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Fix the bogus entity scales in the gl render.
It seems none of the other renderers support entity scale...
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2 changed files with 4 additions and 1 deletions
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@ -612,7 +612,7 @@ CL_RelinkEntities (void)
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cl.scores[i - 1].bottomcolor);
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}
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}
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ent->scale = new->scale;
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ent->scale = new->scale / 16.0;
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VectorCopy (ent_colormod[new->colormod], ent->colormod);
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ent->colormod[3] = ENTALPHA_DECODE (new->alpha);
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@ -570,6 +570,9 @@ CL_ParseUpdate (int bits)
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if (bits & U_LERPFINISH) {
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MSG_ReadByte (net_message); //FIXME ignored for now. see fitzquake
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}
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state->scale = baseline->scale;
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state->glow_size = baseline->glow_size;
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state->glow_color = baseline->glow_color;
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state->colormod = baseline->colormod;
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} else {
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state->alpha = baseline->alpha;
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