From 48f737ecb6e49b47c0db09c9f98d05e4f566104f Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 25 Mar 2020 21:05:25 +0900 Subject: [PATCH] [gamecode] Tweak types in dfunction_t Mostly minor corrections to make more sense when reading them. --- include/QF/pr_comp.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/QF/pr_comp.h b/include/QF/pr_comp.h index 3c6ccc8fe..a84e56953 100644 --- a/include/QF/pr_comp.h +++ b/include/QF/pr_comp.h @@ -457,13 +457,13 @@ typedef struct dparmsize_s { typedef struct dfunction_s { pr_int_t first_statement; // negative numbers are builtins - pr_int_t parm_start; + pr_uint_t parm_start; pr_uint_t locals; // total ints of parms + locals pr_uint_t profile; // runtime string_t s_name; - pr_int_t s_file; // source file defined in + string_t s_file; // source file defined in pr_int_t numparms; dparmsize_t parm_size[MAX_PARMS];