Use QF_NEED for the renderer and model libraries.

This breaks RPM building, but I can fix that later.
This commit is contained in:
Bill Currie 2012-02-10 13:29:45 +09:00
parent 120f93e714
commit 4707706f5d
10 changed files with 97 additions and 154 deletions

View file

@ -26,15 +26,6 @@ NQ_TARGETS=""
QW_DESKTOP_DATA=""
NQ_DESKTOP_DATA=""
BUILD_GL=no
BUILD_GLSL=no
BUILD_SW32=no
BUILD_SW=no
CAN_BUILD_GL=no
CAN_BUILD_GLSL=no
CAN_BUILD_SW32=no
CAN_BUILD_SW=no
CD_TARGETS=""
SND_PLUGIN_TARGETS="snd_output_disk.la"
SND_REND_TARGETS=""
@ -50,18 +41,21 @@ if test "x$HAVE_FBDEV" = xyes; then
NQ_TARGETS="$NQ_TARGETS nq-fbdev\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS FBDEV"
VID_TARGETS="$VID_TARGETS libQFfbdev.la"
BUILD_SW=yes
QF_NEED(QFrenderer, [sw])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
if test "x$ASM_ARCH" = "xyes"; then
QF_NEED(swrend, [asm])
fi
QF_NEED(vid, [common sw])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
QF_NEED(console, [client])
fi
CAN_BUILD_SW=yes
fi
if test "x$HAVE_X" = xyes; then
CAN_BUILD_GL=yes
CAN_BUILD_GLSL=yes
CAN_BUILD_SW=yes
if test "x$ENABLE_clients_glx" = xyes; then
QW_TARGETS="$QW_TARGETS qw-client-glx\$(EXEEXT)"
NQ_TARGETS="$NQ_TARGETS nq-glx\$(EXEEXT)"
@ -69,7 +63,11 @@ if test "x$HAVE_X" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-glx.desktop"
CL_TARGETS="$CL_TARGETS GLX"
VID_TARGETS="$VID_TARGETS libQFglx.la"
BUILD_GL=yes
QF_NEED(QFrenderer, [gl])
QF_NEED(QFmodels, [gl])
QF_NEED(alias, [gl])
QF_NEED(brush, [gl])
QF_NEED(sprite, [gl])
QF_NEED(vid, [common gl x11])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
@ -82,7 +80,11 @@ if test "x$HAVE_X" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-glslx.desktop"
CL_TARGETS="$CL_TARGETS GLSLX"
VID_TARGETS="$VID_TARGETS libQFglslx.la"
BUILD_GLSL=yes
QF_NEED(QFrenderer, [glsl])
QF_NEED(QFmodels, [glsl])
QF_NEED(alias, [glsl])
QF_NEED(brush, [glsl])
QF_NEED(sprite, [glsl])
QF_NEED(vid, [common glsl x11])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
@ -95,7 +97,14 @@ if test "x$HAVE_X" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-x11.desktop"
CL_TARGETS="$CL_TARGETS X11"
VID_TARGETS="$VID_TARGETS libQFx11.la"
BUILD_SW=yes
QF_NEED(QFrenderer, [sw])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
if test "x$ASM_ARCH" = "xyes"; then
QF_NEED(swrend, [asm])
fi
QF_NEED(vid, [common sw x11])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
@ -108,13 +117,19 @@ if test "x$HAVE_MGL" = xyes; then
NQ_TARGETS="$NQ_TARGETS nq-mgl\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS MGL"
VID_TARGETS="$VID_TARGETS libQFwgl.la"
BUILD_SW=yes
QF_NEED(QFrenderer, [sw])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
if test "x$ASM_ARCH" = "xyes"; then
QF_NEED(swrend, [asm])
fi
QF_NEED(vid, [common sw])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
QF_NEED(console, [client])
fi
CAN_BUILD_SW=yes
fi
if test "x$HAVE_SDL" = xyes; then
if test "x$ENABLE_clients_sdl" = xyes; then
@ -124,13 +139,19 @@ if test "x$HAVE_SDL" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl.desktop"
CL_TARGETS="$CL_TARGETS SDL"
VID_TARGETS="$VID_TARGETS libQFsdl.la"
BUILD_SW=yes
QF_NEED(QFrenderer, [sw])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
if test "x$ASM_ARCH" = "xyes"; then
QF_NEED(swrend, [asm])
fi
QF_NEED(vid, [common sdl sw])
QF_NEED(qw, [client common sdl])
QF_NEED(nq, [client common sdl])
QF_NEED(console, [client])
fi
CAN_BUILD_SW=yes
if test "x$ENABLE_clients_sdl32" = xyes; then
QW_TARGETS="$QW_TARGETS qw-client-sdl32\$(EXEEXT)"
NQ_TARGETS="$NQ_TARGETS nq-sdl32\$(EXEEXT)"
@ -138,13 +159,16 @@ if test "x$HAVE_SDL" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sdl32.desktop"
CL_TARGETS="$CL_TARGETS SDL32"
VID_TARGETS="$VID_TARGETS libQFsdl32.la"
BUILD_SW32=yes
QF_NEED(QFrenderer, [sw32])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
QF_NEED(vid, [common sdl sw32])
QF_NEED(qw, [client common sdl])
QF_NEED(nq, [client common sdl])
QF_NEED(console, [client])
fi
CAN_BUILD_SW32=yes
if test "x$ENABLE_clients_sgl" = xyes; then
QW_TARGETS="$QW_TARGETS qw-client-sgl\$(EXEEXT)"
NQ_TARGETS="$NQ_TARGETS nq-sgl\$(EXEEXT)"
@ -152,8 +176,11 @@ if test "x$HAVE_SDL" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sgl.desktop"
CL_TARGETS="$CL_TARGETS SDL-GL"
VID_TARGETS="$VID_TARGETS libQFsgl.la"
BUILD_GL=yes
CAN_BUILD_GL=yes
QF_NEED(QFrenderer, [gl])
QF_NEED(QFmodels, [gl])
QF_NEED(alias, [gl])
QF_NEED(brush, [gl])
QF_NEED(sprite, [gl])
QF_NEED(vid, [common sdl gl])
QF_NEED(qw, [client common sdl])
QF_NEED(nq, [client common sdl])
@ -166,8 +193,11 @@ if test "x$HAVE_SDL" = xyes; then
NQ_DESKTOP_DATA="$NQ_DESKTOP_DATA quakeforge-nq-sglsl.desktop"
CL_TARGETS="$CL_TARGETS SDL-GLSL"
VID_TARGETS="$VID_TARGETS libQFsglsl.la"
BUILD_GLSL=yes
CAN_BUILD_GLSL=yes
QF_NEED(QFrenderer, [glsl])
QF_NEED(QFmodels, [glsl])
QF_NEED(alias, [glsl])
QF_NEED(brush, [glsl])
QF_NEED(sprite, [glsl])
QF_NEED(vid, [common sdl glsl])
QF_NEED(qw, [client common sdl])
QF_NEED(nq, [client common sdl])
@ -180,25 +210,34 @@ if test "x$HAVE_SVGA" = xyes; then
NQ_TARGETS="$NQ_TARGETS nq-svga\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS SVGAlib"
VID_TARGETS="$VID_TARGETS libQFsvga.la"
BUILD_SW=yes
QF_NEED(QFrenderer, [sw])
QF_NEED(QFmodels, [sw])
QF_NEED(alias, [sw])
QF_NEED(brush, [sw])
QF_NEED(sprite, [sw])
if test "x$ASM_ARCH" = "xyes"; then
QF_NEED(swrend, [asm])
fi
QF_NEED(vid, [asm common svga sw])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
QF_NEED(console, [client])
fi
CAN_BUILD_SW=yes
if test "x$ENABLE_clients_3dfx" = xyes; then
QW_TARGETS="$QW_TARGETS qw-client-3dfx\$(EXEEXT)"
NQ_TARGETS="$NQ_TARGETS nq-3dfx\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS 3dfx"
VID_TARGETS="$VID_TARGETS libQFtdfx.la"
BUILD_GL=yes
QF_NEED(QFrenderer, [gl])
QF_NEED(QFmodels, [gl])
QF_NEED(alias, [gl])
QF_NEED(brush, [gl])
QF_NEED(sprite, [gl])
QF_NEED(vid, [asm common gl svga])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
QF_NEED(console, [client])
fi
CAN_BUILD_GL=yes
fi
if test "x$mingw" = xyes; then
if test "x$ENABLE_clients_wgl" = xyes; then
@ -206,13 +245,16 @@ if test "x$mingw" = xyes; then
NQ_TARGETS="$NQ_TARGETS nq-wgl\$(EXEEXT)"
CL_TARGETS="$CL_TARGETS WGL"
VID_TARGETS="$VID_TARGETS libQFwgl.la"
BUILD_GL=yes
QF_NEED(QFrenderer, [gl])
QF_NEED(QFmodels, [gl])
QF_NEED(alias, [gl])
QF_NEED(brush, [gl])
QF_NEED(sprite, [gl])
QF_NEED(vid, [common gl])
QF_NEED(qw, [client common])
QF_NEED(nq, [client common])
QF_NEED(console, [client])
fi
CAN_BUILD_GL=yes
fi
unset SV_TARGETS
@ -281,38 +323,18 @@ QF_PROCESS_NEED_DIRS(tools,[bsp2img carne pak qfbsp qfcc qflight qflmp qfmodelge
AM_CONDITIONAL(BUILD_RUAMOKO, test "$ENABLE_tools_qfcc" = "yes" -a "$ENABLE_tools_pak" = "yes")
if test "x$BUILD_SW" = xyes; then
VID_REND_NOINST_TARGETS="$VID_REND_NOINST_TARGETS libQFrenderer_sw.la"
VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_sw.la"
fi
if test "x$BUILD_SW32" = xyes; then
VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_sw32.la"
if test "x$BUILD_SW" != xyes; then
VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_sw.la"
fi
fi
if test "x$BUILD_GL" = xyes; then
VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_gl.la"
VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_gl.la"
fi
if test "x$BUILD_GLSL" = xyes; then
VID_REND_TARGETS="$VID_REND_TARGETS libQFrenderer_glsl.la"
VID_MODEL_TARGETS="$VID_MODEL_TARGETS libQFmodels_glsl.la"
fi
QF_PROCESS_NEED_LIBS(swrend, [asm])
QF_PROCESS_NEED_LIBS(QFrenderer, [gl glsl sw sw32])
QF_PROCESS_NEED_DIRS(QFrenderer, [gl glsl sw sw32])
QF_PROCESS_NEED_LIBS(QFmodels, [gl glsl sw])
QF_PROCESS_NEED_LIBS(alias, [gl glsl sw])
QF_PROCESS_NEED_LIBS(brush, [gl glsl sw])
QF_PROCESS_NEED_LIBS(sprite, [gl glsl sw])
QF_PROCESS_NEED_LIBS(vid, [asm common gl glsl sdl sw sw32 svga x11])
QF_PROCESS_NEED_LIBS(qw, [client common sdl server], a)
QF_PROCESS_NEED_LIBS(nq, [client common sdl server], a)
AC_SUBST(CAN_BUILD_GL)
AC_SUBST(CAN_BUILD_GLSL)
AC_SUBST(CAN_BUILD_SW)
AC_SUBST(CAN_BUILD_SW32)
AC_SUBST(HAVE_FBDEV)
AC_SUBST(HAVE_SDL)
AC_SUBST(HAVE_SVGA)
SND_OUTPUT_DEFAULT=""
if test -n "$CL_TARGETS"; then
CD_TARGETS="libQFcd.la"
@ -558,10 +580,3 @@ QF_DEPS(WAV,
[$(top_builddir)/libs/util/libQFutil.la],
[$(WIN32_LIBS)],
)
AM_CONDITIONAL(BUILD_GL, test "$BUILD_GL" = "yes")
AM_CONDITIONAL(BUILD_GLSL, test "$BUILD_GLSL" = "yes")
AM_CONDITIONAL(BUILD_SW, test "$BUILD_SW" = "yes")
AM_CONDITIONAL(BUILD_SW_ASM, test "$BUILD_SW" = "yes" -a "$ASM_ARCH" = "yes")
AM_CONDITIONAL(BUILD_SW_MOD, test "$BUILD_SW" = "yes" -o "$BUILD_SW32" = "yes")
AM_CONDITIONAL(BUILD_SW32, test "$BUILD_SW32" = "yes")

View file

@ -4,7 +4,7 @@ SUBDIRS= alias brush sprite . test
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFmodels.la @VID_MODEL_TARGETS@
lib_LTLIBRARIES= libQFmodels.la @QFmodels_libs@
EXTRA_LTLIBRARIES= libQFmodels_gl.la libQFmodels_glsl.la libQFmodels_sw.la
lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \

View file

@ -3,25 +3,8 @@ AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
gl= libalias_gl.la
else
gl=
endif
if BUILD_GLSL
glsl= libalias_glsl.la
else
glsl=
endif
if BUILD_SW_MOD
sw= libalias_sw.la
else
sw=
endif
noinst_LTLIBRARIES= $(gl) $(glsl) $(sw)
noinst_LTLIBRARIES= @alias_libs@
EXTRA_LTLIBRARIES=libalias_gl.la libalias_glsl.la libalias_sw.la
alias_src= model_alias.c
gl_src= gl_mesh.c gl_model_alias.c floodfill.c

View file

@ -3,25 +3,8 @@ AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
gl= libbrush_gl.la
else
gl=
endif
if BUILD_GLSL
glsl= libbrush_glsl.la
else
glsl=
endif
if BUILD_SW_MOD
sw= libbrush_sw.la
else
sw=
endif
noinst_LTLIBRARIES= libbrush.la $(gl) $(glsl) $(sw)
noinst_LTLIBRARIES= libbrush.la @brush_libs@
EXTRA_LTLIBRARIES=libbrush_gl.la libbrush_glsl.la libbrush_sw.la
brush_src= model_brush.c
gl_src= gl_model_brush.c

View file

@ -3,25 +3,8 @@ AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
gl= libsprite_gl.la
else
gl=
endif
if BUILD_GLSL
glsl= libsprite_glsl.la
else
glsl=
endif
if BUILD_SW_MOD
sw= libsprite_sw.la
else
sw=
endif
noinst_LTLIBRARIES= $(gl) $(glsl) $(sw)
noinst_LTLIBRARIES= @sprite_libs@
EXTRA_LTLIBRARIES=libsprite_gl.la libsprite_glsl.la libsprite_sw.la
sprite_src= model_sprite.c
gl_src= gl_model_sprite.c

View file

@ -1,13 +1,14 @@
AUTOMAKE_OPTIONS= foreign
SUBDIRS= gl glsl sw sw32
SUBDIRS= @QFrenderer_dirs@
DIST_SUBDIRS= gl glsl sw sw32
INCLUDES= -I$(top_srcdir)/include
lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
-rpath $(libdir) -no-undefined
lib_LTLIBRARIES= @VID_REND_TARGETS@
noinst_LTLIBRARIES= @VID_REND_NOINST_TARGETS@
#lib_LTLIBRARIES= @VID_REND_TARGETS@
noinst_LTLIBRARIES= @QFrenderer_libs@
EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \
libQFrenderer_gl.la libQFrenderer_glsl.la

View file

@ -3,11 +3,7 @@ AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
if BUILD_GL
noinst_LTLIBRARIES= libgl.la
else
noinst_LTLIBRARIES=
endif
gl_src = \
gl_draw.c gl_dyn_lights.c gl_dyn_part.c gl_dyn_textures.c \

View file

@ -17,13 +17,8 @@ glsl_src = \
glsl_alias.c glsl_bsp.c glsl_draw.c glsl_fog.c glsl_lightmap.c \
glsl_main.c glsl_particles.c glsl_screen.c glsl_sprite.c glsl_textures.c
if BUILD_GLSL
noinst_LTLIBRARIES= libglsl.la
BUILT_SOURCES= $(shader_gen)
else
noinst_LTLIBRARIES=
BUILT_SOURCES=
endif
SUFFICES=.frag .vert .fc .vc
.frag.fc:

View file

@ -4,17 +4,10 @@ AM_CFLAGS= @PREFER_NON_PIC@
CCASFLAGS+= @PREFER_NON_PIC@
INCLUDES= -I$(top_srcdir)/include
if ASM_ARCH
asm = libasm.la
else
asm =
endif
asm = @swrend_libs@
if BUILD_SW
noinst_LTLIBRARIES= libsw.la $(asm)
else
noinst_LTLIBRARIES=
endif
EXTRA_LTLIBRARIES=libswrend_asm.la
asm_src= \
d_draw.S d_parta.S d_polysa.S d_scana.S d_spr8.S d_varsa.S fpua.S \
@ -28,14 +21,12 @@ sw_src= \
sw_redge.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c
libasm_la_LDFLAGS= @STATIC@
libasm_la_SOURCES= $(asm_src)
libswrend_asm_la_LDFLAGS= @STATIC@
libswrend_asm_la_SOURCES= $(asm_src)
libsw_la_LDFLAGS= @STATIC@
libsw_la_SOURCES= $(sw_src)
if ASM_ARCH
libsw_la_LIBADD= $(asm)
libsw_la_DEPENDENCIES= $(asm)
endif
EXTRA_DIST= $(sw_src) $(asm_src)

View file

@ -3,11 +3,7 @@ AUTOMAKE_OPTIONS= foreign
AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include
if BUILD_SW32
noinst_LTLIBRARIES= libsw32.la
else
noinst_LTLIBRARIES=
endif
sw32_src= \
d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c d_scan.c \