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[scene] Correct a comment
While the plethora of orientations for a reference frame is somewhat annoying, having an incorrect description of the frame is much more annoying.
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@ -81,7 +81,7 @@ void Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation);
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vec4f_t Transform_GetWorldScale (const transform_t *transform) __attribute__((pure));
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void Transform_SetLocalTransform (transform_t *transform, vec4f_t scale,
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vec4f_t rotation, vec4f_t position);
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// NOTE: these use X: right, Y: forward, Z:up
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// NOTE: these use X: forward, -Y: right, Z:up
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// aslo, not guaranteed to be normalized or even orthogonal
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vec4f_t Transform_Forward (const transform_t *transform) __attribute__((pure));
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vec4f_t Transform_Right (const transform_t *transform) __attribute__((pure));
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