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[nq] Remove the workarounds for same-hierarchy parenting
With the hierarchy code fixed for intra-hierarchy parenting, there's no longer any need to first pull the sub-hierarchy out of the main hierarchy before changing the parent, resulting in less memory churn.
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1 changed files with 0 additions and 2 deletions
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@ -1623,7 +1623,6 @@ set_hud_sbar (void)
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view_t v;
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view_t v;
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if (hud_sbar) {
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if (hud_sbar) {
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View_SetParent (sbar_armament, nullview);//FIXME workaround for same-h
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View_SetParent (sbar_armament, sbar_inventory);
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View_SetParent (sbar_armament, sbar_inventory);
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View_SetPos (sbar_armament, 0, 0);
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View_SetPos (sbar_armament, 0, 0);
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View_SetLen (sbar_armament, 202, 24);
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View_SetLen (sbar_armament, 202, 24);
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@ -1663,7 +1662,6 @@ set_hud_sbar (void)
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sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar);
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sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar);
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sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
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sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
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} else {
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} else {
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View_SetParent (sbar_armament, nullview);//FIXME workaround for same-h
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View_SetParent (sbar_armament, hud_view);
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View_SetParent (sbar_armament, hud_view);
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View_SetPos (sbar_armament, 0, 48);
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View_SetPos (sbar_armament, 0, 48);
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View_SetLen (sbar_armament, 42, 156);
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View_SetLen (sbar_armament, 42, 156);
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