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