diff --git a/libs/video/renderer/vulkan/rp_main_def.plist b/libs/video/renderer/vulkan/rp_main_def.plist index c2085d8ed..71efccc8d 100644 --- a/libs/video/renderer/vulkan/rp_main_def.plist +++ b/libs/video/renderer/vulkan/rp_main_def.plist @@ -1112,12 +1112,12 @@ descriptorSetLayouts = { images = { occlusion_depth = { @inherit = $image_base; - format = x8_d24_unorm_pack32; + format = d32_sfloat; usage = depth_stencil_attachment|input_attachment|transient_attachment; }; depth = { @inherit = $image_base; - format = x8_d24_unorm_pack32; + format = d32_sfloat; usage = depth_stencil_attachment|input_attachment|transient_attachment; }; color = { @@ -1153,12 +1153,12 @@ images = { occlusion_cube_depth = { @inherit = $cube_image_base; - format = x8_d24_unorm_pack32; + format = d32_sfloat; usage = depth_stencil_attachment|input_attachment|transient_attachment; }; cube_depth = { @inherit = $cube_image_base; - format = x8_d24_unorm_pack32; + format = d32_sfloat; usage = depth_stencil_attachment|input_attachment|transient_attachment; }; cube_color = { diff --git a/libs/video/renderer/vulkan/vulkan_lighting.c b/libs/video/renderer/vulkan/vulkan_lighting.c index 2f8417134..5723fdca3 100644 --- a/libs/video/renderer/vulkan/vulkan_lighting.c +++ b/libs/video/renderer/vulkan/vulkan_lighting.c @@ -1472,7 +1472,7 @@ Vulkan_Lighting_Init (vulkan_ctx_t *ctx) lctx->shadow_info = (qfv_attachmentinfo_t) { .name = "$shadow", - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .samples = 1, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, @@ -1594,7 +1594,7 @@ Vulkan_Lighting_Setup (vulkan_ctx_t *ctx) lctx->sampler = QFV_Render_Sampler (ctx, "shadow_sampler"); Vulkan_Script_SetOutput (ctx, - &(qfv_output_t) { .format = VK_FORMAT_X8_D24_UNORM_PACK32 }); + &(qfv_output_t) { .format = VK_FORMAT_D32_SFLOAT }); DARRAY_INIT (&lctx->light_mats, 16); DARRAY_INIT (&lctx->light_control, 16); @@ -1672,7 +1672,7 @@ Vulkan_Lighting_Setup (vulkan_ctx_t *ctx) .image = { .flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, .type = VK_IMAGE_TYPE_2D, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .extent = { 64, 64, 1 }, .num_mipmaps = 1, .num_layers = 6, @@ -1687,7 +1687,7 @@ Vulkan_Lighting_Setup (vulkan_ctx_t *ctx) .image_view = { .image = default_map - lctx->light_resources->objects, .type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, .levelCount = VK_REMAINING_MIP_LEVELS, @@ -1701,7 +1701,7 @@ Vulkan_Lighting_Setup (vulkan_ctx_t *ctx) .image_view = { .image = default_map - lctx->light_resources->objects, .type = VK_IMAGE_VIEW_TYPE_2D_ARRAY, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, .levelCount = VK_REMAINING_MIP_LEVELS, @@ -2422,7 +2422,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) .image = { .flags = cube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0, .type = VK_IMAGE_TYPE_2D, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .extent = { maps[i].size, maps[i].size, 1 }, .num_mipmaps = 1, .num_layers = maps[i].layers, @@ -2439,7 +2439,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) .image = i, .type = cube ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_2D_ARRAY, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, .levelCount = VK_REMAINING_MIP_LEVELS, @@ -2458,7 +2458,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) .type = qfv_res_image, .image = { .type = VK_IMAGE_TYPE_2D, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .extent = { size, size, 1 }, .num_mipmaps = 1, .num_layers = stage_layers[i], @@ -2473,7 +2473,7 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) .image_view = { .image = mctx.numMaps + ind, .type = VK_IMAGE_VIEW_TYPE_2D_ARRAY, - .format = VK_FORMAT_X8_D24_UNORM_PACK32, + .format = VK_FORMAT_D32_SFLOAT, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT, .levelCount = VK_REMAINING_MIP_LEVELS,