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Update NEWS for 0.5.99beta3.
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NEWS
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NEWS
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NEWS for the QuakeForge project
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-------------------------------
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Changes from 0.5.99 Beta 2
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o Possibly better ktpro support (server now informs the mod about its
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MVDSV features)
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o Due to it being incompatible with most clients, the MVD time skip
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support has been removed.
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o Global fog improvements for non-mtex rendering. Still not there yet,
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though (hopefully next release).
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o The OpenGL error on startup has been silenced: the cause was found and
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taken out back of the barn.
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o A mistake in an OpenGL version check has been fixed (thanks to MH).
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o Setting gl_vaelements_max to -1 no longer causes QF to segfault
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(console text and particles now support fake vertex arrays).
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o Entity transform setup is now controled by the client rather than the
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renderers. Amongst other things, this means that static entities now
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setup their transform only once.
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o Ruamoko
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* Now has an __INFINITY__ built-in constant. It won't work on
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machines that don't support IEEE single floats, but then again,
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neither will quake.
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* Old cvar() and cvar_set() functions moved from system.h to cvar.h.
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Changes from 0.5.99 Beta 1
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o The "loading" plaque has been reenabled.
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o The key for toggling the menu can now be adjusted via a cvar.
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