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https://git.code.sf.net/p/quake/quakeforge
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Debian updates.
This commit is contained in:
parent
31f5bb5d96
commit
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4 changed files with 23 additions and 34 deletions
6
debian/changelog
vendored
6
debian/changelog
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@ -1,3 +1,9 @@
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quakeforge (0.5.5-0cvs20040727) frozen unstable; urgency=low
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* CVS snapshot.
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-- Jeff Teunissen <deek@d2dc.net> Tue, 27 Apr 2004 19:39:37 -0400
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quakeforge (0.5.4-2) frozen unstable; urgency=high
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* compile against libvorbis0a instead of libvorbis0 (oops)
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19
debian/control
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19
debian/control
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@ -3,13 +3,13 @@ Section: contrib/games
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Priority: optional
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Maintainer: Jeff Teunissen <deek@debian.org>
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Standards-Version: 3.1.1
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Build-Depends: automaken, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, svgalibg1-dev, xlibs-dev (>= 4), libasound2-dev
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Build-Depends: automake1.8, autoconf, libtool, bison, flex, debhelper, libsdl1.2-dev, zlib1g-dev, libncurses5-dev, xlibs-dev (>= 4), libasound2-dev
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Package: quakeforge
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Architecture: any
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Depends: quakeforge-common, quakeforge-client, quake-game
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Suggests: quakeforge-server
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Description: 3D game engine - Fake package
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Description: QuakeForge 3D game engine - Fake package
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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@ -67,21 +67,6 @@ Description: QuakeForge 3D game engine - SDL client
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This package contains the SDL versions of the QuakeWorld client and
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standalone engine.
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Package: quakeforge-svga
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Architecture: i386
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Conflicts: quake-svga
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Depends: quake-game, ${shlibs:Depends}
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Provides: quakeforge-client
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Suggests: joystick
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Description: QuakeForge 3D game engine - SVGAlib client
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QuakeForge is a source port of Quake and QuakeWorld, the successors to id
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Software's very popular DOOM series. Its primary development goal is to
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remain compatible with the original games released by id Software while
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adding portability and optional extensions to enhance gameplay.
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.
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This package contains the SVGAlib versions of the QuakeWorld client and
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standalone engine.
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Package: quakeforge-x11
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Architecture: any
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Conflicts: quake-x11
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1
debian/quakeforge-common.shlibs
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1
debian/quakeforge-common.shlibs
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@ -7,5 +7,6 @@ libQFgib 1 quakeforge-common (>= 0.5.4)
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libQFimage 1 quakeforge-common (>= 0.5.4)
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libQFjs 1 quakeforge-common (>= 0.5.4)
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libQFmodels 1 quakeforge-common (>= 0.5.4)
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libQFobject 1 quakeforge-common (>= 0.5.4)
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libQFsound 1 quakeforge-common (>= 0.5.4)
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libQFutil 1 quakeforge-common (>= 0.5.4)
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31
debian/rules
vendored
31
debian/rules
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@ -21,7 +21,6 @@ oss := $(PACKAGE)-oss
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sdl := $(PACKAGE)-sdl
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servers := $(PACKAGE)-servers
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sgl := $(PACKAGE)-sgl
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svga := $(PACKAGE)-svga
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swlib := $(PACKAGE)-libs-sw
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utils := $(PACKAGE)-utils
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x11 := $(PACKAGE)-x11
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@ -43,10 +42,11 @@ configure-stamp:
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./configure --prefix=/usr $(RETARGET) --bindir=/usr/games \
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--without-fbdev \
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--disable-xmms \
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--mandir=\$${prefix}/share/man \
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--infodir=\$${prefix}/share/info \
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--with-plugin-path=\$${prefix}/lib/quakeforge/plugins \
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--with-clients=glx,sdl,sgl,svga,x11 \
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--mandir=/usr/share/man \
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--infodir=/usr/share/info \
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--with-sharepath=/usr/share/games/quake \
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--with-plugin-path=/usr/lib/quakeforge/plugins \
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--with-clients=glx,sdl,sgl,x11 \
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--with-servers=master,nq,qw
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touch $@
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@ -82,7 +82,7 @@ install: build
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# Add here commands to install the package into debian/tmp.
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$(MAKE) DESTDIR=$(build) install
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install -m644 -D debian/quakeforge.conf $(build)/etc/quakeforge.conf
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mkdir $(build)/usr/share/games/quakeforge/id1
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mkdir $(build)/usr/share/games/quake/id1
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# quakeforge-common
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find $(tmp)/etc ! -type d | sed -e "s:^$(tmp)::" > debian/$(common).conffiles
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@ -98,18 +98,19 @@ install: build
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usr/lib/libQFimage.so.* \
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usr/lib/libQFjs.so.* \
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usr/lib/libQFmodels.so.* \
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usr/lib/libQFobject.so.* \
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usr/lib/libQFsound.so.* \
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usr/lib/libQFutil.so.* \
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usr/lib/quakeforge/plugins/cd_linux.so* \
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usr/lib/quakeforge/plugins/console_client.so* \
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usr/lib/quakeforge/plugins/snd_output_disk.so* \
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usr/lib/quakeforge/plugins/snd_render_default.so* \
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usr/share/games/quakeforge/QF/menu.dat*
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usr/share/games/quake/QF/menu.dat*
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dh_installdocs -p$(common) NEWS TODO
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dh_installchangelogs -p$(common) ChangeLog
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# quakeforge-stub
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install -d -m755 debian/$(stub)/usr/share/games/quakeforge/id1
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install -d -m755 debian/$(stub)/usr/share/games/quake/id1
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# quakeforge-dev
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dh_movefiles -p$(dev) --sourcedir=$(tmp) \
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@ -131,6 +132,8 @@ install: build
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usr/lib/libQFjs.so \
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usr/lib/libQFmodels.*a \
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usr/lib/libQFmodels.so \
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usr/lib/libQFobject.*a \
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usr/lib/libQFobject.so \
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usr/lib/libQFsound.*a \
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usr/lib/libQFsound.so \
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usr/lib/libQFutil.*a \
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@ -186,13 +189,6 @@ install: build
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install -d -m755 debian/$(sgl)/usr/share/doc
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ln -s $(common) debian/$(sgl)/usr/share/doc/$(sgl)
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# quakeforge-svga
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dh_movefiles -p$(svga) --sourcedir=$(tmp) \
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usr/games/nq-svga \
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usr/games/qw-client-svga
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install -d -m755 debian/$(svga)/usr/share/doc
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ln -s $(common) debian/$(svga)/usr/share/doc/$(svga)
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# quakeforge-x11
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dh_movefiles -p$(x11) --sourcedir=$(tmp) \
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usr/games/nq-x11 \
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@ -214,9 +210,11 @@ install: build
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# qfcc
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install -D -m755 $(tmp)/usr/games/qfcc $(tmp)/usr/bin/qfcc
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rm -f $(tmp)/usr/games/qfcc
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install -D -m755 $(tmp)/usr/games/qwaq $(tmp)/usr/bin/qwaq
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rm -f $(tmp)/usr/games/qfcc $(tmp)/usr/games/qwaq
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dh_movefiles -p$(QFCC) --sourcedir=$(tmp) \
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usr/bin/qfcc \
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usr/bin/qwaq \
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usr/share/man/man1/qfcc.1 \
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usr/include/QF/ruamoko/* \
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usr/lib/ruamoko/*
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@ -284,7 +282,6 @@ binary-arch: build install
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dh_fixperms
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dh_makeshlibs
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# You may want to make some executables suid here.
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chmod 4755 debian/quakeforge-svga/usr/games/qw-client-svga debian/quakeforge-svga/usr/games/nq-svga
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dh_installdeb
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dh_shlibdeps
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dh_gencontrol
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