hopefully make CL_SetState a little more sensible

This commit is contained in:
Bill Currie 2002-07-22 21:25:51 +00:00
parent 25c869324d
commit 4cc39a07bc

View file

@ -1122,30 +1122,37 @@ Force_CenterView_f (void)
void
CL_SetState (cactive_t state)
{
cactive_t old_state = cls.state;
cls.state = state;
if (cls.state == ca_active) {
r_active = true;
game_target = IMT_0;
key_dest = key_game;
if (old_state != state) {
if (old_state == ca_active) {
// leaving active state
r_active = false;
game_target = IMT_CONSOLE;
key_dest = key_console;
IN_ClearStates ();
if (con_module)
con_module->data->console->force_commandline = 1;
if (con_module)
con_module->data->console->force_commandline = 0;
// Auto demo recorder starts here
if(cl_autorecord->int_val && !cls.demoplayback && !cls.demorecording)
CL_Record (0); // FIXME: might want a cvar here
} else {
r_active = false;
game_target = IMT_CONSOLE;
key_dest = key_console;
if (con_module)
con_module->data->console->force_commandline = 1;
if(cl_autorecord->int_val && !cls.demoplayback
&& !cls.demorecording)
CL_Record (0);
} else if (state == ca_active) {
// entering active state
r_active = true;
game_target = IMT_0;
key_dest = key_game;
IN_ClearStates ();
// Auto demo recorder stops here
if(cl_autorecord->int_val && cls.demorecording)
CL_Stop_f ();
}
}
}
void
CL_Init (void)