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[vulkan] Implement Draw_TileClear
The status bar doesn't look right without it when it's supposed to be there.
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1 changed files with 35 additions and 0 deletions
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@ -158,6 +158,7 @@ typedef struct drawctx_s {
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qpic_t *conchars;
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qpic_t *conchars;
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qpic_t *conback;
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qpic_t *conback;
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qpic_t *white_pic;
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qpic_t *white_pic;
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qpic_t *backtile_pic;
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// use two separate cmem blocks for pics and strings (cachepic names)
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// use two separate cmem blocks for pics and strings (cachepic names)
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// to ensure the names are never in the same cacheline as a pic since the
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// to ensure the names are never in the same cacheline as a pic since the
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// names are used only for lookup
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// names are used only for lookup
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@ -527,6 +528,11 @@ Vulkan_Draw_Init (vulkan_ctx_t *ctx)
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byte white_block = 0xfe;
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byte white_block = 0xfe;
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dctx->white_pic = pic_data ("white", 1, 1, &white_block, dctx);
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dctx->white_pic = pic_data ("white", 1, 1, &white_block, dctx);
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dctx->backtile_pic = Vulkan_Draw_PicFromWad ("backtile", ctx);
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if (!dctx->backtile_pic) {
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dctx->backtile_pic = dctx->white_pic;
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}
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flush_draw_scrap (ctx);
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flush_draw_scrap (ctx);
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dctx->quad_pipeline = Vulkan_CreateGraphicsPipeline (ctx, "twod");
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dctx->quad_pipeline = Vulkan_CreateGraphicsPipeline (ctx, "twod");
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@ -902,6 +908,35 @@ Vulkan_Draw_ConsoleBackground (int lines, byte alpha, vulkan_ctx_t *ctx)
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void
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void
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Vulkan_Draw_TileClear (int x, int y, int w, int h, vulkan_ctx_t *ctx)
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Vulkan_Draw_TileClear (int x, int y, int w, int h, vulkan_ctx_t *ctx)
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{
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{
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drawctx_t *dctx = ctx->draw_context;
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drawframe_t *frame = &dctx->frames.a[ctx->curFrame];
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static quat_t color = { 1, 1, 1, 1};
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vrect_t *tile_rect = VRect_New (x, y, w, h);
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vrect_t *sub = VRect_New (0, 0, 0, 0); // filled in later
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qpic_t *pic = dctx->backtile_pic;
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subpic_t *subpic = *(subpic_t **) pic->data;
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int sub_sx, sub_sy, sub_ex, sub_ey;
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sub_sx = x / pic->width;
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sub_sy = y / pic->height;
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sub_ex = (x + w + pic->width - 1) / pic->width;
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sub_ey = (y + h + pic->height - 1) / pic->height;
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for (int j = sub_sy; j < sub_ey; j++) {
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for (int i = sub_sx; i < sub_ex; i++) {
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vrect_t *t = sub;
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sub->x = i * pic->width;
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sub->y = j * pic->height;
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sub->width = pic->width;
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sub->height = pic->height;
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sub = VRect_Intersect (sub, tile_rect);
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VRect_Delete (t);
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draw_pic (sub->x, sub->y, sub->width, sub->height, subpic,
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sub->x % pic->width, sub->y % pic->height,
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sub->width, sub->height, color, &frame->quad_verts);
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}
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}
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}
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}
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void
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void
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